Josh Sawyer speaks about a possible future Fallout

  • Thread starter Thread starter TorontoReign
  • Start date Start date
And I'm patiently waiting for the answer to which of the four main endings in Fallout: New Vegas will be canon, which is inevitably going to be answered in the next west coast Fallout, which probably and thankfully won't be made by Bethesda. I see some posts where people have little hope for the future of the series, but I still wish the best for it.
I'd imagine the NCR ending, but hey, that's just me.
 
Fools! "Four main endings"? Elijah will wipe the slate clean! The corrupt NCR, the barbarian Legion, the old-world false prophet House. All will fall against the power of the Sierra Madre!
 
Always felt like the Mr. House ending was the most likely to become canon, and not because of personal preference. If not for Benny's interference then the Courier would've successfully delivered his package and gone back to his daily life. But then I suppose it still depends on whether whoever House hires instead succeeds in getting the chip to the Securitron Vault.
 
the mere fact he mentioned fallout tactics and trying things again that "didn't" work. come on people. hes talking about van buren
 
Besides, Fallout is practically ruined anyway. Aliens exist, magic exists...

I just wanna point out that aliens and magic already existed in the Fallout universe before Bethesda took over. There was a crashed alien spaceship, the alien blaster, and a plethora of magical encounters (the head of the Vault Dweller, the Bridgekeeper, the Guardian Portal, etc.). Even if you ignore special encounters (but why would you?), you've got Hakunin's shamanistic magic to contend with.
 
I just wanna point out that aliens and magic already existed in the Fallout universe before Bethesda took over. There was a crashed alien spaceship, the alien blaster, and a plethora of magical encounters (the head of the Vault Dweller, the Bridgekeeper, the Guardian Portal, etc.). Even if you ignore special encounters (but why would you?), you've got Hakunin's shamanistic magic to contend with.
Two words: Easter Eggs.

And Fallout 2 was quite controversial even among the most hardcore Fallout fans.
 
I just wanna point out that aliens and magic already existed in the Fallout universe before Bethesda took over. There was a crashed alien spaceship, the alien blaster, and a plethora of magical encounters (the head of the Vault Dweller, the Bridgekeeper, the Guardian Portal, etc.). Even if you ignore special encounters (but why would you?), you've got Hakunin's shamanistic magic to contend with.

Hakunin was a psyker, wasn't he? Similar to the master's telepathy. Sure I suppose you can count it as "magic", but the special encounters are just too silly to be canon. I suppose the phone booth and monty python bits should be canon too. Why the hell not!
 
Hitchhiker's guide to the Galaxy and Fallout are in the same universe then?
rYbLpA2.png

Hakunin was dumb, just use headcanon to say the Chosen One was having a wet dream of him, or something.
 
Two words: Easter Eggs.

And Fallout 2 was quite controversial even among the most hardcore Fallout fans.

Since when were fans solely defined by the first installment in the series? And if they aren't, then the ones who loved Fallout 2 without question are already hardcore fans, right? It would technically be controversial among hardcore fans of the first Fallout.

The Fallout 2 easter eggs being criticised has to have been one of the most ridiculous, ham-fisted set of nitpicks I've ever seen fan communities come up with. Did internal inconsistency for the sake of a few references in good humour physically assault those critics? I think not!
 
Since when were fans solely defined by the first installment in the series? And if they aren't, then the ones who loved Fallout 2 without question are already hardcore fans, right? It would technically be controversial among hardcore fans of the first Fallout.
I mean, isn't the general consensus of this site is that Fallout 2 was quite controversial, even with its' own easter eggs? Besides, if you call yourself a fan of something, you DO have to look up to the originality of it. You don't have to actually play Fallout 1 or even actually like it to be called a Fallout fan, but you HAVE to look it up and study its' lore, because it was the start of it all. But hey, that's just me. The guy I replied to tried to justify things like aliens in Fallout because it 'appeared' in Fallout 1, when it was just, you know, it has been discussed to death here.

The Fallout 2 easter eggs being criticised has to have been one of the most ridiculous, ham-fisted set of nitpicks I've ever seen fan communities come up with. Did internal inconsistency for the sake of a few references in good humour physically assault those critics? I think not!
Hey, I'm actually a new guy to Fallout franchise, since I started with Fallout 3 just last year, so I'm not really on the loop on such matter. The only thing I knew was that, Fallout 2 was quite controversial here. I'm just saying, since the guy I replied to kind of giving an impression as if this site is criticizing Bethesda's Fallout while ignoring the original Fallout(s) :shrug:
 
I'm just ranting about how inane some of the complaints about Fallout 2 are. I get criticising it for the interface and bugs, but the easter eggs? The obsession with consistency in RPGs for some people is way too far.

It's like they push for constant consistency so they would have a believable world to immerse themselves in because they hate the real world that much, which is kind of crazy. Sorry, but I can't see any other justification apart from "hate real life" for why a couple of popular culture references breaking internal logic for fun could generate controversy.

I get it with the newer Fallouts, where it's just a case of much worse writing, but with Fallout 2, if easter eggs pulling them out of immersion can inspire that much resentment in them, then they need serious help.
 
You call it crazy, but without those carzy people, nor Fallout 3 nor 4 would be there. It's those people that keep a franchise aorund, making sure that it is interesting, that someone is talking about it. Just like Star Trek or Star Wars. Considentally, the Star Trek gaming community and the Fallout community had always a relatively special relationship, that is, because some of them actually warned us from Bethesda taking over Fallout ... knowing well what kind of publisher Bethesda was - See Memoray Alpha.
Sure, fanatics can be crazy, quite often even. But that's how it is. Fallout 2s humor and parts of it's setting have been discussed a lot and criticised as well. And that for a reason. Is Fallout 2 a good Fallout game? I would say yeah. It is also a really good RPG. But it already started to move away from the original direction of what was Fallout. Even the developers of Fallout 2, said that much about the humor and the overdone pop references.
 
I just wanna point out that aliens and magic already existed in the Fallout universe before Bethesda took over. There was a crashed alien spaceship, the alien blaster, and a plethora of magical encounters (the head of the Vault Dweller, the Bridgekeeper, the Guardian Portal, etc.). Even if you ignore special encounters (but why would you?), you've got Hakunin's shamanistic magic to contend with.
I covered aliens in the Zeta section of my post on DLC. http://www.radkatsu.uk/2016/03/reconstructing-fallout-3-part-10/
As said by others, those were largely fun little easter eggs, whereas Bethesda screwed the pooch by showing actual, living aliens. Their very existence as portrayed in both Zeta and Cabot House goes against the whole point of the human stupidity themes of the franchise. It trivialises atomic devastation and goes against everything the games strove to convey about human conflict and civilisation (key word: HUMAN).
 
Yeah, I get that aliens took you out of the immersion when there was an attempt to present them seriously as opposed to a one-off joke. It turned what was a well-crafted world and really good backstory into what was essentially a parody of 50's sci-fi. From actual high-quality writing to ridiculous, campy circus shows. Kind of a waste, I know.

But getting angry about easter eggs in a game? That proves that some people are more passionate about RPGs than they should be. I do call it crazy, yes, but I don't see anyone here going that far yet. I've only ever seen it in RPG Codex and I've already given up on ever finding sane people on that forum. I sometimes wonder how they would actually fare when socialising with real people.
 
Hitchhiker's guide to the Galaxy and Fallout are in the same universe then?
I would not say so; no.

The Great Wasteland is a thing of awe and uncertainty... nobody knows (or can know) what's out there after the war to end all wars... It is a big "Here be Dragons" unknown hole in the world map; a hellish hardship to cross, where nothing should surprise... and no guarantee that any of it is real ~outside of the PC's own dehydrated head... and that's not counting the obvious developer jokes aimed at the player for comedic shock value.

*Basically anything outside of town is speculative; but anything inside of town [ideally] should not contradict the grim reality. (This is why the chess playing scorpion was a mistake, and the TARDIS could have been a mirage, and the UFO could have been a military PR stunt.)

**Personally I think the whale could go either way... as either a direct poke at the player, or ~exactly what it appears to be, for some [who could possibly know] reason. :lol:
(It doesn't matter, because there is no way for the PC to prove what they saw ~to anyone; and that's part of its point.)
 
Last edited:
Back
Top