Initial Impressions: ME: Andromeda (Spoilers Inside)

I think those kind of topics are outside Bioware's skill level.

It depends which writer is doing it as David Gaider had a complex few thousand page history of the elves and cultural appropriation based on Jewish history and Native American as well as the New Age phenomenon.

Then he was fired from his own universe.
 
Sadly this game seems to be the type to stay away from, at least for now.

I'm curious though, with the removal of Paragon/Renegade, how many real choices there are to make? Even with the general collapse of the RPG-side of the gaming industry, I'm reluctant to believe this is as bad as "Fallout" 4.
 
It depends which writer is doing it as David Gaider had a complex few thousand page history of the elves and cultural appropriation based on Jewish history and Native American as well as the New Age phenomenon.

Then he was fired from his own universe.
So he was making a story on cultural appropiation by appropiating culture? I am guessing irony was beyond his skillset as a writter ;)
 
It depends which writer is doing it as David Gaider had a complex few thousand page history of the elves and cultural appropriation based on Jewish history and Native American as well as the New Age phenomenon.

Then he was fired from his own universe.
Source? Please.
 
I doubt this game is worse than Shitout 4, I mean, even tho we have Ms Tiredface in this game, almost every single FO4 character, even important ones looked like early 2000s models with a slightly higher poly count and pretty terrible animations, not to mention that for all of Bioware's faults, they aren't Emil Plagiarulo...
 
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I haven't played this, and I don't even plan to buy it at all, but
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:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
 
That he drew from Native American/Jewish research.

http://the-gaider-archives.tumblr.com/page/17

I was wondering if the elves in dragon age were at all inspired by first nations people? I played both city and dalish elf and i couldn't help but think this in both origins. The missing history and loss of language, and alienages being almost identical to reservations. i'm first nations and I hardly ever see my culture represented in the things i love, so even if it wasn't intentional, it made me so happy to see this!
dgaider-deactivated20150130:

The initial inspiration for the elves actually came from Jewish people—consider the lost homeland, the existence of Jewish ghettos in many medieval cities, etc. After years of development, however, the connections to those initial inspirations are tenuous at best, and I can definitely see comparisons to Native Americans as well as a number of other peoples who have experienced oppression in our history. These cultural elements evidently have many real-world analogues, which is interesting but also a bit sad.
 
My main reason is is that I am sick of the white man guilt trip developers seem to be on these days.
Yes, colonialism happened, yes a lot of European nations did so, but so did cultures in the Middle East and Asia.
You are assuming that every franchise that portrays colonialism negatively is going to make you go down a guilt trip. Is that necessarily the case?

Had they made ME:A a negative outlook on colonialism, since it's about aliens travelling to distant planets and settling/conquering/whatever, then why would it necessarily have to be guilt tripping you, rather than just portraying colonialism how the devs see it?
 
You are assuming that every franchise that portrays colonialism negatively is going to make you go down a guilt trip. Is that necessarily the case?

Had they made ME:A a negative outlook on colonialism, since it's about aliens travelling to distant planets and settling/conquering/whatever, then why would it necessarily have to be guilt tripping you, rather than just portraying colonialism how the devs see it?

No, I got the feeling when that reviewer who talked about ME:A (from that video I linked) was talking about the concept of colonialism that he had wanted to see the game do some sort of deconstruction of colonialism, especially European colonialism, showing how bad and evil it was for the indigenous people where colonists decided to settle.

I probably should have mentioned that in the post to make clear why I was rather annoyed about it.

Truth be told, from what I have seen of ME:A's storyline there are only a few parts in which the indigenous aliens see the player and the others from the ark ships/nexus as some sort of invaders.
 
I'm pissed off there's no option to be a colonialist. The lack of Renegade options means you can't brutalize the locals, behave in a racist manner, and basically state, "You think we're here for peace and harmony. No, I'm here to extend the Humankind Empire you filthy savages!"
 
Sadly this game seems to be the type to stay away from, at least for now.

I'm curious though, with the removal of Paragon/Renegade, how many real choices there are to make? Even with the general collapse of the RPG-side of the gaming industry, I'm reluctant to believe this is as bad as "Fallout" 4.

Your decision on what type of outpost you establish has a small quest pop up. In my case, you run into rioters on the nexus that have taken over Hydroponics because military cryopods were pushed back in order to make way for science cryopods. So the rioters are mad their families were pushed back and stuck in cryo.

I managed to get them to settle down and go home without resorting to exiling anyone. The choices are pretty dumbed down and there's little in the way of making Ryder get pissed and angry.

Feel like I'm watching a movie about a 'good guy, nice guy' when I'm interacting with NPCs - worse than the original trilogy.
 
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