Theoban said:I don't really understand what the fuss is with Troika, I've only played Arcanum, and although when I first loaded it up I went "It's Fallout" the dialogue isn't any better than Morrowind's, every NPC is completely forgettable and I skip through alot of the text merely because it's fairly nondescript. Don't get me wrong, I really like this game, but it's no Fallout.
Troika's games are very little more than proof that they are able to do "something", but not that relevant for Fallout 3.
The thing with Troika is, it has the two people who truely understand what Fallout is about. No, not devs who can hold empty easy stories about "being a fan of Fallout" and "having played it a lot". This is true for many people. Fallout was a monumental game. But everyone who played it think they *get it*. And this is not necessarily true.
Tim Cain and Leonard Boyarsky are the only developers who have, in my eyes, truely proven that they *know* Fallout. I mean, they created it. What makes Fallout Fallout comes from them. Go and read their dev profiles on NMA if you want to see what I mean.
They understand Fallout on a level that can not be attained by anyone else.
Imagine you bump into some dude, you start talking and eventually become very good friends. You're, in fact, probably his best friend in the world, and know him better than "anyone else"...only not really. Nobody knows him as well as his parents do, as they molded him into what he is today, and that's the case with Fallout.
Nobody else has that. Even a lot of the people who worked on Fallout 2 simply *didn't get it*. This is exemplified by the huge gaping flaws in the game. The same is true for Van Buren.
Don't get me wrong, that doesn't make them bad games. Fallout 2 was a fantastic game, and the infamous New Reno was a fantastic city. It just wasn't a fantastic Fallout game, and New reno wasn't a fantastic Fallout city. Van Buren had some good NPCs, just not good Fallout NPCs.
Now nothing truely proves that Leonard and Tim could create another masterpiece like that. It was a unique experience, as anyone who worked on it can affirm, but they probably have the best chance to do so.
That doesn't mean I won't give bethesda a chance, tho'