I get your point, quality over quantity and all, but I do think that the quality of most locations was good enough and the huge amount of locations just gave a sense that you're really exploring a huge world. That's a bit better than having a game pretending to have a huge world.
It was a problem in Fallout 3 though, there were too many locations and not enough quests, but at least most of those locations had some kind of reward.
It was a problem in Fallout 3 though, there were too many locations and not enough quests, but at least most of those locations had some kind of reward.