Lamest Fallout 3 Ideas Ever:

What is the lamest Fallout 3 idea ever?

  • Katanas! (Not part of 50's science fiction styles, you white trash ninja!)

    Votes: 0 0.0%
  • Swords (Not practical in the post-apocalypse, when spears and axes serve much more real function.)

    Votes: 0 0.0%
  • FOOL (Not only did it kill Ultima, but no online version would ever resemble Fallout or a good CRPG.

    Votes: 0 0.0%
  • Guns Akimbo (This isn't John Woo, or The Matrix.)

    Votes: 0 0.0%
  • More Real-World Modern Guns (Why do the Counter-Strike morons neglect to read the weapon description

    Votes: 0 0.0%
  • Turn-Based and Real-Time Together (Hah! Someone has no clue about combat engine development, balanc

    Votes: 0 0.0%
  • RT+P Combat (Why does the combat have the be dumbed down so it plays itself, if the rest of the game

    Votes: 0 0.0%
  • Make Fallout more like Postal. (Classic idiocy.)

    Votes: 0 0.0%
  • GTA:SA-style weight lifting to improve physical attributes.

    Votes: 0 0.0%
  • McLarens with superchargers (CONFLICT: Omega is SO Fallout-inspired!)

    Votes: 0 0.0%
  • Talking heads was a neat system, but perhaps something a bit more advanced is in order now. (Just si

    Votes: 0 0.0%
  • Controllable NPCs (NON-Player Character!)

    Votes: 0 0.0%
  • In F3 it would be awsome to have a worldwide campain but being able to do what you want, maybe even

    Votes: 0 0.0%
  • Sim Fallout (The indie spin-off was an okay idea, but micromanaging a town...)

    Votes: 0 0.0%
  • Skills should cost a different amount of points, because osmosys was a complete moron and didn't hav

    Votes: 0 0.0%
  • Morrowind-like travel, spending HOURS walking through endless wasteland.

    Votes: 0 0.0%

  • Total voters
    436
It's a Trait, it's called Fast Shot, and no, Fallout stands for everything "The Matrix" and its spin offs isn't. So you had best stop here and actually ponder before making your next post.

Trivia: Firing double pistols was popular among Jewish fighters in the 1943 Warsaw Ghetto Uprising.
 
Durr....

No. If I remember correctly, you're probably referring to the Fast Shot or Kamikaze trait.

Y'see, the fallout boy sketches are illustrations. They are exaggerated to make them funny.

You don't see any three-eared humanoid rabbits in Fallout either. And I can assure you that they were not left out for technical reasons.

Akimbo does not make sense. Not in the real world and not in Fallout.

The reasons against Akimbo have been explained in detail on several occasions and you didn't show any "evidence" in favour of Akimbo.
 
Ashmo said:
Y'see, the fallout boy sketches are illustrations. They are exaggerated to make them funny.

You don't see any three-eared humanoid rabbits in Fallout either.


You are right...


QuietAndNasty :twisted:
 
QuietAndNasty said:
You are right...


QuietAndNasty :twisted:
You are spamming.

Sander :twisted:

Seriously, we have a heavy dislike for contentless posts like this. So the next time you post something, add some content.


As for the topic, one thing that would really suck as well, would be more and more easter-eggs:
' Easter-eggs galore! Woohoo! Let's reference Monty Python a bit more. I don't think they've referenced Life of Brian enough, so we need to do that more!'
 
I thought we had seen them all, but boy was I wrong. The lame Fallout idea of the week is - Fallout without supermutants!
 
Ratty said:
I thought we had seen them all, but boy was I wrong. The lame Fallout idea of the week is - Fallout without supermutants!

Thank you for adding what I was just about to.

Really, that idiocy really takes the cake. There really isn't much of a reason for The Master to dip anyone if...well, super-mutants aren't the result. See, if it was to cure them of disease and keep them healthy in the post-apocalyptic wasteland, then he wouldn't be a hideous freak of nature, and there wouldn't be much opposition to the plan. If he used people as further components in centaurs and floaters, then there wouldn't be the whole ironic part of The Master trying to save humanity by using an ironic method that leaves them immune to both radiation and the effects of Great War virii.
 
Ashmo said:
Akimbo does not make sense. Not in the real world and not in Fallout.

The reasons against Akimbo have been explained in detail on several occasions and you didn't show any "evidence" in favour of Akimbo.

I don't want to turn this into a heavy discussion topic because it isn't, but just for counterpoint: A pistol in each hand makes sense in games for the same reason it does in the real world: You need to sling a lot of lead more than you need to hit accurately.
 
Lord 342 said:
I don't want to turn this into a heavy discussion topic because it isn't, but just for counterpoint: A pistol in each hand makes sense in games for the same reason it does in the real world: You need to sling a lot of lead more than you need to hit accurately.
Yes, but it would be extremely difficult to *hit* anything that way. It's simply impossible to aim two guns at the same time and have even a semblance of accuracy. While dual-wielding is potentially a technique of choice for Jedi, Matrix characters, ninjas, pirates and Chuck Norris, normal people are better off equipping one gun and sticking with it.
 
I don't want to turn this into a heavy discussion topic because it isn't, but just for counterpoint: A pistol in each hand makes sense in games for the same reason it does in the real world: You need to sling a lot of lead more than you need to hit accurately.

Somewhat true, but it does look, how can I put this, "cooler" in movies to wield 2 guns simultaneously. Yet, trying to shoot 2 guns is ridiculous in a game that prides itself on being somewhat realistic... 2 guns would just seem a waste of space...
 
I dread the day in which Herve Caen stumbles upon this topic, reads all the ideas and creates a monstrosity far beyound our wildest nightmares.
 
Wooz said:
I dread the day in which Herve Caen stumbles upon this topic, reads all the ideas and creates a monstrosity far beyound our wildest nightmares.
Rest easy then knowing that Herve is too inept to use an Internet forum.
 
Dumb idea: BEING A TRIBAL. And then being able to tag shit like Energy Weapons from the get-go. Explain to me how the fuck a stupid tribal has an innate affinity with a Turbo Plasma Rifle, and why the hell that Turbo Plasma Rifle is nowhere to be found in the village (and how the hell a tribal in the middle of nowhere got his greasy mitts on a weapon like that!).

Dumb idea: IN>4 and Science tag being able to coincide with one another. What, did this 'tard read a Big Book of Science and manage to process and absorb the information within? "Oooh, me like science! Me know all about Newton's Laws, and electronics, and good stuff like that!" Never mind the fact that he probably can't even SPELL science.

Probably far from the dumbest ideas ever, but 2 examples of the character origin, SPECIAL score, and Tag skill being mashed together in ways that don't make sense.
 
Well, it would make sense if some of the tribals had decent equipment ("relics" of the Vault Dweller), but they probably decided against that to prevent characters from getting good weapons early by killing tribals.

If they even gave it a thought, that is.
 
It's kind of like the Mega Man phenomenon, where he's unable to use the powers and abilities he gained from previous games. Why? No explanation, at least none in-game and certainly none that are logical.

At the very least there should have been a couple of NON-FUNCTIONAL (either damaged in some way or ammoless) weapons for you to take, maybe even the plasma rifle. If you play the game the right way, it would be difficult for you to get enough ammo to use it well in the beginning anyways.
 
"This is an old Wattz Laser Rifle your ancestor brought with him from the wastes. It's rusted, broken and the light amplification cell is cracked but you could still hit someone over the head with it.

Min ST 4"
 
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