Let's Speculate Romance, Or atleast how it will be presented

Watch it goes down just like in Skyrim. Life is hard and fast in the wasteland; so if you wear this special Nuka Cola cap necklace then it lets others know you want to wed... blah blah blah
 
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Didn't you guys know that if you ignore a clearly faulty or badly designed aspect of a game it stops existing?

Oh geez there is that dreaded strawman again!

Also according to the achievement list there is a single achievement for max relationship with a companion, not one for each.

Well that strawman is hard to ignore when your game constantly crashes to the desktop or is waving HATE NEWSPAPER-like dialog in to your face ... strawman my ass ...
 
Didn't you guys know that if you ignore a clearly faulty or badly designed aspect of a game it stops existing?

Oh geez there is that dreaded strawman again!

Also according to the achievement list there is a single achievement for max relationship with a companion, not one for each.

Well that strawman is hard to ignore when your game constantly crashes to the desktop or is waving HATE NEWSPAPER-like dialog in to your face ... strawman my ass ...

What are you talking about? Crashing? Has nothing to do with what I was saying.
 
Didn't you guys know that if you ignore a clearly faulty or badly designed aspect of a game it stops existing?

Oh geez there is that dreaded strawman again!

Also according to the achievement list there is a single achievement for max relationship with a companion, not one for each.

Well you yourself proposed said idea, so I am glad you realize is a strawman and a very stupid thing to say when discussing how badly or well designed something is "It's just optional" doesn't stop something from being badly designed.
 
Didn't you guys know that if you ignore a clearly faulty or badly designed aspect of a game it stops existing?

Oh geez there is that dreaded strawman again!

Also according to the achievement list there is a single achievement for max relationship with a companion, not one for each.

Well you yourself proposed said idea, so I am glad you realize is a strawman and a very stupid thing to say when discussing how badly or well designed something is "It's just optional" doesn't stop something from being badly designed.

Incorrect, you claimed "if you just ignore a badly designed aspect of a game it stops existing" which isn't even close to what I said, ergo it is a strawman.

Again, saying it's optional is relevant because it is optional. It is not mandatory and thus if you don't like it you don't have to have anything to do with it. Player choice. Simple.
 
I think the "can you ignore badly designed aspect of the game" question really boils down to how easy that is to do, thus specifically how intrinsically tied into the game the specific aspect is. Like if Fallout 4 had really terrible combat, that would be difficult to ignore because you're going to have to kill approximately 10,000 things to finish the game. If there's a "Farming mini-game" that's an optional part of the community building part of the game, where you have the chance to maybe farm slightly more effectively than the NPCs living there, and it's just terrible then that's not a big deal, since you can just not do it and lose almost nothing.

Things like "you can romance NPCs, if you want" are a lot closer to the latter than the former, IMO. If you're not into any of the NPCs, you don't have to flirt with them, the achievement be damned (who does stuff they don't enjoy for achievements anyway? That's just bizarre.)
 
What are you talking about? Crashing? Has nothing to do with what I was saying.

Eliminating critical bugs is what I consider part of good game design.

Again, saying it's optional is relevant because it is optional. It is not mandatory and thus if you don't like it you don't have to have anything to do with it. Player choice. Simple.

Changing your underwear is also optional.
 
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What are you talking about? Crashing? Has nothing to do with what I was saying.

Eliminating critical bugs is what I consider part of good game design.

Again, saying it's optional is relevant because it is optional. It is not mandatory and thus if you don't like it you don't have to have anything to do with it. Player choice. Simple.

Changing your underwear is also optional.

Okay...that has nothing to do with what we are talking about...I'm lost as to why you're talking about something else entirely.
 
Oh please, let's just be honest. Everyone's gonna try to romance just for the sake of seeing how it works and how Bethesda did it. Using the excuse that it's optional is just bullshit. It's like getting a new car with new features and not at least trying them because the maker says you don't really have to, even if the maker himself advertises those new features part of it's new car.
 
Oh please, let's just be honest. Everyone's gonna try to romance just for the sake of seeing how it works and how Bethesda did it. Using the excuse that it's optional is just bullshit. It's like getting a new car with new features and not at least trying them because the maker says you don't really have to, even if the maker himself advertises those new features part of it's new car.

I won't, I might do it once but I pretty much ignored it in Mass Effect except with hottie mcbody suit for obvious reasons.
 
How don't you understand it? We are talking about bad game design? Yes or no? Just because it is "optional" doesnt mean it isn't there ...
 
How don't you understand it? We are talking about bad game design? Yes or no? Just because it is "optional" doesnt mean it isn't there ...

I think the disconnect here is the distinction between "this is valid to criticize" and "this is affecting my experience". It's fair to criticize any aspect of a game that you care to, but if it's something that you can easily ignore then it doesn't need to affect your experience with it. "This is bad" and "I didn't mind it" aren't mutually exclusive, after all.
 
But the way this "romance all companions" system is implemented directly affects one of the most important part of the Fallout series, THE COMPANIONS. Not only does it affect variety in characterization if all of them want to jump your bones but it also means all future games will turn Companion quests into dating sims. I mean, it's bad enough that all Companions are immortal now.
 
How don't you understand it? We are talking about bad game design? Yes or no? Just because it is "optional" doesnt mean it isn't there ...

I think the disconnect here is the distinction between "this is valid to criticize" and "this is affecting my experience". It's fair to criticize any aspect of a game that you care to, but if it's something that you can easily ignore then it doesn't need to affect your experience with it. "This is bad" and "I didn't mind it" aren't mutually exclusive, after all.

You're correct, but the disconnect is he's talking about "game crashes" when that wasn't what we were talking about at all.

How don't you understand it? We are talking about bad game design? Yes or no? Just because it is "optional" doesnt mean it isn't there ...

You're giving me a headache. You're talking about game CRASHES. We're talking about a game mechanic that has nothing to do with the game crashing. So I don't have any idea what you're even saying as you seem to be having a totally different discussion.
 
I think the disconnect here is the distinction between "this is valid to criticize" and "this is affecting my experience". It's fair to criticize any aspect of a game that you care to, but if it's something that you can easily ignore then it doesn't need to affect your experience with it.

So as long I don't experience it myself I have no right to criticize that aspect of the game even if the developer himself tells me of it's lousy game design a.k.a all companions can be romanced regardless of your gender thus making them with no/any sexual identity?
 

The idea was to show you how ridiculous it can be to simply ignore something. I guess it didn't worked. Well, my bad! I was out of my element here. I can admit that.

Infact crashes and bugs are not even as bad like bad dialog. Bugs can be fixed. Bad dialog stays for ever ...
 
I love how this forum takes the very little information we have and turns it into "I KNOW EXACTLY HOW ALL OF THIS WORKS, AND IT'S ABSOLUTELY IMPLEMENTED POORLY AND WILL RUIN EVERYTHING". We don't know exactly how this romance system works. Some of you are assuming that it will work like Skyrim, with the wedding ring being used to marry companions, rather than the ring just being there to represent your previous marriage. Some of you are assuming that it will lead to all companions being part of a dating sim, in later titles. All of this is ridiculous, since the only thing we know is that you can romance the human companions, regardless of gender. But for all we know, this does not include ALL the companions. For all we know, some companions are only available to certain genders. We have no clue about the specifics, and to write it off just because of your Bethesda bias is absolutely idiotic.
 
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