Question for the forum.
Are the gaming industry incapable of supporting the hardcore gamers without going bankrupt? Are there no means of satisfying the mainstream audience and yet at the same time delivering something more for the hardcore masses yearning to breath free?
the difference is FO1 and 2 are hardcore RPGs. FO3 is not.
I agree with above, though admittedly this isn't necessarily a negative thing for me. I am partial to RPG fusion genre games (ie Gothic 1&2).
... it is just a decently fun game with some infuriating dialouge and scripting.
Agreed, as I start exploring the world of FO3, (much delayed by a belated discovery of restoration project which had caught my interest for the past 2 months!).
If I'm playing an RPG game, I want more then anything else, a good story. Characters I associate with must be interesting. I mean, other then that, what do we really have? We all know how most of these stories will end with some variation of good over evil. What we're interested in seeing is how we get there. That's what makes even linear RPG games (FF series) a franchise success to this day.
I notice many references to Oblivion which I personally never played, so excuse me if I compare the Fallout franchise to a lesser known, if not equally well respected European counterpart - the Gothic series.
Gothic I was a project of love by a small but dedicated group out in Europe (Pirahna Bite) who wanted to create the ultimate rpg game, kinda like what Interplay/Black Isle did in FO1. Gothic I came out during a transition time period when text based games were being slowly replaced by in game dialogues. Yet, for the most part, there was no compromise in the interesting dialogues, subplot and side story lines. You really felt like you walked into a world where the NPC had things to do and were not simply there standing around waiting for the main protagonist to initiate conversation with them. This was immersion on the next level. Admittedly the main quest was nothing original, but the subplots and sidequests and simply the freedom to do whatever and whenever (except some game spoiling limitations) made it a special experience.
Gothic II was an extenstion of that determination, and built upon the successful formula of its predecessor to create something on a grander scale. The sheer size of the game made it lose some of the tight story plot of its predecessor but overall it was a minor price.
So far, the above description can fit verbatim to FO1 & 2, other then the text v talking heads. So what happens next to the Gothic franchise shouldnt be too surprising.
Pirahna successfully targetted a very dedicated segment of the gaming population, who's enthusiasm was off the wall. The only thing was, it was also a very small segment of the gaming population. In the end, the company went broke/bankrupt/dissolved and got bought out by a new company promissing to stick to the spirit of the Gothic and build upon something bigger and better with the next sequel.
Sounds familiar?
In order to cater to a larger segment of the gaming population, Gothic 3 became more mainstream. In other words, it got dumbed down. Gone were tricky combat timings. No more scary moments when facing a wolf (or worse) with nothing a but a tree branch or a dagger early in the game meant certain death if you happen to wander outside of town carelessly. Gone were all the interesting NPC characters that made the world so much more believable and entertaining, even if not exactly relevant to the main plot.
One of my favorite non sequitur moment was waiting for a rich snob to walk down an empty alley after a late night of drinking and clubbing the fool unconscious and taking his purse without anyone else being the wiser. The now robbed snob was unable to pay his bar tab and ended up getting further beaten down by the bartender next night. What did this have to do with saving the world? Absolutely nothing. Yet it added a flavor of high entertaintment and realism.
I can forgive canon inconsistencies, different combat system, a return to greater plot linearity, even a loss of that subtle essence which makes a sequel game a true sequel and not something cut and pasted. But dont insult our intelligence with an RPG that is missing a big chunk of what makes an RPG.
Armed with Gothic 3's dissapointment, FO3 holds no unrealistic expectation from me. As a result, I might even be able to enjoy the game for what it is. But it leaves me with a greater question of concern.
Are intricate games a thing of the past? Do market competitions make it harder for these gems to survive?