Inon Zur Officially Announced as Fallout 3 Composer

Main title and Megaton :cry:

Into the Wasteland: :)


I love the FO2 redding music from "The Stand" miniseries :P (Stephen King) i think is the best for Megaton.

Sorry for my english :P
 
In that interview Morgan did recently, he stated that he had worked on music for The Stand mini series, so it's not like he stole the music. It's probably stuff he wrote. Not only that but it fits Fallout perfectly.
 
Mark's music = 11 years of goosebumps almost every time I play.

WHY WHY WHY did they not hire him?
 
someth1ng said:
Who also want Mark Morgan as Fallout3 Composer? =)
http://www.petitiononline.com/ah5krnd0/petition.html

+1 to the petition. To those not signing the petition because you think it won't change things, you're making life very easy for Mr Hines :)

The goal is not to make Bethesda change composer, it's done, but not forgot that Fallout is not Crysis. With a bit of luck Inon Zur had some liberty in his composition. In Fallout Tactics, his work was good (though not as good as Fallout soundtrack).

So far it seems that either he changes style, either he was asked to do something specific (which does not sound very fallouty...). After all, it was also the case for Mark Morgan like said here http://www.en.game-ost.ru/articles.php?id=24&action=view

G-OST: We have the information, that Tim Cain in one of his interviews told, that he likes dark gloomy kind of music and is a big fan of Aphex Twin. Some Fallout compositions are VERY similar to Aphex works… Is there any connection, Mr. Morgan? Or, maybe, you intend to say you don’t know neither Tim nor Aphex:) ?

Mark: When Interplay was thinking of using me for the game, they sent over some music that they liked and wanted me to do something similar as a demo. The CD they sent me had no titles or artists’ names, just a few pieces of unidentified music. I gave Interplay what they wanted and I think they must have used some of my demo in the final game. At the time, I wasn’t familiar with the work of Aphex Twin. To me, it was just my interpretation of what Interplay asked for.


NMA shall talk about Mark Morgan work, not for saying Inon Zur is bad, which would be wrong. Well it's a bit early and those 3 tracks are not enough.

Why not asking Mr Morgan to make a special bonus track illustrating how he sees F3 (as he says he already had a few ideas about it - see interview above).
Ok it would be a bit pointless, But he's an artist, so perhaps the challenge could interest him and it could allow people to mod Fallout 3 intro music with original but stll new Fallout theme for instance :)
 
LOL, ok I've signed the petition but it will not work, these hardly ever accomplish something. And you actually want them to ditch money they already spend to pay more for another guy? Corporations don't work that way.

There are reasons they don't announce such things early. Also it's quite clear they could have hired Morgan for this, in the Bethesda forum it was discussed early enough and almost everyone said Morgan should do it.

However if Morgan was to write new music I'd expect he wouldn't settle for less than, say 20k.You need about 200 people to donate 100 dollars to amass that. I'd be willing to be one if you can find 199 more, so we can have music the community could use for FO projects or to replace Zur's soundtrack after the game will be heavily modified to maybe be able to look and feel as Fallout as possible.(Which seeing how people contribute to earlier installations I don't know if it will ever happen)

Anyway, I think some people don't get that personal ego is into play here in Bethesda's reasoning, in an "I'll make the game as I want to and it will be successful and there is nothing you can do about it" kind of way.

They did things the fans never demanded all that much, like the main title music or having Perlman narrating(of course eventually we'd ask for him to be in), and every single thing the fans demanded, notice they didn't do, unless they had in their planning already, in which case they said, "no we'll not have that but you know X feature is pretty similar".

Some just don't get they don't care for the fans which I find puzzling as it should be pretty evident by now. Besides the fans on their own cannot assure the game will sell as good as it has to cover the expenses.
 
Flamescreen said:
However if Morgan was to write new music I'd expect he wouldn't settle for less than, say 20k.You need about 200 people to donate 100 dollars to amass that. I'd be willing to be one if you can find 199 more, so we can have music the community could use for FO projects or to replace Zur's soundtrack after the game will be heavily modified to maybe be able to look and feel as Fallout as possible.

I'm willing to donate $100 too, or even more just to hear Mark's version on the next Fallout. Hopefully there will be more than 200 people donating.
Shall we start a new thread and someone from NMA to contact Mark Morgan and gather the money? :D
 
Flamescreen said:
LOL, ok I've signed the petition but it will not work, these hardly ever accomplish something.
...

However if Morgan was to write new music I'd expect he wouldn't settle for less than, say 20k.

I agree petitions usually don't change things, but there's a big difference between having a petition running and not having a petition running (whatever the subject). Petitions shows an activity and allows to "federate" on a common subject / opinion many peoples which would otherwise stay alone.
It also allows to draw interest in the subject and could even "prove" that the said subject is in fact not interesting a lot of people.

As for Mr Morgan, i'm sure that the publicity it would make him would be worthing a lot more that what he could gains from fan donations.
Also, not every artist works only / always for money ...

Lastly, 200 people gaving 100 $ is asking for a few to give a lot. Considering how community and Internet are, it would probably have more success asking a lot to give a few. And for a single piece of work, it shall not cost that much.
 
By far the worst music I've ever heard for Fallout. I'm still trying to understand what they were thinking with the Megaton music. It doesn't even flow nicely, let alone sound like something that would set the mood properly in a city setting. Bethesda should really go back and listen to Vault City, NCR and the Hub music. Then again, they should really just blow up this project and start over with the folks from the original Fallout projects who expressed an interest in working on FO3. I think a blind monkey with one arm could do a better job than what Bestheda is doing at this point.
 
So my educated guess from a year back was correct.

I have already discussed the terrible main theme.

The balance isn't right for Megaton, but it also sounds better to me on low volume. The annoying tinkling probably suites the tangled nature of Megaton. Still unimpressive.

The orchestration for 'Into the Wasteland' at times borrows from the Tau theme with the oriental wind synth stuff, and sometimes reminds me of Medieval TW. It is uninteresting, but not unpleasant.

I think these ambient tracks do the job and are better than I expected, but they don't create the same great atmosphere as the originals and won't be joining Morgan's works in my playlist.
 
Forhekset said:
As Black said, this is Bethesda's vision. They're making THEIR game, THEIR way, FOR them. Not for us old-school fans.

Yeah, why should they care about the fans? It's not like most of us around here would have played Fallout before Bethesda guys realized it wasn't just a fag american band.
 
McRae said:
Yeah, why should they care about the fans? It's not like most of us around here would have played Fallout before Bethesda guys realized it wasn't just a fag american band.

Haha, wow.

I have a theory about why they went with a different style, and by extension, a diffferent composer:

The perspective is different. From the POV to the sounds the player will hear, things need to look and sound more intimate. In Fallout they were trying to draw the player into a system where as in Fallout 3 they're trying to draw the player into a world. Maybe there's a better way of explaining that but that's all I got for now.

Here's another way to look at it - do you think the scores for Fallout and Fallout 2 are suited for a FPP game?
 
Bodybag said:
The perspective is different. From the POV to the sounds the player will hear, things need to look and sound more intimate. In Fallout they were trying to draw the player into a system where as in Fallout 3 they're trying to draw the player into a world. Maybe there's a better way of explaining that but that's all I got for now.

I simply disagree on an orchestral score being more intimate. Orchestral stuff relies mostly on notes / chords for creating an emotional response, electronic ambient has another tool in use: different / more versatile sounds. While I am a fan of classical stuff too, I think when creating a soundscape AND emotion, electronic ambient is more suitable.

And umm, I don't get what you base your theory on... Orchestral instruments are better for drawing the player into the world? Why exactly is that? If the composer has in his/her use all kinds of different sounds in addition to orchestral instruments, doesn't he have the ability to make the ambient soundscape more 'intimate'. I think it does, but feel free to disagree. I don't think this debate will actually go anywhere.

Bodybag said:
Here's another way to look at it - do you think the scores for Fallout and Fallout 2 are suited for a FPP game?

No, if the FPP game is all about running around hastily. If you can get a calm feeling of walking around peacefully, or even 'jogging' around slowly: hell yeah they would fit.
 
Bodybag said:
In Fallout they were trying to draw the player into a system where as in Fallout 3 they're trying to draw the player into a world

So your theory boils down to... immersion?

Well, it's certainly consistent with what Bethesda has been saying all along about everything, but even if that indeed was their motive, I'd still have to disagree with you (or would it be them?) there.

A game's music should fit the setting, not the gameplay or the viewpoint; I don't think the originals were trying to set the ambience for the pnp feel with the game's score, but to increase the feeling of desolation on a ruined world. Given that the setting is supposed to be the same, I don't see why a change in musical style is in order - it's the same ruthless wasteland as before.
 
It's seems to me too that Bodybag is buying the immersion gimmick. If that's not what you mean, Bodybag, then there is indeed a better way of explaining it.
In Fallout they were trying to draw the player into a system where as in Fallout 3 they're trying to draw the player into a world.
Um, what? As if there was no world in Fallout? Did we play the same game? It seems to me that you simply prefer first person. Fine, but it's a fallacy to claim that FP somehow "draws the player into a world" more than any other viewpoint. Just talk to fans of non-FPP games (maybe even to Fallout fans, LOL) and ask them whether their beloved game managed to draw them into the world. I'm sure they will say yes.
Here's another way to look at it - do you think the scores for Fallout and Fallout 2 are suited for a FPP game?
Once again, huh?? Why wouldn't they be? Ambient is not suited for FPP whereas orchestral is? What's your logic here? You really need to elaborate your points, else someone might, you know, misinterpret your motives ;)

SpeaK makes an interesting point about pacing. Fast-paced music would indeed suit a fast-paced game. But Fallout isn't a fast-paced game. This, again, raises the issue of what Bethesda has envisioned for Fallout 3. Fast shooter or RPG that stays true to the originals?
 
Seymour the spore plant said:
Bodybag said:
In Fallout they were trying to draw the player into a system where as in Fallout 3 they're trying to draw the player into a world

So your theory boils down to... immersion?

No, gameplay.

"Music should fit the setting" is not true. In fact, it's stupid. If I make a Command & Conquers-based FPS (I won't), it better not have the same music as the RTS games.

In fact, genre is at least as important to music as setting. Since Fallout 3 will be an FPS-RPG, it makes sense to have different music. Mark doesn't have any experience with that, but Inon has plenty of experience working on hybrids and pseudo-RPGs.
 
Beelzebud said:
In that interview Morgan did recently, he stated that he had worked on music for The Stand mini series, so it's not like he stole the music. It's probably stuff he wrote.

So then he only has to explain how he also wrote music for Aphex Twin, Brian Eno, Kraftwerk and others? I'm not saying he's an evil thief for doing what he did, but it bugs me when people are branding him some kind of genius based on it. He did not write or even arrange all that music, so all of it is not "Mark's music".

Aaargh said:
To those not signing the petition because you think it won't change things, you're making life very easy for Mr Hines

To those who think online petitions matter, you are morons. To those who think petitions to change the scoring of a game after the game is already scored matter, you are triple morons.

Dominus said:
Shall we start a new thread and someone from NMA to contact Mark Morgan and gather the money?

Yeah, so I can vat it.
 
Sander said:
And the tracks are certainly new.:P

actually, the main theme one is the same one they had on the teaser page for months before the trailer came out. all in all, i like the tracks, but it's not nearly as creepy as mark morgans stuff.
 
Back
Top