Lamest Fallout 3 Ideas Ever:

What is the lamest Fallout 3 idea ever?

  • Katanas! (Not part of 50's science fiction styles, you white trash ninja!)

    Votes: 0 0.0%
  • Swords (Not practical in the post-apocalypse, when spears and axes serve much more real function.)

    Votes: 0 0.0%
  • FOOL (Not only did it kill Ultima, but no online version would ever resemble Fallout or a good CRPG.

    Votes: 0 0.0%
  • Guns Akimbo (This isn't John Woo, or The Matrix.)

    Votes: 0 0.0%
  • More Real-World Modern Guns (Why do the Counter-Strike morons neglect to read the weapon description

    Votes: 0 0.0%
  • Turn-Based and Real-Time Together (Hah! Someone has no clue about combat engine development, balanc

    Votes: 0 0.0%
  • RT+P Combat (Why does the combat have the be dumbed down so it plays itself, if the rest of the game

    Votes: 0 0.0%
  • Make Fallout more like Postal. (Classic idiocy.)

    Votes: 0 0.0%
  • GTA:SA-style weight lifting to improve physical attributes.

    Votes: 0 0.0%
  • McLarens with superchargers (CONFLICT: Omega is SO Fallout-inspired!)

    Votes: 0 0.0%
  • Talking heads was a neat system, but perhaps something a bit more advanced is in order now. (Just si

    Votes: 0 0.0%
  • Controllable NPCs (NON-Player Character!)

    Votes: 0 0.0%
  • In F3 it would be awsome to have a worldwide campain but being able to do what you want, maybe even

    Votes: 0 0.0%
  • Sim Fallout (The indie spin-off was an okay idea, but micromanaging a town...)

    Votes: 0 0.0%
  • Skills should cost a different amount of points, because osmosys was a complete moron and didn't hav

    Votes: 0 0.0%
  • Morrowind-like travel, spending HOURS walking through endless wasteland.

    Votes: 0 0.0%

  • Total voters
    436
Super mutants that can fly.

Mutants that can mind control creatures (a la POS).

A vehicle bay in every base, but only a handfull of vehicles (a la POS).

A turn based system that doesnt show the units of play. EG POS where you would have to move the mouse as close as possible to the "2 AP" line as possible in order to do well. (Not using a set hex system, rather a 'free roam' system where boundries are undifined).

Enemies that, once defeated, will join your cause and fight allong side you (a la POS).

Being just one soldier amoung many, where you play as a worthless, easily replaceable grunt, which really doesnt matter at all in the world (a la POS). This rather than playing as 'the choosen one' or 'the vault dweller' where you are one against many.

Enemies that have levels to discribe their strencth rather than the classic Fallout "You see tough raider, you see lesser raider." system.

Rediculess settings, such as a village of primatives living above an entire base of super high technology filled with nasty monsters, when the villagers and monsters dont fight each other at all unless the villagers move in on them and their territory. (a la POS).

Liniar play, where you HAVE to complete a set objective, and cant deviate or choose your own path (a la POS).

Character creation where you can pick the colours or race of the character you start with. Like having a blue skinned super mutant with red hair and pink armour starting in a vault full of humans. (a la POS, where you could create rediculess looking character with multicoloured attributes).

A game which is NOT possible to complete in 20 - 25 minuets if you have played it before (a la F2).

A game where players waste valuable time doing pety tasks rather than getting out there and getting stuck into the action. Like if the players had to collect food and water in order to travel X distance, meaning they must spend time in each city killing, skinning and cooking random animals in order to have enough 'supplies' to proceed to the next.
 
A la POS? The things you said with the "a la POS" behind it sound more like Tictacs to me... then again, I haven't played POS...

Anyhoo, I got a nice lame idea... islands!!!
 
The poll is bugged, I'm keeping them on a separate list for now as more have been added since Oblivious was released.
 
there's so many ideas to critiscise and so little time in the day so i'll just go with the 'make fallout more like postal' - anyone who has thought this could be a good thing for fallout 3 should be taken outside and shot repeatedly in the groin.
 
I miss Roshambo's old avatar and text under his name. Look what all the idiots joining and saying stupid things has done! You broke Roshambo!
 
-Fallout Fps
-More and More Weapons
-Starting the game with Frank Horrigan's Gun(noob wish1)
-Starting the game with Frank Horrigan's Knife(noob wish2)
-Starting the game with Frank Horrigan's Armor(noob wish3)
-Quake 3 Arena Engine(My favorite Lamer idea)
-Travelling to Mars
-Aliens that have cities,Like humans you can get
quests from them,They can talk(Talking Deathclaws2),Become one of them...
-Many Vehicles can be used...(example:Vertbirds,Tanks,Trucks,Planes like F-16,Buses...)
 
FuriaN said:
-Fallout Fps
-More and More Weapons
-Starting the game with Frank Horrigan's Gun(noob wish1)
-Starting the game with Frank Horrigan's Knife(noob wish2)
-Starting the game with Frank Horrigan's Armor(noob wish3)
-Quake 3 Arena Engine(My favorite Lamer idea)
-Travelling to Mars
-Aliens that have cities,Like humans you can get
quests from them,They can talk(Talking Deathclaws2),Become one of them...
-Many Vehicles can be used...(example:Vertbirds,Tanks,Trucks,Planes like F-16,Buses...)
Has anyone actually suggested those?
 
Ratty said:
No, but someone has claimed that a PA game with McLarens is "Fallout-inspired".

Which one? The Omega Syndrome?

A bit 'corny', per se, but nice homage to FO IMO. And not a true to form homage, but a slightly parodic one. :)

Montez said:
You should have put an option for All of the Above! But since I had to pick one I picked real-time w/pause, undoubtedly the lamest combat system ever devised - if you can even call it a combat system, since it pretty much runs on autopilot.

(Snip)

Realtime w/pause, a la Baldur's Gate/Neverwinter Nights, would pretty much destroy any chance I had of enjoying the game though because I probably wouldn't be able to force myself to get far enough into the game to even see the content/setting changes.

Slightly edited because some of the content suggestions make me rethink caring about combat at all in light of them.

I dunno. I actually LIKED Realtime w/ ability to pause because some, like myself, aren't as action oriented as others......and/or want to strategize before getting well into the 'fray', as it were.

Kahgan said:
I think this one is a pretty god entry, the fact that the poster, after beeing ridiculed on NMA copy-pasted the whole thread on DAC for further humiliation and then went crying with it to TRS and suposedly got a litle comfort there makes it even funnier..

(Snip for post length's sake)

I agreed with some of it, like his likes and dislikes. It made sense in a way.....just sayin'. :roll:
 
Mutatious said:
Which one? The Omega Syndrome?

A bit 'corny', per se, but nice homage to FO IMO. And not a true to form homage, but a slightly parodic one. :)
...
I don't know if you understand what an homage is. An homage is an action that honors something by doing something in the spirit of that first something. Something.
Putting McLarens in a game is in no way in the spirit of Fallout. Nor can it be a parody, since McLarens in a game isn't parodying anything from Fallout.
I dunno. I actually LIKED Realtime w/ ability to pause because some, like myself, aren't as action oriented as others......and/or want to strategize before getting well into the 'fray', as it were.
...
You do realise that we all want turn-based combat, right? Since that's what all of the Fallout games have, and it's an essential part of the games.
 
Sander said:
Mutatious said:
Which one? The Omega Syndrome?

A bit 'corny', per se, but nice homage to FO IMO. And not a true to form homage, but a slightly parodic one. :)
...
I don't know if you understand what an homage is. An homage is an action that honors something by doing something in the spirit of that first something. Something.
Putting McLarens in a game is in no way in the spirit of Fallout. Nor can it be a parody, since McLarens in a game isn't parodying anything from Fallout.
I dunno. I actually LIKED Realtime w/ ability to pause because some, like myself, aren't as action oriented as others......and/or want to strategize before getting well into the 'fray', as it were.
...
You do realise that we all want turn-based combat, right? Since that's what all of the Fallout games have, and it's an essential part of the games.

I meant an homage in terms of atmosphere/genre.....it being a sci-fi game with style elements and such similar to those of fallout.

And by parodying, I meant the interface style/gameplay/mood/etc.


Lastly, besides thinking of realtime w/ pause as a sort of turn based.......I was hoping it AND turn based would be allowed, letting the player choose their method of play. :D
 
Mutatious said:
Which one? The Omega Syndrome?
No, Conflict: Omega. A vapor-ware MMO with no connection with Fallout whatsoever.

I dunno. I actually LIKED Realtime w/ ability to pause because some, like myself, aren't as action oriented as others......and/or want to strategize before getting well into the 'fray', as it were.
Yeah, why have excitement of real time or intelligence and planning of turn-based when you can have neither? As far as I can tell, real-time with pause is suitable only for complex and realistic strategy games like Paradox releases or the Total War series, where it isn't humanly possible to coordinate the numerous units without occasionally pausing to queue up orders. For RPGs, turn-based or phase-based works much better. Real time is OK too for non-party RPGs, provided it's part of the ruleset and not clumsily crammed in like in Baldur's Gate or Drakensang.

I was hoping it AND turn based would be allowed, letting the player choose their method of play.
Yes, because that worked wonderfully in Arcanum, where the game was completely unbalanced because of the idiotic RTwP / TB dualism. Hell, sir Garrick the Stout would mop the floor with my level 20-something mage/diplomat/swordsman in turn-based, whereas in real-time mode all it takes is a minute of fervent clicking to take the bastard down. Or X-COM: Apocalypse, where real-time combat was basically a legit cheat mode. All you had to do was find a room, arrange your men by the door, wait for the aliens to start pouring in and watch them get mowed down like pussies. Pathetic.

The only thing worse that real-time with pause is real-time with pause / turn-based combo.
 
Ratty said:
Hell, sir Garrick the Stout would mop the floor with my level 20-something mage/diplomat/swordsman in turn-based, whereas in real-time mode all it takes is a minute of fervent clicking to take the bastard down.
o rly?

i always found turnbased a lot easier in arcanum, as you could mow down mobs before they had a turn. i do have to admit i always go for high dexterity characters, giving me an edge there.
 
Skunch said:
There are already Katana blades in FO2 (Washizaki Blade).
A wakizashi is not a katana.
Furthermore, what's your point? It still doesn't fit Fallout's setting, like a lot of things in Fallout 2.
 
Just a random thought: Furries. There is no place for even a slightest appearance for them/us in the Fallout world, and what was, was shit. Talking furry deathclaws anyone?

What isn't really a lame idea, would be using a bit of Silent Storm, in terms of physics engine and path-finding. Each step had a set lenght, so you could at least approximate the AP amount it takes to get somewhere.
 
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