Mass Effect 2

Combat seems about the same in each game to me, haven't noticed any flanking (only played on Veteran though so maybe that's it) - hit cover, pop out, shoot, repeat. I find it funny in games with cover systems how conveniently placed blocks and other objects are though.
 
When it comes to space stories / games, I don't get too cranky about realism, as if a game stuck to reality, we wouldn't be able to travel outside our own solar system, and flight would be boring as hell.
 
rcorporon said:
When it comes to space stories / games, I don't get too cranky about realism, as if a game stuck to reality, we wouldn't be able to travel outside our own solar system, and flight would be boring as hell.
If it stuck to reality as we know it. Our knowledge of physics is limited and dynamic, constantly evolving. While current knowledge says it's impossible to travel faster than light, the chance of our understanding of the universe being complete is near nil. This means there's plenty of room for that assumption to be wrong, and faster-than-light travel could be possible.

I think it starts to fall apart when settings try to go into detail on how their science works, as it's doomed to contradict some parts of our current knowledge of physics. By keeping the details vague, there can only be vague disagreements, and you can refer vaguely to discoveries in-universe.
 
so I just finished the game and I'm craving more damnit! now I can't decide between playing the game with the same character again, but on Insanity difficulty, or starting a new one. I found the game to be ridiculously easy on Veteran so I really want a challenge this time. on the other hand, if I play the game again with the same character I want to make the same choices all over again as I want to import her to ME3 and continue her badass-ery all over the universe. so... yeah, maybe I'll just start a new one.

as for end-game spoilers:
[spoiler:c982f1c7a1]1. I lost 4 people at the end and I don't really know why. everyone was loyal, everyone had all the best upgrades. wait, that's a lie - I could never afford the best tech and bio damage upgrades. but still, is that what keeps people alive? or is it all about picking the right guy for the right mission?

2. I never had a romance. I played Fem-Shep and turned down Jacob early on, then turned down both Garrus and Thane as I didn't really feel good about sexing them up. for a while I thought I could have relations with Jack, as she started liking me and opening up and all - then she just told me to back off. so yeah, I really felt like I missed out on this. did I find all possible romance options, or are there more than the black guy and the two alien dudes?[/spoiler:c982f1c7a1]
 
generalissimofurioso said:
[spoiler:0d7521234a]You can go after Yeoman Chambers.[/spoiler:0d7521234a]
[spoiler:0d7521234a]even as female Shep? tell me more.[/spoiler:0d7521234a]
 
aenemic said:
generalissimofurioso said:
[spoiler:fe711c9b14]You can go after Yeoman Chambers.[/spoiler:fe711c9b14]
[spoiler:fe711c9b14]even as female Shep? tell me more.[/spoiler:fe711c9b14]
[spoiler:fe711c9b14]Make sure you have no love interest during the main game, then finish the game and you can go after her.

Also, the reason your people died is that you chose badly during the end-game. You probably selected someone unfit to be a squad leader to lead a group, or you chose a biotic who wasn't powerful enough to do the shield thingie. Or you failed to give your people a good escort.[/spoiler:fe711c9b14]
 
Sander said:
aenemic said:
generalissimofurioso said:
[spoiler:0f4863744b]You can go after Yeoman Chambers.[/spoiler:0f4863744b]
[spoiler:0f4863744b]even as female Shep? tell me more.[/spoiler:0f4863744b]
[spoiler:0f4863744b]Make sure you have no love interest during the main game, then finish the game and you can go after her.

Also, the reason your people died is that you chose badly during the end-game. You probably selected someone unfit to be a squad leader to lead a group, or you chose a biotic who wasn't powerful enough to do the shield thingie. Or you failed to give your people a good escort.[/spoiler:0f4863744b]
[spoiler:0f4863744b]ok, I'll need to look into that. thanks.

as for the end game choices - I had Garrus lead the second team the first time, and Jacob do the specialist mission. Jacob was the first to die, just as we closed the doors. then I let Grunt lead the second group and Miranda do the barrier thing, while Legion led the survivors back. Legion did fine, but Jack died because Miranda wasn't strong enough, as did Grunt. then while heading back the camera panned over a dead Mordin. so yeah, I guess I made some bad choices there.[/spoiler:0f4863744b]
 
aenemic said:
[spoiler:6b4277b907]ok, I'll need to look into that. thanks.

as for the end game choices - I had Garrus lead the second team the first time, and Jacob do the specialist mission. Jacob was the first to die, just as we closed the doors. then I let Grunt lead the second group and Miranda do the barrier thing, while Legion led the survivors back. Legion did fine, but Jack died because Miranda wasn't strong enough, as did Grunt. then while heading back the camera panned over a dead Mordin. so yeah, I guess I made some bad choices there.[/spoiler:6b4277b907]
[spoiler:6b4277b907]Yeah, Jacob's a terrible tech specialist (Miranda even says so when he suggests going in), Grunt is (as his name suggests) a soldier, not a leader, and Miranda is nowhere near as powerful as Samara or Jack.[/spoiler:6b4277b907]
 
The game even tells you which character is the best for Situation XY (I find that a bit retarded, can't the people use their own brains?) so yeah, normally it should be obvious which one is noob or an expert at the skills.

Anyway, because I liked the soundtrack of ME alot, I did a small "song". Just a sidenote, for those who are interested. http://www.youtube.com/watch?v=q26oiWYuixA
 
Tagaziel said:
This is why you pay attention to what the game says.

yeah well, I don't like always taking the obvious route.

[spoiler:fc140fd768]I was almost certain my choices would affect the outcome, but I didn't expect people to die one by one because of it. I really like how it turned out though. that is something you simply don't see in games much anymore - killing off important characters based on your choices alone.[/spoiler:fc140fd768]
 
marko2te said:
On my first playtrough i came to the end but the story was so mind numbing bad that I quit.
Heh my exact same thoughts about ME2, I've given up and gone back to playing ME. Well unleast until Bioshock 2 and Call of Stalker, Duty of Pripyat arrive. :crazy:
 
I'm on my second run through the game, this time on Insanity. I hit the level cap at the second mission or so, which sucks a little. but at least the game is challenging now. took me some time to finish the Archangel quest because the Krogan boss and the waves of Blue Moon soldiers were pretty damn hard. I hope the difficulty stays like this - this is how the normal difficulty should be, damnit. when playing on Veteran I didn't bother with my henchmen at all, if they died they died - I could finish most fights on my own. and I rarely used their powers manually. this time around I really have to put some thought into the fights, which is just as it should be.
 
aenemic said:
I'm on my second run through the game, this time on Insanity. I hit the level cap at the second mission or so, which sucks a little. but at least the game is challenging now. took me some time to finish the Archangel quest because the Krogan boss and the waves of Blue Moon soldiers were pretty damn hard. I hope the difficulty stays like this - this is how the normal difficulty should be, damnit. when playing on Veteran I didn't bother with my henchmen at all, if they died they died - I could finish most fights on my own. and I rarely used their powers manually. this time around I really have to put some thought into the fights, which is just as it should be.

Starting an Insanity run with a character that has already beaten the game is going to be a major bitch for a while, because all of the enemies are scaled to you... yet you're missing all of the upgrades that you'd normally have when fighting level 30 enemies. So you're stuck with 50% less damage/HP/Shields, etc.

I strongly recommend making a new character (You still get the +25% XP/Tons of Money/50k Elements bonus) for your Insanity playthrough unless you really hate all of the other classes or something. It will save you a lot of frustration.

Depending on your class, Insanity is either going to be moderately difficult with a few really hard sections; or it's going to be impossibly hard (Try Vanguard if you're into a truly 'Impossible' Insanity run). For me, closing the shutters on Omega with the infinitely respawning Blood Pack Mercs was the hardest fight in the game; nothing else even came close.
 
Phil the Nuka-Cola Dude said:
Starting an Insanity run with a character that has already beaten the game is going to be a major bitch for a while, because all of the enemies are scaled to you... yet you're missing all of the upgrades that you'd normally have when fighting level 30 enemies. So you're stuck with 50% less damage/HP/Shields, etc.

I strongly recommend making a new character (You still get the +25% XP/Tons of Money/50k Elements bonus) for your Insanity playthrough unless you really hate all of the other classes or something. It will save you a lot of frustration.

Depending on your class, Insanity is either going to be moderately difficult with a few really hard sections; or it's going to be impossibly hard (Try Vanguard if you're into a truly 'Impossible' Insanity run). For me, closing the shutters on Omega with the infinitely respawning Blood Pack Mercs was the hardest fight in the game; nothing else even came close.

yeah, I thought about that but always figured that Insanity was pretty much meant for a character who had completed the game. not sure how the level scaling works.

but to sum it up, are you saying that Insanity with a lvl 30 character will only be challenging at the beginning (and that's very challenging) while with a new character it'll be a more balanced challenge from start to finish?

I really want to play it through two more times either way - once with a male paragon character (to do everything pretty much the opposite from my first playthrough), and once with my good ol' Fem-Shep. things didn't turn out the way I wanted for her so I wanna make things right for when I bring her into ME3. not sure I'll have the time though.
 
The 30 will be REALLY hard early on, and then balance out about 3/4 through the game; while the new one will be decently challenging through the entire game (or stupid-hard if you go Vanguard/Adept).
 
Maybe it's just me, but the only worthy aspect of Mass Effect 2 is that your character actually can *change* during the course of the game. So someone who plays a hero all the time has denied some asshole choices, something I talked about on this forum AFAIR. And that you actually need to put a lot of effort into your crew and ship or else you'll die.

Aside from this, it is very repetitive and boring. But hey, I couldn't bare to play ME 1 for more than an hour and since second part is barely diffrent, draw your conclusions here.
 
Ravager69 said:
Maybe it's just me, but the only worthy aspect of Mass Effect 2 is that your character actually can *change* during the course of the game. So someone who plays a hero all the time has denied some asshole choices, something I talked about on this forum AFAIR. And that you actually need to put a lot of effort into your crew and ship or else you'll die.

Aside from this, it is very repetitive and boring. But hey, I couldn't bare to play ME 1 for more than an hour and since second part is barely diffrent, draw your conclusions here.

Really? I didn't really like the first ME much. Found it kinda boring. But i'm really enjoying this one. First newer games in awhile that I actually want to play. Then again, I haven't really played many shooters that were more in depth than shooting things and listening to the game talk for you.

Then again, I don't play many shooters since I think most of them are boring as all hell.
 
To me, most of the effort in game went into custom animations and thinking up how to make your team look bad-ass. As for the team members themselves, I can't say I care much for any of them. Not that they're shallow or something, it's how you get to know them. You talk to them a bit while you're on the ship, go on a mission or two, then talk to them again until you unlock the loyalty mission etc. Not exactly fascinating if you ask me. I also find it disappointing that you can't talk to them during mission.

Then there's the fact that character development is laughable, there's like 4-5 skills you can invest it. Combat itself isn't bad, it's quite good to be honest, it's just that I dislike the whole regeneration stuff, but one thing they got right - if you loose your shields and armor, you're pretty much fucked.

The story....I can't really say much about it since I haven't played the game for long, but I dislike this whole "Oh my God Ned, their coming right for us!" type of story, where you need to gather army\team and fight off the uber menace that is nowhere near grey morality. I doubt that you'll be able to convince the Reapers to just go away or stop killing all organics OR join them. Just go there, kill them at all cost and in the end, all will be forgiven since you had to sacrifice everything in order to stop them and no one will hold it against you. After playing Dragon Age I have little patience for such nonsense, one epic game of this sort is enough.
 
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