Josh Sawyer speaks about a possible future Fallout

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Josh Sawyer was recently interviewed by http://multiplayer.it/ about Pillars of Eternity when he was asked about a possible future Fallout sequel. Through the power of Google Translate we now bring you his thoughts on the subject:

Google Translate said:
And instead of talking about Fallout, given that several years ago you worked in New Vegas, what do you imagine today a new stand-alone expansion set Bethesda universe?

I've thought a lot recently. Given adherence to real environments, I feel comfortable only in areas that I know personally, for this all my thoughts about Fallout tend to be associated with the west coast and the Midwest. I think it would be interesting to go back in the Boneyard to see what worked (and even more interesting, what did not work) in the most central part of the New California Republic after all these years. However, given that the Midwest has not been considered in the time of Fallout Tactics, I guess Chicago, Milwaukee, Detroit and Cleveland could be all of the wonderful (and sometimes painful) memories of the industrial past of America in the 20th century. I rather less certain for what concerns the themes and story to tell. I think the post-apocalyptic environments have been widely discussed since Fallout 3 came on the market. I speak not only of the nuclear apocalypses, but of all those pandemics and disasters that leave 99% of the company late or significantly alter what remains of humanity. I think it's much harder to tell stories with these environments that engage the player with other interesting topics. In my opinion it's not really possible to tell original stories with those environments. The plot and the setting must connect perfectly with the themes you want to deal with.

The nuclear apocalypse is a fear of generation of Tim Cain [the principal designer of the first Fallout], a little less than mine and I think for the younger generation is something quite distant. We also explored extensively these issues recently. I think there are elements also scary and exciting idea that the society of the 21st century does not collapse quickly, but will continue to degenerate slowly as they age. One hypothesis less apocalyptic and more dystopian. Dysfunctions that we can see today on the news but magnified and accelerated by the passage of other decades. I think these fears are interconnected to our thoughts today and more interesting to explore. But to be honest I continue to be interested for future environments that are neither optimistic nor pessimistic: worlds where humans have suffered numerous catastrophes but they made it and have adapted to the new conditions of life. For how fragile our existence, we are masters of adaptation. We do not need a world plagued by war and darkness to explore the ways in which we can face the challenges of the future.

I always wanted a Fallout set in Detroit. Show Bethesda how it is done Obsidian!
 
The nuclear apocalypse is a fear of generation of Tim Cain [the principal designer of the first Fallout], a little less than mine and I think for the younger generation is something quite distant. We also explored extensively these issues recently. I think there are elements also scary and exciting idea that the society of the 21st century does not collapse quickly, but will continue to degenerate slowly as they age. One hypothesis less apocalyptic and more dystopian. Dysfunctions that we can see today on the news but magnified and accelerated by the passage of other decades. I think these fears are interconnected to our thoughts today and more interesting to explore. But to be honest I continue to be interested for future environments that are neither optimistic nor pessimistic: worlds where humans have suffered numerous catastrophes but they made it and have adapted to the new conditions of life. For how fragile our existence, we are masters of adaptation. We do not need a world plagued by war and darkness to explore the ways in which we can face the challenges of the future.

I want to see a new series entirely based on this idea of an apocalypse more in-tune with something people actually fear today. With Fallout 2 levels of writing and background depth, obviously. Possibly an isometric turn-based games, because thanks to Wasteland 2 and new XCOMs re-sparking my interest, I really want to see more new, polished ones. Something based more on a breakdown of society, rather than a straight-up apocalypse.
 
And I'm patiently waiting for the answer to which of the four main endings in Fallout: New Vegas will be canon, which is inevitably going to be answered in the next west coast Fallout, which probably and thankfully won't be made by Bethesda. I see some posts where people have little hope for the future of the series, but I still wish the best for it.
 
John R. Gonzalez and Chris Avellone are missing from the team. That is going to be a problem.

And I'm patiently waiting for the answer to which of the four main endings in Fallout: New Vegas will be canon, which is inevitably going to be answered in the next west coast Fallout, which probably and thankfully won't be made by Bethesda. I see some posts where people have little hope for the future of the series, but I still wish the best for it.
Most likey the Yes-Man ending. Maybe NCR.
 
And I'm patiently waiting for the answer to which of the four main endings in Fallout: New Vegas will be canon, which is inevitably going to be answered in the next west coast Fallout, which probably and thankfully won't be made by Bethesda. I see some posts where people have little hope for the future of the series, but I still wish the best for it.

I would think it would be the Mr House ending, that is the whole point of how the Courier got shot in the first place, delivering the Chip to Mr House.
Mr House also has a clear plan for New Vegas that is more fleshed out than the more generic NCR assimilation, Legion conquered or unpredictable Courier ruled NV, seems to be easier and more interesting to have another "big" faction gaining power and being controlled by a pre-war genius.

But that is just my opinion of course. >_>
 
I say just create a new isometric turn based IP with ideas from Fallout 1 and 2(it's not like Bethesda is using them). No point in hoping to dress up a rotting corpse in hopes of a New Vegas 2.
 
speaking of new Xcom, Firaxis is very generous by giving 50 gb asset; which might be interesting if someone made a total fallout conversion with it. isometric and turnbased yeah!
 
I would think it would be the Mr House ending, that is the whole point of how the Courier got shot in the first place, delivering the Chip to Mr House.
Mr House also has a clear plan for New Vegas that is more fleshed out than the more generic NCR assimilation, Legion conquered or unpredictable Courier ruled NV, seems to be easier and more interesting to have another "big" faction gaining power and being controlled by a pre-war genius.

But that is just my opinion of course. >_>
Mr. House is too much of a game changer. Also, the writers made it very clear that they prefer the independent route and they prefer the ending with the most ambiguity.

I say just create a new isometric turn based IP with ideas from Fallout 1 and 2(it's not like Bethesda is using them). No point in hoping to dress up a rotting corpse in hopes of a New Vegas 2.
Even if Bethesda somehow losses the rights to the series, there is no going back. Too much of the fanbase demands Bethesda's brand of Fallout and fans of original titles have been demonized. Look at the reaction people had for Fallout New Vegas for not "getting" the series.
 
speaking of new Xcom, Firaxis is very generous by giving 50 gb asset; which might be interesting if someone made a total fallout conversion with it. isometric and turnbased yeah!

Crossed my mind with that. Firaxis, apart from ironically proving right now that you can have a modder-centric community without being patronising "mods will fix it" cheap chumps, are apparently opening the engine up a lot this time round, plus being a PC exclusive will give it a lot of possibilities.

There's definitely going to be something Fallout-y for it at some point.

Even if Bethesda somehow losses the rights to the series, there is no going back. Too much of the fanbase demands Bethesda's brand of Fallout and fans of original titles have been demonized. Look at the reaction people had for Fallout New Vegas for not "getting" the series.

Don't remind me. There were also people who lacked basic concept of geography confused on why the Brotherhood of Steel were in that state of being, with a different default power armour. Also, people complaining about New Vegas' factions being worse than Fallout 4's because reasons. And finally:

Redditor said:
Fallout New Vegas had a bland game world, bugs out the ass, incredibly boring dungeons, an even dumber karma system, and a criminally under-developed Legion faction.

Oh, well, gee, none of that to blame on Bethesda at all, huh? Good for you pal, enjoy your closed world and your tiny little corner while the rest of the world aren't denying it like ignoring a bleeding wound!
 
John R. Gonzalez and Chris Avellone are missing from the team. That is going to be a problem.

It's not like they can't come back. My sense was that Avellone left mostly because he was doing more work for people other than Obsidian than he was for his employer.

I figure the likelihood of the canon NV endings are: 1) Yes Man 2) NCR, 3) House, 4) Legion.
 
And I'm patiently waiting for the answer to which of the four main endings in Fallout: New Vegas will be canon, which is inevitably going to be answered in the next west coast Fallout, which probably and thankfully won't be made by Bethesda. I see some posts where people have little hope for the future of the series, but I still wish the best for it.


That doesn't need to be answered at all.

West is pretty big, and the hypothetical game's setting doesn't need to relate in any way to New Vegas and Mojave, nor the events that transpire in it. It could happen before NV, it could happen at the same time. Even if it happens after, there are many ways to simply avoid mentioning Courier and his quest.

In any case, that is the solution I would be happiest with. I never understood the importance of having a single canon ending in a game, after you've been offered a plethora of options and possible endings.
 
(fingers crossed, Father Elijah ending)

I think Obsidian should forget Fallout. The series is doomed to be run into the ground. Start a new IP. One more relevant to the new generation, as Josh said. A more dystopian future rather than an apocalyptic one. Try to build on current events and guess at where they'll lead us in a hundred years or so. New fashions, medical technology, new weaponry, new countries. There's so much stuff you could do with a dystopian RPG.
 
I really wish InXile or Obsidian would just kickstart their own spiritual successor to Fallout already. As much as I love Fallout as long as Bethesda controls it it will just be a fucking mess, especially when it comes to the lore and consistency of the setting. FNV to me was "the best out of a bad situation". It had some really good stuff but it was also held back by a lot of shitty stuff from Bethesda's formula. A FNV2 or whatever would be the best out of a horrible situation. I really don't want to see that. Obsidian can only work on so many things at once and if I get a choice between whether I want to see a best out of horrible situation-Fallout and a new IP that is heavily inspired by the older Fallouts I can't ever go for the former.

Sawyer, just stop. Just leave Fallout alone. Don't even consider going back there, man. No matter what you do or how hard you try it will be held back even more so than FNV was by the gameplay limitations and Bethesda's looming shadow. Just create a new IP if you want to explore a (post-)post-apocalyptic or dystopian setting so much. Don't walk into the talons Bethesda want to wrap around your throat.

Ugh... If they do one I will buy it and play it. But I'll most likely just end up criticizing the hell out of it and constantly ponder on the "what if". What if they decided to just create their own IP. I mean, wasn't PoT successful? Didn't it show you that kickstarter can be done? Why not go back to it? That's what will constantly plague me about it. Yeah, we'll have gotten a worse FNV2, but imagine what else we could've gotten had they decided to just create their own IP that's a spiritual successor to Fallout.

Oh well, maybe InXile will do it with their Van Buren trademark at least.
 
InXile already has their post apocalyptic IP, it has Wasteland.

EDIT: Nope, I was wrong, they own the Wasteland name, EA still owns the IP. My bad
 
Regardless, I'm talking about a real spiritual successor to Fallout. Wasteland was kind of like that thematically and Underrail was kind of like that mechanically, but I've yet to see a real post-apocalyptic spiritual successor to Fallout. Wasteland is its own thing. Just like Underrail.
 
I like how well thought-out everything Sawyer has to say is. If there is to be an additional installment, I would be confident that there would be enough content in a story directed by him that I would lose years to it.
 
(fingers crossed, Father Elijah ending)

I think Obsidian should forget Fallout. The series is doomed to be run into the ground. Start a new IP. One more relevant to the new generation, as Josh said. A more dystopian future rather than an apocalyptic one. Try to build on current events and guess at where they'll lead us in a hundred years or so. New fashions, medical technology, new weaponry, new countries. There's so much stuff you could do with a dystopian RPG.

Even though the situation is not the same, the successor will probably be what Dishonored was to classic Thief and Bioshock was to System Shock. It will be a little bit more streamlined, so not as complex as the older ones, but it will capture the spirit perfectly and look great while its at it. A tiny bit of dumbing down and scale down per Human Revolution is worth getting a spiritual successor to Fallout. There's never really been a spiritual successor that isn't at least a bit less complex than the original, but I don't mind.
 
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