In a truly unprecedented move by myself I take on the role of Devil's Advocate.
10-20 years ago it was very possible to create a game or a program and not have to release a plethora of cracks, patches and fixes mostly because there wasn't a whole lot of customisation. Perhaps an adventurous soul might put in some RAM or change the sound card, but more often than not, every Personal Computer was the same:
(from the perspective that new computers were released generationally and there would be little deviation between types of that same generation.. meaning that developers had a comparibly small list of specs with which to place their game in the confines of.)
Whereas, as has already been stated ad-infinitum on every gaming forum for the last 8-9 years or so, modern computers have numerous deviations yadda yadda it's too expensive to test on all types sodealwithitbythewayhaveyouseenourshinymarketingcampaignrecently?
However:
*Adds to the pile of bile heaped against Bethesda*
On a CONSOLE.. which is more akin to the premade computers of the 80's and early 90's, it is unforgiveable to have as many crashes and glitches on a '10/10' game.
Balls have been dropped here. And it seems Bethesda are to busy patting themselves on the back to pick them up.
Fallout 3 has crashed so often, that at night (or late afternoon) I can play drinking games based upon just how many times an hour the game will crash.
