Nope.
They've already settled on the price point.
800 Microsoft Points.
They've already settled on the price point.
800 Microsoft Points.
Well Gizmo was so kind to send me some articles, that have to do with Fallout. Its interesting what kind of prospect some people had with certain games, and Fallout in particular. It seems that Emil and Pete had some flair with those games and quite well understood the appeal of past games and what the word Sequel [see Dungeon Keeper 2] really means. I have to say that Dungeon Keeper and Baldurs Gate are some of my favourites.Public said:That's interesting.
Where I can read those articles?
Not Emil... Jordan Thomas, and its perhaps the best Fallout review I've read ~The guy understood.
Emil wrote the Adrenaline Vaults review for Xcom:interceptor and I found it ironic when compared to his thought about the Fallout series.
[Pete Hines wrote their review for Dungeonkeeper 2, and they both jointly wrote the review for Baldur's Gate.]
Technically, they are staying true to their roots. Bethesda has been making FP action games like FO3 for a long time. I believe that is Emil's background as well.taag said:It's hard to remain true to your roots when there's CEO's cold breath going down your neck. In business you have to give a** sometimes.
And I can't imagine why Lingwei would bring up The Witcher. That's just another combat-obsessed action RPG.
Dionysus said:And I can't imagine why Lingwei would bring up The Witcher. That's just another combat-obsessed action RPG.
Yes, it's combat obsessed. As you pointed out, it has a one-class RPG system, and that class happens to be "monster killer." I don't think there are any speech skills, and the character sheet only really impacts the quickest way to kill the monsters. I like the game, but it's a bad example to use in that context.Ausdoerrt said:Witcher isn't combat obsessed. Naturally, it's got quite the amount of fighting (given the profession of Garret), but the fights are usually short and not annoying if they're not necessary.
Relatively speaking, I’d say that you’ve got this one backward. FO3 actually has a lot of skills and items that can help you avoid a fight, and the Witcher is absolutely full of “kill-10-monsters” type quests. Both games have lots of combat, but the Witcher has more combat-focused quests, and a character development system that is (almost?) entirely focused on combat.Ausdoerrt said:Besides, unlike in FO3, there's a number of quests that can be solved without fighting.
radiatedheinz said:I liked that in Max Payne. IN MAX PAYNE. Very bad that bestheda couldnt make something as good as max payne. They're more interesented in a Duke Nukem thingy.
MrBumble said:radiatedheinz said:I liked that in Max Payne. IN MAX PAYNE. Very bad that bestheda couldnt make something as good as max payne. They're more interesented in a Duke Nukem thingy.
If only Fallout 3 had been a decent shooter...I can't even imagine what it's like playing it with a controller.
And I can't imagine why Lingwei would bring up The Witcher. That's just another combat-obsessed action RPG.
Dionysus said:Relatively speaking, I’d say that you’ve got this one backward. FO3 actually has a lot of skills and items that can help you avoid a fight, and the Witcher is absolutely full of “kill-10-monsters” type quests. Both games have lots of combat, but the Witcher has more combat-focused quests, and a character development system that is (almost?) entirely focused on combat.
Grimhound said:200 years of inbreeding finally taking its toll on Vault Dwellers, BoS, and Enclave alike.Alphadrop said:Guess it requires a pip boy then. Despite having advanced tech neither the Enclave or Brotherhood seem to be able to hack past barriers in their way. Enclave can't start a water purifier that requires a 4 digit code on their own and the Outcasts can't get past a door despite having a smeg load of explosives.
I'm sensing a pattern here. No wonder everything is so backward in the capital wastes, it's full of wazzoks.
Without the intention to tourn this in to a "Witcher" discussion. But youre supposed to play in the Witcher the role of a "Witcher" just as you have to assume the role of the Nameless one with Planesacpe (Frankly Planescape had a higher quality).Dionysus said:...Yes, it's combat obsessed. As you pointed out, it has a one-class RPG system, and that class happens to be "monster killer." I don't think there are any speech skills, and the character sheet only really impacts the quickest way to kill the monsters. I like the game, but it's a bad example to use in that context.
I was talking about the game as a whole. The Witcher has dozens (not an exaggeration) of simple “kill-the-monsters” quests. I don’t remember much of that sort of thing in FO3. FO3 also has a sneaking skill that allows you to get around bad guys as well as a speech skill that can bypass some quests entirely (with dialog options that could be comically replaced with a single line such as "I mean, come ooooonnnn!").Ausdoerrt said:No, I've got it quite strait. A lot of Witcher's main quests could be resolved with minimum amount of fighting. Unlike Fallout, it didn't force you into dungeon crawls to advance the story (with a few exceptions). The "kill 10 monsters" quests were completely optional - and as far as I am concerned, existed as a much more realistic way for the player to get extra cash if needed (instead of throwing non-sensical stashes of loot out at you). Witcher was not "completely full" of those quests, it had a great variety of different side-quests iirc.
Yeah, that’s mostly irrelevant, and it's so far from anything that I've said that it seems unfair to even classify it as a strawman. Also, Planescape had 3 character classes, as well as attributes that governed stuff like speech. The character sheet in the Witcher is almost completely unrelated to its most impressive role-playing elements. I’m just saying that it’s not a good game to play if you are looking for pointers on how to work a skill system into an RPG, or if you are trying to keep action elements out of your RPG.Ausdoerrt said:It's true that Witcher is an action-rpg, and has quite some combat (naturally). However, claiming that FO3 is a better RPG with better dialogues just because is has the speech skill and Witcher doesn't is like saying that FO3 is a better RPG than Planescape:Torment since PS:T didn't have speech skills either. As far as I'm concerned, the Witcher had much more of "playing out your role" than FO3, and is thus a better RPG. The combat system was much better balanced as well.
Yes, and you play the role of Gordon Freeman in Half Life, so that's a pretty sweet RPG too. You just have to accept that your options are greatly limited because Gordon Freeman would only do one thing in any given situation. Seriously though, you do recognize that this is a limitation for role playing, and it happens to be a much bigger limitation for the Witcher than it is for Planescape. But it isn't really related to FO3 or DLC. I don't think any of us would want a FO to go in this sort of direction.Crni Vuk said:Without the intention to tourn this in to a "Witcher" discussion. But youre supposed to play in the Witcher the role of a "Witcher" just as you have to assume the role of the Nameless one with Planesacpe (Frankly Planescape had a higher quality).
Ausir said:Half-Life has no choices and consequences. And most of the monster killing quests are optional, just there because your character is a professional monster slayer.