Let's Speculate Romance, Or atleast how it will be presented

I love how this forum takes the very little information we have and turns it into "I KNOW EXACTLY HOW ALL OF THIS WORKS, AND IT'S ABSOLUTELY IMPLEMENTED POORLY AND WILL RUIN EVERYTHING". We don't know exactly how this romance system works. Some of you are assuming that it will work like Skyrim, with the wedding ring being used to marry companions, rather than the ring just being there to represent your previous marriage. Some of you are assuming that it will lead to all companions being part of a dating sim, in later titles. All of this is ridiculous, since the only thing we know is that you can romance the human companions, regardless of gender. But for all we know, this does not include ALL the companions. For all we know, some companions are only available to certain genders. We have no clue about the specifics, and to write it off just because of your Bethesda bias is absolutely idiotic.
Assuming the romance system will be akin Skyrim's is not a ridiculous assumption because Bethesda games are KNOWN TO HAVE SIMILAR MECHANCIS AND DESIGN PHILOSOPHIES. Assuming all companions will be a part of some sort of dating sim is a JOKE. Seriously, how could you not realize that? We already have good reasons to assume the former because Bethesda does not really care enough to make their own characters believable or with any level of depth, much less developing relationships between said the PC and said NPC. Just look at NV, then look at Fallout 3 and Skyrim, every single companion in NV had a side quest centered towards them, this has been non-existent in every single title which was developed by Bethesda. Not to mention that they actually had opinions and reactions towards your actions. Tell me, how often did you see this in Oblivion, Skyrim, Fallout 3, or even Morrowind? If you want spout hot-air and write this assumption off as "Bethesda bias", go right ahead, but even you would agree that these "idiotic" speculations would die down if Bethesda actually GAVE us some news other than just showcasing the combat system and Perks.

By the way, you do realize this is not the only Fallout community that jump to conclusions when it comes to little tidbits of information, right?
 
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It will be disappointing to me if the story is such that the PC would plausibly have time for a romance; but I expect them to force an unwelcome heap of free time in the game, to wander around and do stupid stuff.

Fallout had marriage, but it was an effect like a milder Pariah dog; but was the PC's own fault that time. I honestly cannot envision Bethesda allowing one's spouse to adventure with them, and get bloodied... [get killed ~that's supposed to say, but Bethesda copped out with the NPCs, and made them all immortal from what I've read; ..tch, tch; shameful ~that in a Fallout game.]

*I really wish that NMA ~this time around, would get together and make a full blown total conversion mod for FO4, to put it right ~back into it's non-mainstream-accepted natural state, as intended from the outset. *We could do it.
 
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Yes, but he is a blue blooded 'murican veteran who will never cheat on his wife who may or may not be dead due to 200 years passing.
 
I imagine the whole dead wife angle will be similar to Demolition Man--there will be an adjustment period but eventually the PC will get over it and hook up with whoever, just as Stallone did with the Sandra Bullock character in the film.
 
I'm surprised they decided to implement romance. How could you cheat on your 200 year old wife?

I think we can reasonably assume that the protagonist of Fallout 4 will be a Widow(er) and is thus in the clear as far as infidelity is concerned.

I am assuming that the spouse and/or the child, either are, or factor into the main antagonist of the game. Perhaps even ripping off 'Tears of Steel' and/or the ending of Prey.

*Think a spousal Master/Calculator evil-doer.
 
Nah.

They probably just got out of the vault before you.

Vault experiment was probably staggered release of occupants or something like that.

As for them being villains, I'm not sold on that.

The achievement for the reunion seems too peaceful for that.

Maybe hostage at most.
 
Let's just hope the spouse and the kid won't be as stupid as dadda in Fallout 3.

*Blows up a town killing everyone (except for a certain bitch who miraculously turns into a ghoul and has no grudge)*. Son I found out that you blew up Megaton. You're still my son, and I love you, but I can't tell you how disappointed in you I am. Ok dadda, I'll just go and give few bottles of water to a beggar so that you'd be proud of me again.
 
I'm surprised they decided to implement romance. How could you cheat on your 200 year old wife?

I think we can reasonably assume that the protagonist of Fallout 4 will be a Widow(er) and is thus in the clear as far as infidelity is concerned.

Up to the plot twist where he finds his wife! Who's now a ... brain bot *dun dun duuuuuun* :look:

... and/or the ending of Prey.

*Think a spousal Master/Calculator evil-doer.

Heh, I could totally see them doing that. Maybe with the twist that if you keep your ring with you that your wife will remember her "old" live, Fallout Tactic General Barnaky Style! Heh. Sadly can't find any video where the player kept the locket/Holo tape of barnaky with them.
 
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