Looking at another company that licensed a Fallout product, I'd say it might be for real...
I can't believe they still haven't changed the retarded color scheme that makes their pathetic site nearly illegible. I guess their webmaster has problems balancing the website duties with his day job at McDonald's.Ausir said:Looking at another company that licensed a Fallout product, I'd say it might be for real...
Greetingz All!
I am Matthew North, a 21 year old designer from the UK.
For the past couple of years I have been developing several projects which soon shall be released, forgive me but I can not divulge what these are, but within the past few months I have opened a new project that involves ASP.
This project, which has yet to be named, is to be one of the largest ASP Role Play Community Forum boards around. Some of my concepts of RP and forum integration has already caused a stir amongst many communitys which has already generated a hype.
I am currently searching for those who would volunteer their services freely to this project. The forum itself will be without subscription fees but will have a donation area. Their will be ways of encouraging users to donate so thier is potential for it to become a little money earner for those involved but I do not wish to get you in under-false pretences.
If you are fluent in ASP and are confident that you can contribute to this project then please get in touch via MSN @ Ti_Shi@hotmail.com
If you happen to be a graphics designer then please feel free to contact me also as I will need graphics for Weapons, Items, Characters etc.
I wish to hear from you all soon, you can also post here if you are interested as I will come back to check from time to time
Thankyou for your time!
M. North aka Ti_Shi
Vox said:I'm honestly not that keen on wielding an "enchanted 10mm SMG of the Floater + 2" or wearing a "Mithril Power Armor of the Jetaddict".
As I pointed out the Fallout world is a world basing on technology. MMORPG use heaps of magical attributes on the items to pretend some innovation. That can't and won't work in Fallout.
Or they could make somthing like "slightly used 10mm SMG of the ducttaped laserpointer" but that'd be even more ridiculous...
RedFez said:Vox said:I'm honestly not that keen on wielding an "enchanted 10mm SMG of the Floater + 2" or wearing a "Mithril Power Armor of the Jetaddict".
As I pointed out the Fallout world is a world basing on technology. MMORPG use heaps of magical attributes on the items to pretend some innovation.
As RedFez said.
"that's not a problem, there are sci-fi mmogs that do well. "
what I see as the biggest problem is the state of death. When you die, how do you bring your character back while being true to the fallout universe?
Well this is a bit tricky. You need to have death in Fallout, I mean always. There is no way in hell you can walk out alive after a Bozar-mayhem.
If you think about the Fallout Universe. It's pretty evil. I could see permanent death as a cruel but fitting (a wee bit nightmarish to play...).
One way would be to make killing another person pretty much useless, and hard. Let's say if you are in a fight and you get whacked, but you aren't dead (you somehow managed to avoid 40 hits from all your important organs...liver not being one). One would be left dying and become a ghoul (sun, radiation, bugs in your arse). Very stupid, but ...very stupid.
Death would change species...or race...or whatever. You start as something, if you get whacked you become/or start all over as a ghoul, mutie... stupid too (i'm just giving ideas, if people might catch something usefull into their own idea...brainstorming if you will).
I personally wouldn't be happy if you couldn't cap someones ass. More meat for the grinder ("OOhh, such a shiny spear you have...it shines almost as well as my minigun...bye bye newbie"). You need to have killing in this universe. No just combat, but killing. Cold blood killing (not just fights).
the other prob is that it's difficult to make a game that people want to put so many hours into to keep a mmog running. You need a very, very slow advancement through the game, such that a player would need to invest a lot of hours in order to get far enough in the game to get power armor or a laser rifle.
Well this is something many have wanted to be in VB , FO3 already. Mainly making the original universe harder and less ammo etc. Still not a walk in the park to create this side of the game, but still plausible.
the skill system would need to be totally revamped, too. Speech, Barter and Charisma are worthless and intelligence and Perception wouldn't be able to have an impact when dealing with other players. Stealing would have to be tweaked a lot, or else you'd lose a lot of people who were unhappy about things getting stolen.
The skill systems would become under quite heavy changes, but I don't think all the changes would so much affect the or change the gameplay. It would change the mechanics of the game (of course there would be also "changes", but some you could just change mechanically).
BARTER: Well there could be a "universal price" or a price difference (sell/buy) between the players barter-skill. If you have a skill of 0% and the other guy has a skill of 10% he can win 10% from the deal (selling or buying).
PERCEPTION: Distance modifier. Hmm...I really don't see the problem with this one. You still need to aim. low PE ->Bigger crosshair (making targeted shots a pain), high PE -> you can pick his fingers off or aim for the sweet spots). You could also make the whole distance blurry when you suck optically (a bit like the fog you usually see in games, but I hate that. Blurry.).
CHARISMA: is a tricky one and I can only see it work on barter-skill (improving it).
SPEECH: No idea.
Stealing...well this should be made harder (this should be harder in FO's anyway) and don't forget that you can actually see somebody close to you and fingering you. High perception/steal-skill might give you an alarm ("This person is stealing from you...blaa blaa blaa).Still as you said, too much stealing will piss people off. Still it's Fallout, boohoo! Deal with it, get a gun. Shoot anybody that comes close.
I could see some things possibly working well for pushing the setting into an mmog, but it would definitely take a lot of work and creativity. I see it as trying to fit a square peg in a round hole.
You can use creativity and work to make the peg round, or just whack the square peg inside with a sledge. If they think they might (somebody) get it right and actually have a slim chance of succeeding, but if they use the sledge...doom...crash..not even pre-beta...Herv goes to Bahamas.
Idea: Plausible, but they really really need to do it right...and as we have seen before...slim...really slim (but we love slim chicks too).
there won't be Gambling or Outdoorsman skills anymore, since no player would want to gamble with someone who has a superior Gambling skill
Everything about Fallout Online, down to the most basic idea, is a horrible, horrible nightmare.frissy said:I didn't mean that blitz as the only choice. Suggestions, opinions, ideas. There still isn't Fallout Online (if there ever will be) so we can still think about dreams or nightmares about it.
I can't imagine anything less entertaining or more likely to fail miserably. First-person view would make it difficult to oversee the battle (you need isometric view for proper tactical control) and would thus annoy fans of turn-based combat, while the slow, jerky pace of fast turn-based combat combined with a giant crosshair that makes hitting anything an exercise in futility would completely alienate fans of first-person action combat.Plus, you could still have a Blitz TB in first person mode. If you were lucky in FO you could get a critical, or non-critial shot into a sweet-spot (eyes, groings, kneecap) even without targeted shot. A big crosshair could still be counted as %. Of course the mechanic would be all different, but it could work (if somebody else also thought about the matter more). More precise crosshair, less movement (could be coupled with endurance).
No one has ever, *ever* managed to change the mechanics of a CRPG without completely changing the feel of the game and alienating the core fan base. It can't be done, plain and simple.I believe that you can keep the same feel of certain SPECIAL elements /stats with changing the mechanics in how they work.
Here's a better idea: use an ordinary death system (near-instantaneous resurrection with some moderate penalties), rename the game to something else, design as a regular MMO and don't try to associate it with Fallout.Mutating into a ghoul or becoming a ghoul with a point-blank shot is stupid. I know, but it's best that somebody says the moronic ideas so that others might come up with better ones.
In other words, you want to further diminish the impact of an attribute that is already considered useless by many? Why not just do away with it completely? I'm sure SPECIA system will be more successful with the game's target audience (if there even is one).Luck can still play a role in critical hits and with critters.
Just because they can be "different" doesn't mean they can be in style of Fallout. No MMO, mainstream or otherwise, has come anywhere near Fallout's style of gameplay. Even if you somehow found a way to reproduce the Fallout setting and skill mechanics in an MMO (which you haven't, as there are numerous issues you haven't addressed), you will never be able to explain how one can have true roleplaying depth in a world populated by thousands of players. How can a player's choices in such a world matter, when the world must be static in order to accommodate all the *other* players? Creating a game where one protagonist makes world-changing decisions is difficult enough, but how do you go about creating a game where thousands of players want to be protagonists and decide the fate of the world?Of course things would change in Fallout Online because it's a different game and totally different surrounding. Still you should also forget that future MMO's don't have to mean/or be the MMO's there are now. They can be quite different.
An MMO can't *not* be for the masses.A MMO not for the masses....
Yes, and you will avoid fighting such a guy given a chance. The problem is, when someone offers to gamble with you, you *always* have the choice to decline. As a result, players with high Gambling skill would have a lot of problems finding gambling partners.Hell, I don't want to meet a guy with a Sniple Rifle and superior skill in small arms! But still that happens in FO.
Kids in Den somehow manage to pick your pockets even as you run past them. If that was possible in an MMO, it would make stealing overpowered, as pickpockets would only need to loiter about in crowded areas and keep clicking on players as they move through. It would be better if a prerequisite for pickpocketing was that your victim stands still. Even then the system would be open to exploits, as thieves would undoubtedly camp near places where people frequently stop, such as merchants. As a result, any person standing around such places would immediately be suspected of stealing.You don't need a blindfold to be pickpocketed in FO or in real-life. Kids in the Den did a fine job when you walked past them. The bastards seem to do a good job in real-life too (smug bastids).