Chromevod
Nope.
-snip--snip-
Maybe we should listen, then dedicate an entire portion of the forum to this "Wasteland" thing he is talking about!
-snip--snip-
I really registered just to ask, how the hell do you people live with your miserable selves?
Fallout 4 would be a rude awakening to a shitty storyline and unbelievable time period for shit to degrade past 200 years when they made it look like the Great war happened 20 years ago. It'd be a rude awakening to Bethesda for their shitty writing and power fantasies they put into their games and they might get flaked so bad that they would hand the rights to Fallout to Obsidian or maybe even Bioware. But that's just a fantasy in itself.
I watched Razorfist's video on Skyrim and it seems pretty accurate to me but then I watched his video of FNV and well, I find him to be pretty full of shit most of the time in that one. He said that Oblivion and Morrowind was better designed when it came to dialogue than FNV did. I mean, that's just absurd. Yes, FNV has more generic NPC's that give you generic lines of dialogue but it is one hell of a lot better than to have 500 named NPC's who share the same dialogue choices from topic dialogue.We can hope the public will wise up about Bethesda's tactics, but it took years for the general gaming media to entertain the thought that Skyrim was less than subpar as an Elder Scrolls game, precisely because of the cult-like admiration Bethesda gets from their nu-fans; Angry Joe, Pewdiepie, and others like them, don't help matters. The folks with fewer followers, like Razorfist, get it though.
In Fallout 3 I agree that it sounds like a horrifying mechanic to not know what is empty and what isn't but for Fallout 1 and 2 I like that we don't know until we actually look inside. It gives a sense of mystery to containers and considering loot is more valuable in those earlier games actually taking the tedious time to look through a locker room it feels like a real reward when you really find something. So yeah, it depends on the amount of containers the player is encouraged/discouraged to go through.Don't forget the standard Bethesda fan petition of asking for fast travel to be removed. Because nothing says immersion like walking for 5 minutes between towns.
You know, someone actually made a mod for Fallout 3 that removes the 'Empty' that pops up on empty containers, in the name of immurshun. "I find those annoying, I should have to spend additional time opening EVERY SINGLE CONTAINER just to see if it's empty or not!"
I just don't even.
...He's on point about Skyrim.
He's fucking clueless about FNV.
Yeah, he might be able to see Skyrim and its fans for what it is but he seems completely off his rocker and strangely defensive of Bethesda/Fallout 3 when it came to Fallout 3. I really don't know what to make of him. He's cute though.
FNV was a fabulous achievement for something they took a mere 18 months to create. That short a development time... and they blew 3 out of the water in absolutely every single way. Showing Beth up in style.
Aye. It's still pretty much my favourite game, but if they'd had the extra time and money to turn the Legion into something a bit more in-depth, and tweak a few other things, it could've been even better. It's certainly true that they had a leg up on assets, using all the stuff Beth created for 3 and its DLC, but even taking that into account, the level of detail and world building they managed in such a short time is nothing short of amazing
What you have to realise is that Bethesda's not actually "lying" or even really omitting anything. Nobody's gonna care. Memeout 2 be Skyrim With Guns the same way Memeout 1 was Oblivion With Guns, and everybody will still eat it up because that's exactly what every person wanted that preordered this game the second it showed up on Steam.
Yeah I can see the comparison. The originals were actually worth shit with Ford (for their time).I've noticed that Bethesda fans are much like Ford owners. It doesn't matter how bad the product is, they'll loyally buy the newest model and then crow the loudest about it, no matter what its faults or defects may be.
Honestly, you'd need to rebuild the whole game. Move settlements around. Establish proper trade routes and roads. As the guys said, Rivet City and Tenpenny Tower both need rings of poverty surrounding them. More buildings, more NPCs. .
Honestly, you'd need to rebuild the whole game. Move settlements around. Establish proper trade routes and roads. As the guys said, Rivet City and Tenpenny Tower both need rings of poverty surrounding them. More buildings, more NPCs. .
that sounds really great. it's what fallout 3 would be, if it really were 200 years after the war. but for all appearances, the one we got feels only like a few years after. that's why there's salisbury steak all around, and there is no rebuilding yet. everything is inchoate and undeveloped. bones but no meat. given years, the meat would be on there. hopefully fallout 4 includes a lot of meat.