Elven6 said:Again, if you did your research you would realize Interplay has been trying to get a Fallout MMO off the ground for over a decade now. First with Fargo and later with Caen. If we are looking specifically at Caen's attempt, he has been trying to get an MMO going before Bethesda entered the picture.
http://fallout.wikia.com/wiki/Fallout_Online#Project_history
If Bethesda was worried about Interplay or any company "annoying" them (which itself is a ridiculous assumption) they would have bought the entire license. And as I've previously stated, according to the aforementioned e-mails Interplay was serious about making sure things were done right with Fallout when it came to promotion, the MMO, etc.
And how exactly is it being wasted? Interplay has attempted to bring back as much of the original team as they possibly could. I highly doubt you've seen anything of the game either to come to such a conclusion. What are you expecting from a Bethesda Fallout MMO assuming they would be willing to do one?
Good job making a baseless assumption about research that has nothing to do with what I said. I know that Interplay tried before, sure. But the question is, do you know that they are huge fuck-ups? Or does the wiki somehow fails to mention that fact?
I'm quite sure Bethesda's actions can be easily explained - they don't believe now that Interplay can make anything even remotely decent and want to somehow get the last few remaining licenses that Interplay has through court. Can't blame them too, it makes sense to give the license to a more competent studio, which is is pretty much any other studio in the world.
And how exactly is it being wasted, you ask? Yeah, "Interplay has attempted to bring back as much of the original team as they possibly could", for sure bro. But I think you forgot one important detail - it happened years AFTER they pulled the plug on Van Buren, let all the developers go and sold the franchise for a silly 5 million to the highest bidder. If they truly cared about fallout, they could have sold the franchise to say Troika. Right now they are just holding on to the last thnig they didn't sell or fuck up, and I highly doubt they will even finish this MMO of theirs before gonig bankrupt again. And even if they do, I highly doubt it will be any better than Final Fantasy 14, a ugly and broken piece of crap that nobody will play. Call me pessimistic, but I doubt that even with some good people on board they can create a decent MMO, which is not even remotely the same thing as making a single player RPG.
And I don't expect a Bethesda MMO. Unlike Interplay, they wouldn't try to make something they have absolutely no experience in doing, so they would probably license the MMO to a studio that could pull it off and just sponsor the thing, like they did with New Vegas.
And don't get me wrong, if Interplay will somehow pull it off and make a good game, I'd sign up without a doubt. But given their deep history of screwing shit up, I'll believe it when I'll see it.
It's not a completely different beast, no. It's still a rpg set in the same universe, just different engine, combat and perspective. In New Vegas you still can do pretty much everything you could in F1 and 2 and most quests are just as good. Sure it lacks the turn based combat I loved, but the alternative is decent enough and at least as visually satisfying as before. Would I like a turn based system? Yes, I would. But the alternative is fun enough as well, so I won't complain too much.UncannyGarlic said:It completely redefined the franchise, changing it into a completely different beast than it was before. That isn't doing the franchise a favor, that's doing Bethesda's bottom line a favor. Don't forget all of the mudslinging they did toward Fallout 1&2 with all of the talk about that type of game being outdated, amoungst other comments. Comments which their loyal fans and many "journalists" mindlessly repeat.
Talking about perspective, in all honesty there's a reason why most rpg developers scrapped the top down view, including Troika in their Vampire Bloodlines. Ir's because new technology allows them to use a perspective that can give a more immersive experience. Sure, I like the old school feel the perspective brings and that's why I'm looking forward to Diablo III, on which Leonard Boyarsky is lead game world designer btw. But I believe the current generation Fallouts did two things better than the old ones - immersion and exploration of a big open world . A first person view creates a sense of presence and a huge open world beats the hell out of a world map connecting 10+ locations. I think that those two elements do the rich Fallout universe a lot more justice than a dated old school perspective and a world map.
I'm sure some of you prefer to live in the past, but at this point sticking to the perspective and old formula that was created based on a low budget and in the time when 3D graphics were just developing, that would indeed make the franchise feel dated compared to other RPG's. I would love to play Van Buren or a similar game, sure. But I won't complain about the new formula when it comes to a big world and a first person perspective either, because those things do the rich universe justice and make it a very enjoyable modern experience. This is coming from a guy that still replays the 1998 masterpiece Thief once or twice a year, with it's 8 bit textures and uber-sexy blocky 3D models. I love old school stuff and I love the 90's, but I can't deny that the new formula is enjoyable as well. Fallout New Vegas is the best game I've played all year and it really feels like a modern sequel to Fallout 2.
First two words are golden. Sure, they have the rights, but I personally don't think they deserve getting that profit, which is pretty much life support for someone who won't get out of a coma because half of his head is gone as a result of an accidental self-inflicted gun shot wound to the head while playing with a loaded shotgun.Fuck Interplay from profiting off of rights specifically reserved for them in the contract written by Bethesda? Sounds like a selfish child to me...
I think Bethesda is sure that they can't pull it off and are trying to take the license by force so they could give it to a studio that will most likely not fuck it up and make a decent to good rpg. Can you blame them?Again, rights specifically reserved to them in the contract which allowed Bethesda to purchase the license for far less than they would have otherwise. Are you suggesting that Bethesda negotiated that contract in bad faith?