We are not talking about indie productions, for fuck's sake. Stop using that word, it is not relevant.
Low-budget production then. It is relevant to me, since you're seem to be putting Pretty Woman or The Usual Suspects in one category with a low-budget
indie game title. If you're not, then what all this fuss is about?
As for Krai Mira, I'm sorry, when I took a look at this game, all I saw was not difference but lower production values. The features (I covered it earlier in detail) are basic and trite, the look is only different by its obvious lack of artistic talent, and the absence of the monthly pay and lower price tag is almost certainly nothing but a reflection of the game's overall value. And how can I not compare a MMORPG game to another MMORPG game with similar mechanics? You're not saying I can't compare apples and oranges. What you're saying is that I cannot compare rotten wild apples to fresh and juicy ones because rotten wild apples target a different kind of fruit eater. Sorry, that just makes little sense to me.
Now I completely agree with
"low budget titles can aim to carve their own niche" (and many other things you say), but this is not the point of the discussion. Bernard, you said that
"it clearly isn't trying to compete directly with the likes of WOW, because that would be rotten insanity", and Sander, you said
"It isn't trying to get consumers to play this game instead of World of Warcraft, that's completely unrealistic." Can I ask, why? Because, in my opinion, the only answer to this is significantly lower production values. In direct point by point comparison, the game will lose in terms of visual art, gameplay variety, sound, music, the complexity of the game engine, technical excellence, or any other relevant aspect of a game. This is what I basically said and this is where this whole discussion started: low-budget titles, with their hardships and financial difficulties, almost always fail to be directly competitive with their expensive AAA counterparts that have it much easier. Now you're skewing my words like I'm denying you your right to enjoy indie games because of their general inferiority. I never said that. It's a totally different subject that refers to such intangible value as taste, and I know better than dictate you what your taste in gaming should be like or deny low-profile game developers (again, such as myself now) their right to develop their products.
I'm sorry, but many of your insensitivities just seem superficial to me. The fact I can never run as fast as an Olympic runner doesn't me any less of a man. I'm fit and physically active, and I have no problem with defining my athletic skills as inferior to ones of a professional sportsman. Now what you seem to be saying is that we're all S.P.E.C.I.A.L. and that in direct comparison I should be praised for my less-than-notable running speed as much as that Olympic runner should? Just as in this running speed example, I see game's quality is as a tangible and calculable value. Calculable to a degree - it can be difficult to evaluate its aesthetic aspects, - but calculable nonetheless. If one game has less content, worse graphics, more bugs, less variety, audibly inferior sound and music quality, plainly more simplistic script, and way more substandard mechanics than another game in its genre, I think I can say that this game is of lower quality than the other one. No need to get philosophical or all-embracing about it. I'm pretty sure the game's authors themselves do not consider their creation to be as groundbreaking, competitive, or high-grade as some of you try to picture it to be.
Again, nobody seems to have a bunch of indie titles in their top 10, but everyone seems to subscribe to the idea of such games being viable competitors to a class of games that dominates such lists. The view seems overly idealistic and impractical, and before you jump at it again, I am only speaking about those games that don't make their own approach and really target entirely separate audiences (mobile games, social games, etc), but about those games that undoubtedly fit into conventional mainstream genres and therefore are subject to comparison with the other games in those categories. I'm not exactly comparing Super Solitaire to Halo 3 here, am I?
Oh, lookie here, lunch time. I better get to work after that and read your possible responses later.