So i tried messing around with the critter.lst, but i'm guessing it involves more than just writing down the new names of the animations there, because there's also some numbers next to the other names on the list (which i'm guessing point to some other file(s)??).
Mmm, I have never understood what the numbers are for... The first one seems to be the number of the model, but they have given up on using it it seems... The number of a model is its line number actually.
Unless I am wrong, sfall will help you only for the start appearance, each time you put an armor you would be back to the default appearance, right?
One possible solution until Timeslip does include a way to change all armor, I cant test it right now, but:
You dont need to create a new armor, just to change the values of the existing ones.
With the mapper, select an armor, on the bottom right you will see a table to change the stats and appearance of the armor. If your mapper is less bugged than mine you should see your model at the end, past Frank horrigan or the rp environmental armor.
If not, try to add your model in the ARTPID.H header file of the mapper.
There shouldnt be any use for a proto, but who knows...
If you want to go back to default appearance, create a default set of model with the same name as the hippie one, and put the one you want in the data .dir.
Hope it helps.
Fantastic work btw.