Lamest Fallout 3 Ideas Ever:

What is the lamest Fallout 3 idea ever?

  • Katanas! (Not part of 50's science fiction styles, you white trash ninja!)

    Votes: 0 0.0%
  • Swords (Not practical in the post-apocalypse, when spears and axes serve much more real function.)

    Votes: 0 0.0%
  • FOOL (Not only did it kill Ultima, but no online version would ever resemble Fallout or a good CRPG.

    Votes: 0 0.0%
  • Guns Akimbo (This isn't John Woo, or The Matrix.)

    Votes: 0 0.0%
  • More Real-World Modern Guns (Why do the Counter-Strike morons neglect to read the weapon description

    Votes: 0 0.0%
  • Turn-Based and Real-Time Together (Hah! Someone has no clue about combat engine development, balanc

    Votes: 0 0.0%
  • RT+P Combat (Why does the combat have the be dumbed down so it plays itself, if the rest of the game

    Votes: 0 0.0%
  • Make Fallout more like Postal. (Classic idiocy.)

    Votes: 0 0.0%
  • GTA:SA-style weight lifting to improve physical attributes.

    Votes: 0 0.0%
  • McLarens with superchargers (CONFLICT: Omega is SO Fallout-inspired!)

    Votes: 0 0.0%
  • Talking heads was a neat system, but perhaps something a bit more advanced is in order now. (Just si

    Votes: 0 0.0%
  • Controllable NPCs (NON-Player Character!)

    Votes: 0 0.0%
  • In F3 it would be awsome to have a worldwide campain but being able to do what you want, maybe even

    Votes: 0 0.0%
  • Sim Fallout (The indie spin-off was an okay idea, but micromanaging a town...)

    Votes: 0 0.0%
  • Skills should cost a different amount of points, because osmosys was a complete moron and didn't hav

    Votes: 0 0.0%
  • Morrowind-like travel, spending HOURS walking through endless wasteland.

    Votes: 0 0.0%

  • Total voters
    436
DirtyDreamDesigner said:
"This is an old Wattz Laser Rifle your ancestor brought with him from the wastes. It's rusted, broken and the light amplification cell is cracked but you could still hit someone over the head with it.

Min ST 4"

Even in that case. FOR THE SETTING.
 
I would guess that this wasn't an option at the time of FO2's making because of lack of time, or technical limitations.
 
IgnatzKrebs said:
Probably far from the dumbest ideas ever, but 2 examples of the character origin, SPECIAL score, and Tag skill being mashed together in ways that don't make sense.
If you're going there, then it quickly becomes apparent that skill upgrade basically only at level-ups is anti-realistic in itself, since it makes possible to have a character that uses ranged weapons during the whole game, but puts all of his points in, say, sience. The result is a character that has been shooting different guns at different foes in different situations for months, and is just as (ad/in)ept with guns as when he first picked one up, but somehow, through all the shooting, he has become a sience wiz - regardless of his intelligence or any books he has [not] read.

Most of the games are like that, from the top of my head I can only recall one game in which your skills increase through practice (at level-ups too, but that's more like a bonus, practice is the main basis) - ADOM. I'm not saying Fallout skill system is dumb/lame, and mostly it will work as expected since people tend to upgrade the skills they use - but I agree there's a lot of room for improvement.

Damn, got carried off topic. On the lamest ideas I voted for Morrowind-like travel, partially because I couldn't choose between the RT+TB and RT+P options, since in my opinion any kind of RT combat is absolutely anti-fallout. Just as would be a first-person view, though that could be bared (but only bared, since the isometric view with point-and-click movement and interaction is a very important part of Fallout), if the rest of the game was top-notch.
 
Anything to do with the Sims is a bad idea. Except for the food thing, otherwise too much time would be centred on showering, shitting and getting a shit job...
 
An alternative to S.P.E.C.I.A.L would be horrible. I wish we had a S.P.E.C.I.A.L system in real life. It'd make comparing my life to others so much easier. Well, if I had one that is.

There can be a bladder- meter in navbar that it forces you to do some stuff.

That'd be funny. You'd have countless Random Encounters that'd go "You forgot to take a leak, however, you have done so now. Please escort your ass to the exit grid and waste another 15 seconds of your life because we can't get enough of The Sims"

Nay, the only man being allowed to take a leak during work hours is Duke Nukem and no one else.
 
While I was playing fallout recently my dear friend asked 'It would be better if that game was situated in fantasy-middleages, wouldn't it ??'
no comment
 
What worries me, is that we think of this many bad ideas, generally on the forum.
BethSoft Developers are paid to come up with ideas to destroy something beautiful.
And there's a whole fuckin' team of 'em.
Not to mention the mind-altering drugs they seem to be ingesting recently.
 
'Twas a comment on Bethesda's angle that they refuse to make Fallout as 1&2 were made because that's "Not what they do best."
Beth will attempt to replicate the succes of Morrowind, which was on a console, first person, and a insult to RPG gamers everywhere.
It sold, however, and that's all Beth wll listen to, money.
So from a bethsoft point of view, taking away most things from the original Fo engine can only be good.
 
RadRaptor said:
I never heard of Bethsoft. Were they supposed to take on Fallout 3?

You must not have been paying attantion. Bethesda Softworks owns the rights to make and produce Fallout 3 with an option to purchase such rights for 4 and 5 from Interplay, Interplay retaining only the right to MMOG-Fallouts, fools if you will.

Bethesda is currently and has been for some time mostly working on their latest TES title and only slowly starting on Fallout 3, but it's in some kind of proto-pre-production.
 
Kharn said:
Bethesda is currently and has been for some time mostly working on their latest TES title and only slowly starting on Fallout 3, but it's in some kind of proto-pre-production.

It's been in preproduction for one and a half year by now.They should have developed it enough by now and since oblivion is about to ship(meaning that Fallout goes on full time development) my personall guess is that the first details (and if we are lucky,some screenshots) will be revealed at E3 this year.Prepear your flamethrowers,the time is near. :twisted:
 
Bloodlust said:
Kharn said:
Bethesda is currently and has been for some time mostly working on their latest TES title and only slowly starting on Fallout 3, but it's in some kind of proto-pre-production.

It's been in preproduction for one and a half year by now.They should have developed it enough by now and since oblivion is about to ship(meaning that Fallout goes on full time development) my personall guess is that the first details (and if we are lucky,some screenshots) will be revealed at E3 this year.Prepear your flamethrowers,the time is near. :twisted:

Even though I wish to be hopeful, it does seem mighty unlikely we will see anything soon on it....

I'm no heretic, but don't be too confident.
 
Bloodlust said:
Kharn said:
Bethesda is currently and has been for some time mostly working on their latest TES title and only slowly starting on Fallout 3, but it's in some kind of proto-pre-production.

It's been in preproduction for one and a half year by now.They should have developed it enough by now and since oblivion is about to ship(meaning that Fallout goes on full time development) my personall guess is that the first details (and if we are lucky,some screenshots) will be revealed at E3 this year.Prepear your flamethrowers,the time is near. :twisted:

That's right; I haven't been keeping myself up to date with any kind of game release. I better go check out their website.

Seems like you guys don't agree on what they're doing with Fallout 3?
 
RPGenius said:
Understatement of the year there.
No it isn't. We dislike the fact that Bethesda has the license, considering some of their statements and their history. We can hardly dislike what they're doing with the license, since we know *nothing* about what they're doing with it now.
 
I really don't feel like debating my opinions on Bethesda again with you, I expressed all I have to say in our other debate.
I stated my own opinion,and exagerrated, yes, but I'm just not gonna get my hopes up for Bethesda's Fo3. If I have low expectations, it's easier for them to exceed them. That's all I'm saying to you, if you feel the need to take me up every time I mention what I think of Bethesda, that's your choice.
 
RPGenius said:
I really don't feel like debating my opinions on Bethesda again with you, I expressed all I have to say in our other debate.
I stated my own opinion,and exagerrated, yes, but I'm just not gonna get my hopes up for Bethesda's Fo3. If I have low expectations, it's easier for them to exceed them. That's all I'm saying to you, if you feel the need to take me up every time I mention what I think of Bethesda, that's your choice.
*sigh* See, you can have extremely low hopes for Fallout 3. But, considering the fact that they are not doing anything you can possibly know of with Fallout 3, you can't possibly say that you dislike what they are doing with Fallout. Unless you dislike them not doing anything. And hence why RadRaptor's statement is *not* an understatement, but a false statement. If he had said that we were not happy with Bethesda owning the license, it would've been different.
 
Fine, be pedantic, I have low hopes for Fo3, based on what Bethesda has said, which I dislike. I dislike the fact that they have shown that they seem to have little more knowledge of Fallout than "It make money! Money good!"I'd go into more detail, but I don't feel I have any need to. You know my views. Leave me to them.
 
Ratty said:
Or zioborusky...

Rightt...... :roll: I did made a mindless post b'fore... :oops:

Question:

Why there are 4 same choices about "In F3 it would be awsome..." ?

I picked the "morrowind travel" part. Traveling on foot in Morrowind is, well, fun for me (but damn those cliff-racer!). It's possible in Morrowind because its AI pathfinding sucks monkey ball (my worst case of a NPC keep killing herself by walking into a lava pool:shock: ) Traveling in Fallout however is a different story.

In Morrowind you are on an island. In Fallout you are in a huge world. In Fallout you have the choice of joining a caravan to travel together. And in Fallout 2 you can get a car. So I don't need to travel in a car in GTA style.

Amoung the choices, gun-akimbo can be made into the game IMO, but with strict condition. For example: a 5 point agility gives a PC 7 action-points and shooting with a small firearm (such as pistol or 10mm SMG) requires 4 AP without the 'fast-shooting' perk. Now if a PC choose to do gun-akimbo, double the use of AP which basically cost him 8 AP. Unless he is on psycho mode (the drug..), which gives additional 1 AP, it's almost impposible to do it. Not to mention
aiming which cost additional AP.

Given the right circumstance, gun-akimbo can be used but a heavy sacrifice of AP must be made.

Just my thought. 8)
 
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