Lamest Fallout 3 Ideas Ever:

What is the lamest Fallout 3 idea ever?

  • Katanas! (Not part of 50's science fiction styles, you white trash ninja!)

    Votes: 0 0.0%
  • Swords (Not practical in the post-apocalypse, when spears and axes serve much more real function.)

    Votes: 0 0.0%
  • FOOL (Not only did it kill Ultima, but no online version would ever resemble Fallout or a good CRPG.

    Votes: 0 0.0%
  • Guns Akimbo (This isn't John Woo, or The Matrix.)

    Votes: 0 0.0%
  • More Real-World Modern Guns (Why do the Counter-Strike morons neglect to read the weapon description

    Votes: 0 0.0%
  • Turn-Based and Real-Time Together (Hah! Someone has no clue about combat engine development, balanc

    Votes: 0 0.0%
  • RT+P Combat (Why does the combat have the be dumbed down so it plays itself, if the rest of the game

    Votes: 0 0.0%
  • Make Fallout more like Postal. (Classic idiocy.)

    Votes: 0 0.0%
  • GTA:SA-style weight lifting to improve physical attributes.

    Votes: 0 0.0%
  • McLarens with superchargers (CONFLICT: Omega is SO Fallout-inspired!)

    Votes: 0 0.0%
  • Talking heads was a neat system, but perhaps something a bit more advanced is in order now. (Just si

    Votes: 0 0.0%
  • Controllable NPCs (NON-Player Character!)

    Votes: 0 0.0%
  • In F3 it would be awsome to have a worldwide campain but being able to do what you want, maybe even

    Votes: 0 0.0%
  • Sim Fallout (The indie spin-off was an okay idea, but micromanaging a town...)

    Votes: 0 0.0%
  • Skills should cost a different amount of points, because osmosys was a complete moron and didn't hav

    Votes: 0 0.0%
  • Morrowind-like travel, spending HOURS walking through endless wasteland.

    Votes: 0 0.0%

  • Total voters
    436
The idea that it should be exactly like fallout 1 and 2 down to the engine :retarded:, just use the mapper :roll:
 
The idea that changing anything for the sake that it would be personally "fun" or "cool" for someone who might in fact be a console crackhead, and changing design elements on the basis of "times must change" without any regard to why and how Fallout was designed in the first place.
 
Sander said:
A wakizashi is not a katana.
Furthermore, what's your point? It still doesn't fit Fallout's setting, like a lot of things in Fallout 2.
Why not and compared to what exactly? Because katana is not part of the '50s pop culture? I've always been curios about this katana resentment ever since I saw Rosh flame the hell out of some noob who wanted to make an FO2 mod that included them. Granted, he also wanted a samurai armor which is idiotic, but here's some food for thought:

Under the United States occupation at the end of World War II all armed forces were disbanded and, except under several permits issued by police and municipal government, production of katana with edges was banned. This ban would be later overturned through the personal appeal of Dr. Homma Junji to General Douglas MacArthur. During their meeting, Dr. Homma produced blades from the various periods of Japanese history and General MacArthur was a quick student, being able to identify very quickly what blades held artistic merit and which could be considered purely weapons. As a result of this meeting, the general ban was amended so that the weapon grade guntō would be destroyed and swords of artistic merit could be owned and preserved. Even so, many katana were sold to American soldiers at a bargain price. Some were simply stolen, while others remained stashed away.

Due to this disarmament, as of 1958 there were more Japanese swords in America than in Japan: American soldiers would return from the Orient with piles of swords, often as many as they could carry. The vast majority of these 1,000,000 or more swords were guntō, but there were still a sizable number of kotō, shintō, and shin-shintō.

Source:
http://en.wikipedia.org/wiki/Katana

I think they would make a nice (rare) early game weapon but a player would be forced to discard it once faced with heavily armoured oponents because being a primarily slashing weapon a katana would be useless against them.
 
Dovla said:
Why not and compared to what exactly? Because katana is not part of the '50s pop culture? I've always been curios about this katana resentment ever since I saw Rosh flame the hell out of some noob who wanted to make an FO2 mod that included them. Granted, he also wanted a samurai armor which is idiotic, but here's some food for thought:

Under the United States occupation at the end of World War II all armed forces were disbanded and, except under several permits issued by police and municipal government, production of katana with edges was banned. This ban would be later overturned through the personal appeal of Dr. Homma Junji to General Douglas MacArthur. During their meeting, Dr. Homma produced blades from the various periods of Japanese history and General MacArthur was a quick student, being able to identify very quickly what blades held artistic merit and which could be considered purely weapons. As a result of this meeting, the general ban was amended so that the weapon grade guntō would be destroyed and swords of artistic merit could be owned and preserved. Even so, many katana were sold to American soldiers at a bargain price. Some were simply stolen, while others remained stashed away.

Due to this disarmament, as of 1958 there were more Japanese swords in America than in Japan: American soldiers would return from the Orient with piles of swords, often as many as they could carry. The vast majority of these 1,000,000 or more swords were guntō, but there were still a sizable number of kotō, shintō, and shin-shintō.

Source:
http://en.wikipedia.org/wiki/Katana

I think they would make a nice (rare) early game weapon but a player would be forced to discard it once faced with heavily armoured oponents because being a primarily slashing weapon a katana would be useless against them.
There are many reasons why they won't fit.

For one, while they may have existed in the 50s in the USA, that's irrelevant to Fallout. Fallout wasn't based on the 50s as they were, but on the vision people of the 50s had of the future, and then have that future gruesomely explode. As such, katanas don't fit the design of Fallout.

Besides that, there are many other, more practical problems. No katana can survive one hundred years of unprotected life in the Wastes, not even when in its sheath. Katanas should, after all, be cleaned and kept in shape quite often. Even if a katana could survive that long, it certainly wouldn't be fit for battle.

Lastly, there's the point of 'why put them in'. Why, really? In a world filled with only general sorts of weapons, what would a katana really add?
 
Sander said:
Lastly, there's the point of 'why put them in'. Why, really? In a world filled with only general sorts of weapons, what would a katana really add?
Exactly, which is why I'm not in favour of putting them in the game as a general item. But having one of a kind stashed someplace that a player could find is not such a bad idea. You know, stumbling over one someplace while you're fighting off mutated rats with your makeshift spear would be pretty rewarding... Anyway, that's my two cents: Katanas - no. A single katana, well hidden, sure, why not?
 
What the n00b said.

I kind of liked the wakizashi in F2, until I started winding up with dozens of them every time when around New Reno (and come the fawk on, New Reno? If they were in San Fran, cool, but this 'yakuza' shite?)
 
Dovla said:
Sander said:
A wakizashi is not a katana.
Furthermore, what's your point? It still doesn't fit Fallout's setting, like a lot of things in Fallout 2.
Why not and compared to what exactly? Because katana is not part of the '50s pop culture? I've always been curios about this katana resentment ever since I saw Rosh flame the hell out of some noob who wanted to make an FO2 mod that included them. Granted, he also wanted a samurai armor which is idiotic, but here's some food for thought:

Here's food for thought. Right before I banned that fucktard, I pointed out that White Trash Ninja does NOT follow the style of Fallout's styling as if written by a 50's science-fiction author, no matter what might be historically "correct" or otherwise, and as Sander pointed out, it was a mistake for it to be used in Fallout 2. Hence why pugilism was initially used for Unarmed instead of the more popular judo, karate, or other martial arts styles.

Hell, you claimed to have read that thread and still repeat the same stupid logic fallacies. That's simply amazing.

If you can't understand Fallout's setting even when it has been explained, that's your problem, not ours. A single, out-of-the-way item is still useless and pointless to include except for "oh, look, here's Drizzt" fanservice, when you could put in something that fits like the Slugger, but unfortunately for you doesn't appeal towards the average 12 year-old.
 
LoL, yep, that's the reply I was looking for. I haven't read the whole thread FYI, I'm not a resident here or was back then although I've been visiting on and off for a very long time.

When I think about your explanation, I tend to agree. Katanas are pretty much incompatible with 50's - 60's pulp sci-fi, even though it would realisticaly be possible for some to exist within the timeframe. As it's the setting that is a much larger part of what made Fallout so unique, rather than the realism (shotgun blast in the eyes is survivable?), I'm replacing my previous vote with No Katanas whatsoever.

And that would be you average 28 year old ;)
 
Heh, no worries. :)

There's one important thing about "easter eggs" and "super-weapons", as a katana would likely be considered, or at least a source of easy cash.

When they become hidden, they become a special focus, much like the Alien Blaster, having more of an impact than if it were just something a little more powerful mixed in with the general mass of weapons. It has a specific routine, method, or location to get said item, which would then turn into the routine gameplay.

For instance, how many found the hunting rifle hidden by the walls of Vault 15?

Since then, how many times have you passed it up? Probably never. The same with many other key items in Fallout or Fallout 2; how often do you purposefully go towards one of those items?

I was giving consideration to this with some special encounter, like how the Alien Blaster was kept from being a static find, as those are tongue-in-cheek anyways. Unfortunately for this idea, the Alien Blaster fits with Fallout's 50's sci-fi setting, the katana really doesn't.

Hence why, for setting reasons, unless it was specially written and preferably not in the hands of the protagonist, a katana just wouldn't really work in the setting either hidden or out in the open. A 50's author would be a *tad* stereotypical with some elements* - the 60's were much, much worse when comics went more mainstream with the Silver Age - Fallout is from the period between the Silver Age and Gold Age, which some call the "EC Comics Age" because it was a brief period of pure inspiration and previously nearly unheard-of quality and imagination with stories, but it turned out to be a little too much for Congress. EC Comics started a couple comics genres, kept several of them going despite the controversey around comics until they eventually fell apart due to the Comics Code, and inspired many indie authors during the 60's for when the mainstream was too busy drawing musclebound folks in a fruity collection of tights.

* EC Comics decided to go against stereotypes on many occasions, but for excellent story reasons, to impact upon the audience. For instance, the note about the story "Judgement Day".
 
Silencer said:
What the n00b said.

I kind of liked the wakizashi in F2, until I started winding up with dozens of them every time when around New Reno (and come the fawk on, New Reno? If they were in San Fran, cool, but this 'yakuza' shite?)

I'd think that the baseball bat and the Wakizashi in Fallout 2 should be reversed -the Wakizashi would be rare, kept by an individual who knew what it was and how to care for it. A baseball bat is just a chunk of wood and it's easy to use and care for.

Rosh, building on what you said, and what I know about the Japanese sword; it indeed should be the best melee weapon in the game (it has been said by experts that the Japanese sword is the best melee weapon ever created), however it is NOT a weapon one simply picks up and uses effectively. I would say that to use it effectively, the player would be required to have a VERY high level of the appropriate skill (Melee weapons assuming the skillset will be the same). Its placement could be random -perhaps in one of 3 or more locations in each playthrough, and obtaining it should not be easy. It could also have an extremely low (<%1) chance of being generated in the hands of a few select individuals who could rationally be skilled enough to use one. (Which brings up something I'd like to see in FO3- some randomness of enemies and their equipment. By now I know EXACTLY what I get from killing almost everyone in FO3 and about half the people in Fallout).
 
Silencer wrote:
I kind of liked the wakizashi in F2

Of all the 'sword' type weapons I've read people suggest, this is the only one that might actually fit the setting. It is my understanding that, historically, the wakizashi was a heavy-bladed off-hand weapon used to punch through armor, not the min-katana we see for sale today.

It makes a bit of sense in the FO setting that there be a melee weapon that serves the same function. Maybe not a wakizashi as we think of it today, but 'wakizashi' is only a broad class of blade, covering just basic size. Sort of like 'katana' truly just means 'sword', and 'tanto' means 'knife', 'wakizashi' just means 'long knife', or maybe 'short sword', depending on who does the translating to English.

Katana can cover anything from a rapier to a broadsword. Tanto can be a Bowie knife or a switchblade. And a wakizashi could be a machette. It's all a matter of linguistics. But I'm sure many of you knew all that already. I'm positive that even a few of you who viciously flame people who post about swords in FO love them in real life.

Rosh wrote:
Hence why, for setting reasons, unless it was specially written and preferably not in the hands of the protagonist, a katana just wouldn't really work in the setting either hidden or out in the open

Maybe as a weapon for a special NPC in San Fran (say, a descendant of the captain of the sub), but other than that, I agree. So it probably shouldn't be in FO3 at all, since FO3 probably won't be set in the same area.
 
Vercinegetorix said:
LoTR & Harry Potter easter-eggs :)
Add those and the game is FUBAR.

Heh heh, actually, it would be kinda cool to be able to frag Harry or Legolas with a minigun in some obscure random encounter.

Elaborating a little on that, and adding to the topic - a random encounter in which you meet Legolas and the PC turns ghei. ;D

Ride that arrow, baby.

edit

Oh, and btw, isn't something like night-vision already in FO2? A quick quote from the modded FN-FAL's description -

This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. This weapon has been equipped with a night sight for greater night accuracy.

Just being picky. :)
 
I think the worst possible Fallout 3 idea was Bethesda buying rights to produce it. I mean, come on, we all know how shitty their games wind up. Yes, they are pretty, but what is graphics without substance? Letting them get their hands on FO3 is like saying "This is FO3: The Dumbed-Down Version That Never Should have been!"

That aside, I believe that everything they say they're doing is nothing but a collection of bad ideas that they are combining to make an abomination the like of which we have never before seen.
 
Miria said:
I think the worst possible Fallout 3 idea was Bethesda buying rights to produce it. I mean, come on, we all know how shitty their games wind up. Yes, they are pretty, but what is graphics without substance?
I second that, :ok: and in my opinion, they are not even "pretty". For all the hype they put into it, Obliv was disapointing visually for me. When they first started handing out pics, it was somthing to gloat about, but by the time they released the game it was average if not less. You can add all the resolution and lighting and wtf ever else, but a turd is still a turd.....obviously not a fan of the models in Oblivion. :)
 
IgnatzKrebs said:
Dumb idea: BEING A TRIBAL. And then being able to tag shit like Energy Weapons from the get-go. Explain to me how the fuck a stupid tribal has an innate affinity with a Turbo Plasma Rifle, and why the hell that Turbo Plasma Rifle is nowhere to be found in the village (and how the hell a tribal in the middle of nowhere got his greasy mitts on a weapon like that!).

Bwah hwah hwah, I always hated that too. In fact, if I were restricting myself to creating a character who is only skilled in things he could realistically be skilled in, I'd have to pick only Unarmed and Weapon melee combat.




Personally, I don't think that katanas are such a terrible idea. In World War II the American Marines who fought in the Pacific and occupied Japan brought back some souveneirs. During World War II and the earlier Pacific War the Japanese Imperial Army relied heavily on hand to hand combat and issued officers katanas. I don't see why it's non-50s if somebody has a souvenir Japanese Imperial Army Katana. I mean, if Gizmo can have a souveneir German pistol, why can't someone have a souveneir Japanese sword from the 40s?
 
oh, for fuck's sake.
READ THE FUCKING THREAD YOU ARE POSTING IN!
 
Sander said:
oh, for fuck's sake.
READ THE FUCKING THREAD YOU ARE POSTING IN!

Thank you, I did.

Let me put it this way: which is more alien to 1950s style sci fi?

1.) a Japanese sword (see Orientalist influences in Western literature, i.e. Fu Manchu, Dr. No), OR 2.) P90s and automatic assault shotguns?
 
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