Oh noes, BethSoft developers aren't coming here to discuss Fallblivion with us! This is even worse than Chuck Cuevas not wanting to give Odin an interview!frissy said:I just fear that this anti-anything will cause this community to alienete from the current Fallout projects. Who whould ever wanto to discuss or try to solve anything here...oh yeah..they don't.
Really, who gives a shit? Read BethSoft developers' posts here and at DAC and you will be hard-pressed to find anything of value.
Why bother discussing something that is by definition doomed to suck? Because it's possible to make it suck less? Please. Nobody in the Fallout community will want to play a Fallout Online, unless they are of the kind that gets hooked to MMOs easily, so why should anyone care to offer input about a game that has nothing to do with Fallout, CRPGs or common sense?We might not be able to change the ideas of creating a Fallout MMO, but we might actually have a chance to make it LESS SUCKY with giving creative and constructive ideas. Not just hammering everything down because it's not in the previous Fallouts.
Translation: "I don't have an adequate response to Ratty's arguments, so I'm just going to pretend they don't exist."How on earth could I do anything else than run in circles with this? ( I didn't respond to all the arguments, because it would be simply spam and stupid).
Well done, frissy, you have demonstrated your ability to spin and lie your way through a debate by selectively responding to arguments. Now, how about addressing the rest of the paragraph, where I explain *why* this combat system would suck completely?Ratty said:I can't imagine anything less entertaining or more likely to fail miserably.
I have already pointed out why using the success of WoW as an argument in a discussion about FOOL is a straw man. Let me reiterate, for your benefit, seeing as you apparently have comprehensive skills of a brick: Fallout is a CRPG, not an RTS. And I have also explained, at length, why it isn't possible to have true CRPG mechanics in an MMO, but as usual, you neglected to address my explanation.Does WoW feel like RTS? Seems like the fans still play it, and somehow they also got new customers. The feel is completely different, but it still didn't alienate the fan base. Perfect example that the feel of the game can be compelety different and yet, be a good game.
Also, do you have any statistical data proving that WoW is a raging success among fans of the Warcraft RTS? Because most Warcraft fans I talked to don't much care for WoW. A few do, but they claim to be playing it because they also enjoy MMOs.
Here's some more food for thought:
1. Shady Sands is suffering from radscorpion attacks. The townsfolk enlist aid of a group of players, who go to radscorpion caves and deal with them. Radscorpions are no longer attacking Shady Sands. Consequences gallore! But what's that? Dozens of low-level players arrive at Shady Sands, but there is nothing for them to do there, because the problem has already been solved! Unhappy with the lack of content in a game they are paying $15 a month to play, the players log out and cancel their subscriptions.
2. About a hundred players make a living hunting geckos around Klamath. Suddenly, a high-level player arrives at Klamath, goes berserk and slaughters the populace. The hunters now have nowhere to sell their gecko skins. Disgruntled, they log out and cancel their subscriptions.
It's called "being capable of rational thought".Who made you a gamedesign god?
Congratulations, you have just proven yourself to be a grade A moron, as well as a terrible debater. Why? Because nowhere in that interview do either Gordon Walton or James Ohlen explain *how* precisely they plan to address the issue of player actions and choices not mattering in an MMO. They merely acknowledge its existence without offering solutions. Knowing BioWare and their utter incompetence in designing CRPGs, this is just empty PR drivel and there never *will* be any solutions. Either way, the interview is worthless and doesn't refute my arguments. You lose.Lucky me that there are professionals working on this particular element. For example: http://www.1up.com/do/newsStory?cId=3155486
So why call it Fallout Online if you don't plan to market it to Fallout fans? Why not call it Nuclear Wastes Online? Or (as LazyD suggested) Mad Max Online? Is raping the Fallout franchise some kind of a prerequisite for a post-apocalyptic online game? I simply don't understand why you're so desperate to defend the idea of a Fallout MMO, when you *know* it will neither appeal to Fallout fans nor have anything whatsoever to do with Fallout.Who has said that it should have the same target audience. Why would FOOL automatically be a the most horrible game ever, just because YOU don't like the idea (or even the fans of CRPG). It's Fallout Online, not Fallout.
There are both sci-fi MMOs and post-apocalyptic MMOs out there. Stop by at mmorpg.com and see for yourself. The market is terribly oversaturated, and every person in the world knows it, except you and Herve.Besides there are players left in the universe. Why? Because all players don't like the MMO settings or the games itself that are out there. You can get new customers. In theory you might not have to compete at all (in reality, of course you do). Is there a MMO with Post-apocalyptic Fallout setting? No.
Pardon me, but aren't we talking about Fallout Online? If you were just arguing it was possible to do a post-apocalyptic MMO that looks and plays just like every other MMO that came before it, but also happens to have "Fallout" slapped on the box, then I would agree with you, because it's possible to do a game like that.I mostly see the arguments shot down due to them not being Fallouty. Not because they are impossible.
However, that's not what you are arguing. No, you are arguing it's possible to do an MMO that successfully emulates style and mechanics of the Fallout CRPGs, but you have so far proven yourself to be utterly incapable of proving that.
Oh, something's retarded here, alright...No basis to lean? Sorry, one says it's impossible to create a MMO with roleplaying. I gave a example of Bioware working on that. Will it work? I don't know, but I'm fairly confident that they know more and if they think it's POSSIBLE I think it's pretty retarted to argue that it's IMPOSSIBLE.
I'll repeat what I have said in our last discussion: offer some coherent arguments to back that claim or shut the fuck up. You can start by addressing *any* of the issues Sander and I raised, both here and in the discussion that got vatted. Either way, cut out this moronic waffling, because it got tiresome long ago.I'm not saying that. I'm simply implying that a game can be Fallout-y even if you don't follow the previous versions 100% (it hasn't been done yet, but as I've stated before...and as some have also agreed with me...it's POSSIBLE (slim chance).