Lamest Fallout 3 Ideas Ever:

What is the lamest Fallout 3 idea ever?

  • Katanas! (Not part of 50's science fiction styles, you white trash ninja!)

    Votes: 0 0.0%
  • Swords (Not practical in the post-apocalypse, when spears and axes serve much more real function.)

    Votes: 0 0.0%
  • FOOL (Not only did it kill Ultima, but no online version would ever resemble Fallout or a good CRPG.

    Votes: 0 0.0%
  • Guns Akimbo (This isn't John Woo, or The Matrix.)

    Votes: 0 0.0%
  • More Real-World Modern Guns (Why do the Counter-Strike morons neglect to read the weapon description

    Votes: 0 0.0%
  • Turn-Based and Real-Time Together (Hah! Someone has no clue about combat engine development, balanc

    Votes: 0 0.0%
  • RT+P Combat (Why does the combat have the be dumbed down so it plays itself, if the rest of the game

    Votes: 0 0.0%
  • Make Fallout more like Postal. (Classic idiocy.)

    Votes: 0 0.0%
  • GTA:SA-style weight lifting to improve physical attributes.

    Votes: 0 0.0%
  • McLarens with superchargers (CONFLICT: Omega is SO Fallout-inspired!)

    Votes: 0 0.0%
  • Talking heads was a neat system, but perhaps something a bit more advanced is in order now. (Just si

    Votes: 0 0.0%
  • Controllable NPCs (NON-Player Character!)

    Votes: 0 0.0%
  • In F3 it would be awsome to have a worldwide campain but being able to do what you want, maybe even

    Votes: 0 0.0%
  • Sim Fallout (The indie spin-off was an okay idea, but micromanaging a town...)

    Votes: 0 0.0%
  • Skills should cost a different amount of points, because osmosys was a complete moron and didn't hav

    Votes: 0 0.0%
  • Morrowind-like travel, spending HOURS walking through endless wasteland.

    Votes: 0 0.0%

  • Total voters
    436
In the case of Fallout: the Japanese sword.
It's 50s pulp sci-fi, buck-o, not just 50s. As has been explained twenty times throughout this thread: just because something happened to exist in the 50s doesn't mean it's going to fit Falllout.
 
I voted for Morrowind-style travel... however...

I noticed you mentioned swords aren't very practical in a Post Apacolyptic setting. Ever seen Six String Samurai? I rest my case.
 
Neptune said:
I voted for Morrowind-style travel... however...

I noticed you mentioned swords aren't very practical in a Post Apacolyptic setting. Ever seen Six String Samurai? I rest my case.
...
Why do people not read the thread they're posting in? STILL?
 
Sander said:
Why do people not read the thread they're posting in? STILL?

It hard. Hurt brain.

There is just too much stuff in this poll that'd be frigging lame. I can't really pick just one thing that would be the lamest.
 
Customisable, politically correct Vault Boy i.e. Pip Boy.
Girls and non-white/non-blonde people need some fun too!
 
Sorrow said:
Customisable, politically correct Vault Boy i.e. Pip Boy.
Girls and non-white/non-blonde people need some fun too!

Er.. there already are black and female Vault Boy variations. Which fits right into the whole '50s propaganda thing.
 
They are secondary characters. Interface Vault Boy is the Vault Boy. Also, the claim that the Vault Boy being a blonde male boy is an "inequality" or "discrimination" is absurdal.
 
Sorrow said:
They are secondary characters. Interface Vault Boy is the Vault Boy. Also, the claim that the Vault Boy being a blonde male boy is an "inequality" or "discrimination" is absurdal.

Does anybody really think that? To me the Vault Boy has always represented the sugar-filled clean cut '50s American ideal which just so happened to be a blonde white guy. That's the beauty of the character. If people say that means discrimination then yeah, I agree it's absurd. :P
 
I've got to agree with Vault69er.

Vault Boy is supposed to uphold that blonde and wholesome propagandized image. If you look at the extremely insular world of the 50s, I doubt that they'd have had a Vault Girl.

Besides, it seems to me to be awfully twee to have a Vault Boy for male characters and a Vault Girl for female characters. We're lucky you can't choose a mutated hermaphrodite character, otherwise...
 
Vault 69er said:
Does anybody really think that? To me the Vault Boy has always represented the sugar-filled clean cut '50s American ideal which just so happened to be a blonde white guy. That's the beauty of the character.
Heh. You hit the nail on the head with that description :) . I can't imagine any other character replacing Vault Boy.
 
The biggest no no I see is the modern weapons. A lot of the weapons in Fallout 2 and Fallout Tactics just didn't fit. I liked the style of the weapons from the original Fallout the best.

The only sword that would probably fit would be something like a power sword. No curved shape or anything like that. Katanas really do not fit the Fallout world at all...

Anyway, the power sword should have a lot of lights and wires and stuff. The style should be similar to the super sledge and ripper.

As for how many of them you'd find? Maybe one or two in the whole game. Preferably just one and you'd have to get it from the BoS by doing some sort of quest and the sword is a prototype model.

But anyways.. yeah. no M-16's and junk like that. Not that M-16's are junk but they are ugly, unlike the purdy weapons of the original Fallout. :D

Edit: Eh, just drop the power sword idea. They probably couldn't get the look and feel right anyway. As for all the other things in the list I agree 100%, they all suck.

I usually like turn based combat but it wasn't done right in Fallout Tactics. The CTB worked alright though.

But anyways, the absolute WORST combat systems would be like Neverwinter Nights or the one used in Final Fantasy 12 where you just set up their gambits and let them go at it... with no further imput needed from you. :roll:
 
I thought that i should add that some idiot in the beth forums thought it was a good idea to use the radiation you gather and be able to do superhuman things with it, like bring the dead back to life. If the thread hasn't been deleted it's worth a read. i think he must be bethesdas think tank considering the ideas they have come up with.
 
On the katana issue, in fallout #2 you could get a katana in the CA city of China Town (I think the name was) where the oriental guy taught you martial arts) It was from barter from one of the shops there late in the game.

If memory serves it was a pretty decent melee weapon.
 
*shudder* I think almost all of those would suck

btw, wth is this?

FOOL (Not only did it kill Ultima, but no online version would ever resemble Fallout or a good CRPG.)

I know of the game Ultima (never played it though), and have no idea what this FOOL is.

The controllable NPC's made me chuckle,
and i gotta agree with Silveressa on the Katanas.
Got them from the Yakuza too, i believe. (w/ armor piercing tips)
 
FOOL = Fallout On-line.

Silveressa said:
On the katana issue, in fallout #2 you could get a katana in the CA city of China Town (I think the name was) where the oriental guy taught you martial arts) It was from barter from one of the shops there late in the game.
You could do a lot of things in Fallout 2 that don't fit.
 
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