For the second time in its history (as far as I remember, at least) No Mutants Allowed has been the focus of some game journalism. Over at Kotaku, Luke Winke talked to a few NMA regulars (mostly me and The Dopamine Cleric), looked through the forums, and wrote up a pretty good article on NMA's place in the Fallout fandom. Sean says his favorite period in No Mutants Allowed was after Fallout 2 but before Fallout 3.During that stretch, the Fallout license was tangled up, its future was up in the air. That all changed on June 5, 2007, when the first trailer for Fallout 3 was released. “At the time I was giving them the benefit of the doubt,” Sean said, “but there was some heated debate in the community. ‘Bethesda couldn’t make a game to save their life!’ and so on and so forth. I held out until I saw the preliminary artwork. It was very Battlestar Galactica, and it just wasn’t what Fallout was about. It was dark and grim, and I was like ‘oh, now I understand how they’re going to implement humor.’ They’re not going to try that sarcastic, subjective writer’s touch that earlier Fallouts had, it was just going to be dick jokes. And dick jokes are funny! But they aren’t Fallout.” You can see some of the vitriol we spewed at Fallout 3 fans back in the day (no Roshambo quotes, though). But the article also captures the love we collectively feel for the first two Fallout games, and I think it does a good job of showing many of the reasons as to why Fallout 3 is a fundamentally different game from the first two installments. Give it a read!