Here's a better idea: use an ordinary death system (near-instantaneous resurrection with some moderate penalties), rename the game to something else, design as a regular MMO and don't try to associate it with Fallout.
I've been waiting for Mad Max Online for Fucking YEARS!
you will never be able to explain how one can have true roleplaying depth in a world populated by thousands of players. How can a player's choices in such a world matter, when the world must be static in order to accommodate all the *other* players? Creating a game where one protagonist makes world-changing decisions is difficult enough, but how do you go about creating a game where thousands of players want to be protagonists and decide the fate of the world?
This is true.. Static worlds are a boring.. predictable.. and well repeditive and tedious. Mmo designers are working on less static worlds... from what I've read I hear there a long ways away from making anything but Static MMo Worlds.. but at least there working on it..
So with that said. The true Fool is above the technology we poses atm. Not only does the static world prove an issue, but also the SPECIAL system.. Thats near imposible.
So ya.. Good luck to Herve. Hes gonna need at least 10 points dedicated to luck for that+a zeta scan and maybe throw some caps in a fucking well while hes at it.. Also good luck to anyone who tries to defend fool.. Better start doing your homework.. I know I'm too lazy for that.