Super mutants that can fly.
Mutants that can mind control creatures (a la POS).
A vehicle bay in every base, but only a handfull of vehicles (a la POS).
A turn based system that doesnt show the units of play. EG POS where you would have to move the mouse as close as possible to the "2 AP" line as possible in order to do well. (Not using a set hex system, rather a 'free roam' system where boundries are undifined).
Enemies that, once defeated, will join your cause and fight allong side you (a la POS).
Being just one soldier amoung many, where you play as a worthless, easily replaceable grunt, which really doesnt matter at all in the world (a la POS). This rather than playing as 'the choosen one' or 'the vault dweller' where you are one against many.
Enemies that have levels to discribe their strencth rather than the classic Fallout "You see tough raider, you see lesser raider." system.
Rediculess settings, such as a village of primatives living above an entire base of super high technology filled with nasty monsters, when the villagers and monsters dont fight each other at all unless the villagers move in on them and their territory. (a la POS).
Liniar play, where you HAVE to complete a set objective, and cant deviate or choose your own path (a la POS).
Character creation where you can pick the colours or race of the character you start with. Like having a blue skinned super mutant with red hair and pink armour starting in a vault full of humans. (a la POS, where you could create rediculess looking character with multicoloured attributes).
A game which is NOT possible to complete in 20 - 25 minuets if you have played it before (a la F2).
A game where players waste valuable time doing pety tasks rather than getting out there and getting stuck into the action. Like if the players had to collect food and water in order to travel X distance, meaning they must spend time in each city killing, skinning and cooking random animals in order to have enough 'supplies' to proceed to the next.
Mutants that can mind control creatures (a la POS).
A vehicle bay in every base, but only a handfull of vehicles (a la POS).
A turn based system that doesnt show the units of play. EG POS where you would have to move the mouse as close as possible to the "2 AP" line as possible in order to do well. (Not using a set hex system, rather a 'free roam' system where boundries are undifined).
Enemies that, once defeated, will join your cause and fight allong side you (a la POS).
Being just one soldier amoung many, where you play as a worthless, easily replaceable grunt, which really doesnt matter at all in the world (a la POS). This rather than playing as 'the choosen one' or 'the vault dweller' where you are one against many.
Enemies that have levels to discribe their strencth rather than the classic Fallout "You see tough raider, you see lesser raider." system.
Rediculess settings, such as a village of primatives living above an entire base of super high technology filled with nasty monsters, when the villagers and monsters dont fight each other at all unless the villagers move in on them and their territory. (a la POS).
Liniar play, where you HAVE to complete a set objective, and cant deviate or choose your own path (a la POS).
Character creation where you can pick the colours or race of the character you start with. Like having a blue skinned super mutant with red hair and pink armour starting in a vault full of humans. (a la POS, where you could create rediculess looking character with multicoloured attributes).
A game which is NOT possible to complete in 20 - 25 minuets if you have played it before (a la F2).
A game where players waste valuable time doing pety tasks rather than getting out there and getting stuck into the action. Like if the players had to collect food and water in order to travel X distance, meaning they must spend time in each city killing, skinning and cooking random animals in order to have enough 'supplies' to proceed to the next.