Josh Sawyer speaks about a possible future Fallout

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They thankfully played it safe with Kellogg, and referred to the major factions already known like the NCR and Shi without adding anything new, probably due to not wanting to interfere with the lore on the west coast.

Kellogg felt overrated to me in how so many people consider him well-written. It's like he's a fanfiction OC for Fallout 2 and New Vegas. Especially how his history is introduced - vague, not detailed, but sure to mention all the "cool" parts like being from the NCR. And then the scene where he was meeting with the Institute, how he's completely relaxed in taking out three Institute synths. (The Institute woman's dialogue was the worst part of that entire quest.)

Short of the Sole Survivor beating him, he was basically a Mary Sue. Badass mercenary with tons of experience, several skills, can handle himself anywhere, was born in the NCR and worked for the Shi. The abusive father and dead family cliché to top it all off. Then he beats up synths right in front of the Institute, gets himself hired by the Institute, becomes seemingly immortal (I know he isn't really but that seems like the tone they want to set), then the way Nick Valentine describes him as one of the best, most skilled mercs in the wasteland with the incredible skill to pull off a high-risk kidnapping mission.

He ends up being associated to every Fallout game and if he wasn't beaten by us then he would've basically been an "invincible, immortal mercenary with a dark past and ties to every faction in the wasteland". If that's not Mary Sue levels of wish-fulfillment fantasy and flawless character, I don't know what is.

Kellogg was, to me, a self-insert "badass" character made by either one or a bunch of devs trying to throw what they think are unique ideas and their own "awesome" character in. It amounts to levels of writing that I've never seen in anything above poorly-written fanfiction.
 
I appreciate whenever Josh talks about New Vegas, he seems to really care about the franchise in a way Bethesda never could. The fact that he still talks about it to this day seems to tell me that he still wants to be involved in the games, and he seems like the man that would be able to get the story back on its feet again. Although, I don't really know how that would be possible after the clusterfuck that was FO4.
 
I don't see why not It's entirely doable to get a good story together for a Fallout game after Fallout 4. After all, there was NewVegas after 3, and as bad as people think 4 was, it's safe to saythe 4-option dialogue wheel won't be coming back and destroyany chance of a good Fallout game. But I am afraid they may try the voiced PC again. The character system better not return. though the writing can remain unscathed by even a poor one if it can represent variety in each character ability.
 
You can have a good Fallout game after Fallout 4. It would just need to take place far away from the East Coast because the lore there is broken. That, or rewrite the East Coast completely.
 
You can have a good Fallout game after Fallout 4. It would just need to take place far away from the East Coast because the lore there is broken. That, or rewrite the East Coast completely.
Bethesda are staying in the East for the Black Isle/Obsidian fans benefit, they keep themselves confined to a tiny corner of the world to make sure they don't completely butt rape the rest of it, as long as they stay in the East they're out of the West and that's all I care about.
 
I'm amazed by that. Bethesda have made it clear they don't care about the original Fallout fan's opinion. Is it really just because their studios are based in the east coast that they stick to that area?
 
I'm amazed by that. Bethesda have made it clear they don't care about the original Fallout fan's opinion. Is it really just because their studios are based in the east coast that they stick to that area?
Oh, I didn't know Bethesda were based in the East, I thought they were just being really nice... But otherwise they've totally shown they care about the OG fans opinions, they added VATS in an attempt to appease Turn-based fans, they let Obsidian make NV and, they seem to have really tried hard to copy NV onto FO4 but instead they failed in every way.
 
No they didn´t. They just copied minecraft and bioware mechanics.
They copied those as well but the idea where you have to pick from one of 4 factions for who will lead Boston/Vegas into the future, each faction having their own unique pros and cons. Fallout 4 took the basic premise of NV, added Minecraft style crafting systems, the Bioware dialogue mechanic and, Borderlands Shoot and Loot gameplay; they only forgot to put the entertaining/challenging parts of these into the game.
 
Never in any interview or any other thing published or written by Bethesda about Fallout 4 they mention Fallout New Vegas at all... Even when asked about what games influenced the making of Fallout 4.

So even if they did got the inspiration from Fallout New Vegas, they are never going to admit it and that doesn't sound like they care about fans of Fallout New Vegas since they never acknowledge that game when talking about Fallout 4. :seriouslyno:
 
Never in any interview or any other thing published or written by Bethesda about Fallout 4 they mention Fallout New Vegas at all... Even when asked about what games influenced the making of Fallout 4.

So even if they did got the inspiration from Fallout New Vegas, they are never going to admit it and that doesn't sound like they care about fans of Fallout New Vegas since they never acknowledge that game when talking about Fallout 4. :seriouslyno:
They never once mentioned NV as an inspiration? What buttholes.
 
They copied those as well but the idea where you have to pick from one of 4 factions for who will lead Boston/Vegas into the future, each faction having their own unique pros and cons.

In New Vegas two of the factions were supers powers, capable of maintaining a huge army and keeping it supplied.
House wasn´t exactly a super power but he still had a capable army and powerbase.

None of the factions in F4 can do this and there isn´t a independente ending.
 
In New Vegas two of the factions were supers powers, capable of maintaining a huge army and keeping it supplied.
House wasn´t exactly a super power but he still had a capable army and powerbase.

None of the factions in F4 can do this and there isn´t a independente ending.
The BoS and Institute are both large scale organisations capable of fielding fairly large armies and the Minutemen grow their powerbase to a fair size depending on how you play the game.
The Minutemen were all for an independent Boston, they just wanted to establish an altruistic militia to safeguard the area and several farming settlements in order to supply said militia.
 
Skyrim and Fallout 4 both have factions vying for control of territory. Funny how Bethesda have ripped off New Vegas twice, except they've sucked at doing it both times.
 
The BoS and Institute are both large scale organisations capable of fielding fairly large armies and the Minutemen grow their powerbase to a fair size depending on how you play the game.
The Minutemen were all for an independent Boston, they just wanted to establish an altruistic militia to safeguard the area and several farming settlements in order to supply said militia.

The BoS while big compared with the other factions on Boston, is still small compared with the NCR and Legion (going by in-game information, the capital wasteland is still an hellhole), when joining the brotherhood the player has to harass local farmers to get supllies meaning they can´t even make logistics.

The Institute is a small and enclosed group, they have to steal energy sources from the outside.

The minutemen, at the beggining of the game don´t even exist anymore. They were wiped out until preston was the only one left.
 
Skyrim and Fallout 4 both have factions vying for control of territory. Funny how Bethesda have ripped off New Vegas twice, except they've sucked at doing it both times.
Bethesda like to take some of criticism at face value. Fallout 3 was criticized for having such a black and white story so they made the civil war in Skyrim completely uninteresting.
 
The BoS while big compared with the other factions on Boston, is still small compared with the NCR and Legion (going by in-game information, the capital wasteland is still an hellhole), when joining the brotherhood the player has to harass local farmers to get supllies meaning they can´t even make logistics.

The Institute is a small and enclosed group, they have to steal energy sources from the outside.

The minutemen, at the beggining of the game don´t even exist anymore. They were wiped out until preston was the only one left.

In terms of comparing scale and ratio, the numbers in each faction compared to the number of settlers and civilians in the Commonwealth makes the four factions still as influential as the NCR, the Legion, and Mr House was to the Mojave.

The Institute is a small and enclosed group, with an easily and quickly manufactured army of cheaply-made, construction-line combat androids. They pump out somewhat-durable humanoid fighters by the dozens in weeks. Their leadership may be tiny but their power and potential are immense.

The Minutemen, post-rebuilding at the hands of the Sole Survivor, composes of any able settlers who are willing to fight for other people. Combined in all, they are as influential to the Commonwealth as the NCR was to the Mojave.

In the end, it's all about scale. You don't compare a model car to a real-life city. Model cars are on the same scale as model cities, and real-life cars are on the same scale as real-life cities. The Commonwealth and its four factions were equal in ratio when compared to the Mojave and its factions. It was basically a smaller, crappier Mojave, with East Coast colonial patriotism attached.
 
In terms of comparing scale and ratio, the numbers in each faction compared to the number of settlers and civilians in the Commonwealth makes the four factions still as influential as the NCR, the Legion, and Mr House was to the Mojave

The factions have little to no influence in the commonwealth. The minutemen have been disbanded at the start of the game, the bos only show up halfway through the main quest, the railroad don´t do anything to help the commonwealth and the institute is more of a boogeyman.
 
The factions have little to no influence in the commonwealth. The minutemen have been disbanded at the start of the game, the bos only show up halfway through the main quest, the railroad don´t do anything to help the commonwealth and the institute is more of a boogeyman.

Well, that just shows how much choice and consequence is actually in the faction system. Answer: fuck all. Still, there's a high degree of stuff that they took from Fallout: New Vegas. The fact that there are an exact number of four primary factions, and the weapon modding system in particular, seems to be indicators of that.

But I think they mostly tried to take as much from the mods for New Vegas as possible. The settlement building, the new shooting mechanics, and the slow-mo VATS. I assume they missed the point that the mods didn't make the game, they just improved it. Like I said, Fallout 4 just seems like a really good total conversion and overhaul mod for Fallout 3, which makes it undoubtedly a below-average, bland game. Because it isn't made how a game is supposed to be made.
 
They never once mentioned NV as an inspiration? What buttholes.
No they did not, although there is one piece of dialogue spoken by the Deacon guy referencing New Vegas, something about winning a fake Robert House override code for protectrons in a poker game or something... It's not a very funny joke, and I missed it the first couple of times because it was such a vague reference.
 
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