ING "Opinion; Fallout 4 should be the last Fallout"

I have no problem with Companions having issues that you can solve, it's certainly better than the shallow pack mules we got in FO3 and 4....
 
I have no problem with Companions having issues that you can solve, it's certainly better than the shallow pack mules we got in FO3 and 4....

In fact, I loved how each companion had their own quests. It made them more unique and interesting.
 
Why not have mother issues?

That would give the impression that changing the gender of the centre of the issue will make it less of an overused trope. I mean, it can be used, sure, but as the focal point of every plot? Then it just gets tiring and laughably annoying. Far Cry 4 took this to logical extremes - there were father and mother and uncle/half-father issues. Using family problems as a centre for the character's motivation is starting to become a stale practice.

And yes, Walpknut, I'm very certain I used the word "trope" correctly.
 
Why not have mother issues?

That would give the impression that changing the gender of the centre of the issue will make it less of an overused trope. I mean, it can be used, sure, but as the focal point of every plot? Then it just gets tiring and laughably annoying. Far Cry 4 took this to logical extremes - there were father and mother and uncle/half-father issues. Using family problems as a centre for the character's motivation is starting to become a stale practice.

And yes, Walpknut, I'm very certain I used the word "trope" correctly.

Nah, I'm just kidding. I can imagine Bethesda using that because umm... it's totally unique!
 
Why not have mother issues?

That would give the impression that changing the gender of the centre of the issue will make it less of an overused trope. I mean, it can be used, sure, but as the focal point of every plot? Then it just gets tiring and laughably annoying. Far Cry 4 took this to logical extremes - there were father and mother and uncle/half-father issues. Using family problems as a centre for the character's motivation is starting to become a stale practice.

I would actually really like to play more games that take a look at motherdom in various video game contexts. Like don't tell me "The Last of Us" wouldn't have been even more fascinating if you replaced Joel with a grandmother-type, just because that's not something we've seen before.
 
Why not have mother issues?

That would give the impression that changing the gender of the centre of the issue will make it less of an overused trope. I mean, it can be used, sure, but as the focal point of every plot? Then it just gets tiring and laughably annoying. Far Cry 4 took this to logical extremes - there were father and mother and uncle/half-father issues. Using family problems as a centre for the character's motivation is starting to become a stale practice.

I would actually really like to play more games that take a look at motherdom in various video game contexts. Like don't tell me "The Last of Us" wouldn't have been even more fascinating if you replaced Joel with a grandmother-type, just because that's not something we've seen before.

Actually it's been done before, but not in any meaningful way.
 
What would happen if Fallout 4 really was the last Fallout, though? Seems like a crummy note to end it on - maybe on an Obsidian spin-off would be better.

But I guess everyone here's happier with just letting it die before it suffers anymore, then? Makes sense. What series of event could lead to this Fallout being the last, and what would happen, afterwards?

Some actual, serious predictions please, not just "the world becomes a better place without Bethesda Fallouts".
 
What would be better is if Bethesda lost the rights and they went to either InXile or Obsidian.
But 'seriously'? It's not going to be the last cashcow. Bethesda can still milk the ever living shit out of Fallout and they are most certainly going to.
 
Would Obsidian really take the IP if Bethesda really went down and the IP went up for sale, though? I sort of got the impression they were tired of all the fuss around it and just wanted to move on. Besides, it would probably be more costly to compete with bigger companies for a single IP than to just sit by, have Fallout go to a publisher or something, and then develop Fallout under the publisher (if the publisher lets them).
 
No, dude, realistically Obsidian and InXile has no chance of getting a hold of the IP. If Bethesda goes down then some other big publisher is going to snatch it up immediately. It was just wishful thinking. Obsidian and InXile don't have the money to get a hold of the IP. Maybe if there is a gaming crash that is so severe that all big publishers suffer immensely and studios that don't rely on the same stuff as they do survive (like Obsidian and InXile who are doing Kickstarter projects). Maybe then they'd be able to buy it as Bethesda simply can't ask for a bajillion dollars for the IP. But that's far-fetched. too far-fetched.

What I truly predict is gonna happen is that unless Bethesda completely crashes and burns (which I find hard to believe, just look at the profit they've gained from Skyrim, IIRC it was like 1300% or something) Fallout is going to continue to be a cashcow for them. Fallout 4's metacritic kinda shows some are wisening up to how stagnant Bethesda is but it's still a success. If TESVI shows an even greater disdain for their stagnation chances are that Bethesda would have to take a big risk with Fallout 5 to truly switch up their formula which could lead multiple directions. If they don't and it continues to stagnate then it would still be profitable and Bethesda might opt to stick to their one-trick pony and just create games for that niché that zealously worships Bethesda's design, which means the Fallout IP remains in their grasp. If they do choose to take a risk and truly switch up their formula then either it will be a success and Fallout will mutate even more than it already has into something it was never supposed to be. While that'd suck it'd ensure that it is still a profitable success for them. And if it flops then Bethesda very well might go down a downward spiral where they try to mix it up unsuccessfully each time until Zenimax or whatever closes down the studio or they will revert back to their old formula, no matter how stagnant it has gotten.

All of that is on the basis that people start getting sick of Bethesda's design though.

Then again, I never imagined they'd do a Fallout Shelter kinda cashcow so my prediction isn't worth much.
 
I never imagined they'd do a Fallout Shelter kinda cashcow so my prediction isn't worth much.

Mobile gamers will usually play anything and don't really take it seriously, and the rest of the fanbase for Fallout Shelter were simply sold on Fallout 4 hype, really. So its success isn't surprising nor a sign of anything.

No, dude, realistically Obsidian and InXile has no chance of getting a hold of the IP. If Bethesda goes down then some other big publisher is going to snatch it up immediately. It was just wishful thinking. Obsidian and InXile don't have the money to get a hold of the IP. Maybe if there is a gaming crash that is so severe that all big publishers suffer immensely and studios that don't rely on the same stuff as they do survive (like Obsidian and InXile who are doing Kickstarter projects). Maybe then they'd be able to buy it as Bethesda simply can't ask for a bajillion dollars for the IP. But that's far-fetched. too far-fetched.

In this case, which publisher do we hope gets the Fallout franchise in the case that Bethesda does go down, or decides to sell it because they've found less costly cash cows? Which publisher is most likely to let Obsidian develop the game? My particular preferences goes to Paradox Interactive, or 2K Games under Take-Two Interactive. But if anyone has any better ideas, feel free.
 
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