Dionysus said:
Well, most of FO3's character sheet doesn't have any meaning whatsoever, if you will.
I don't know what you are talking about.[/quote]
There was a video posted a while ago with a character with low SPECIAL attributes and 5% or so in combat skills slaughtering a band of raiders fairly easily on hardest difficulty. Makes me believe stats really matter in FO3. Also, refer to the NMA review about how stats got nerfed.
Perception allows you to detect hostiles, even if they are obscured by a wall or door. It's very important for the stealth game in FO3. It's actually one of the more well-implemented attributes. It seems that you don't know much about this game. I don't know why you would even continue the discussion after revealing that you don't know anything about sneaking/bluffing through Moira's questline, you don't know what perception does, you don't know how to sneak, and you don't know that parts of the main quest can be completely avoided.
I'm pretty sure the hostiles just show up on the compass anyway
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Although again, the only time I did FO3 was with a relatively high PE stealth character, so I wouldn't know the difference. However, I know that I'm a fan of Thief games and that the FO3 stealth doesn't work right for me. I'm not saying it's impossible, just that it doesn't work well enough as it should. In FO1 a character with maxed-out sneak could get by a large group of Super Mutants fairly easily. Also, I know well enough about sneaking and bluffing in FO3, but I'm saying that the game does not reward you for that.
I haven't had those experiences. The stealth is more challenging than the combat, and I suspect that you just aren't any good at it. I'm not trying to be mean when I say that, but it seems to be an accurate assessment based on your statements.
You seem to miss the difference between being able to exploit the system and the system working properly. I have not had the same problems that I have in FO3 in other games that have stealth properly designed. "You only say the stealth doesn't work cuz you suck" I don't take as a valid argument because a character with 100 stealth should have relatively no trouble sneaking by a couple of mirelurks.
It's obviously relative. Neither game is combat-centric relative to Diablo, and both are combat-centric relative to King's Quest. FO3 has noncombat skills, and I can use those skills to solve quests. The Witcher has a completely combat-oriented character sheet and more unavoidable combat in the quests, including multiple boss fights.
Why not compare it to something less extreme? You're intentionally manipulating the examples to get the outcome you want. Compare it to, say Mass Effect or STALKER, and see where that takes you.
And finally. Congratulations on continuously missing the point. It does not matter what you compare it too, but saying that FO3 is less combat-centric and a better RPG when compared to Witcher because you can sneak and have some other outlined non-combat skills while completely ignoring all the non-combat experiences of Witcher is just BS. And if you still don't get it, go to Youtube and search for Witcher and FO3 videos and see how many FO3 videos have non-combat experiences presented (walking around excluded).