This is ridicules.
1. Video games are not PnP games. (in fact I can argue that one of the worst considered RPGs had far far superior mechanics to those to D&D PnP)
2. BS... it was ported from PnP. They are widely used because in certain situations they offer us more sense of control.(Not fairness and certainly not realism) The question is we this mechanic is what we need in this game. RTwP worked pretty well in all my RPG classics.
3. Right ...
4. You don't need to pause every second and I don't need to pause every minor encounter.(its like killing hords of ants or dogs in FO, simply annoying)
5. This is not JA2, nor any other tactical game. It's suppose to be a story heavy RPG (not combat heavy).