Alphadrop
A right proper chap.
Ooh that's cool. I liked Legion but you get him way too late.
Sander said:That's not really true. Fallout worked with a different mold, and started with a very personal quest (save your fault). And it wasn't that the big powers didn't believe you (hell, the Broterhood sends you out there, the Overseer wants you to do something about the Super Mutants), nor were you spending most of the game gathering support for your cause.nemo00 said:Oh yeah...in Fallout to you were destined to save your willage, vault and in the process destroy a couple of evil organizations who were threatening to take over the planet.......it is the same thing in most of the RPG's except Planescape....hell it is the same thing in 90% of the games,not just in those made by Bioware
....nobody is saying that it is in the same mold as Fallout, but still it is an RPG. MA is a combination of diablo style combat with from a different perspective a more or less classical RPG dialog + Septerra Core inventory system, and in my oppinion a quite succesful oneSander said:Sure. But to consider it an RPG in the same mold as Fallout, Baldur's Gate or even Ultima is nonsense. If anything, it's a roguelike.nemo00 said:And about diablo 1 read any review of the time, it was the game that relaunched RPGs, the critics of the time considering the genre a dead one.
So what if the council doesn't belive you? Do you believe all the crazy out there that say that the end is neigh? Would any government believe that logic is the main argument of any debate conditioned by the paradigm in which you live in anything deviating too much being dismissed by most of the population ?
I'm not arguing the internal logic of the story, just that it's the exact same story they've been using over and over again.nemo00 said:Well this is also a very personal quest....save humanity (which could be considered equivalent for a vault on a much more larger scale) it is up to you to make a galaxy dominated by humans or more of a multi national galaxy, I don't see why saving your vault or village is more personal than the galaxy (considering that the vault or the village is the only thing that counts the rest of the world being more a means to an end).
So what if the council doesn't belive you? Do you believe all the crazy out there that say that the end is neigh? Would any government believe that logic is the main argument of any debate conditioned by the paradigm in which you live in anything deviating too much being dismissed by most of the population ? Look the original fallout world is a world in which the extremes became mainstream, (like in Ma4 after a succesfull Reaper invasion) and everybody is prone to jump at shadows and believing all kinds of bull. And actually they did believe you at firs they went to ilos to investigate your claims, but they didn't find any proof....Would you risk a whole gallactic order on the words of a commando who just may be smoking something to cope with the stress?
Gogo false dichotomy.nem00 said:The point is that most of the accusation that are thrown at ME2 are too general and could be aplied on most of the games, but the fact is that you couldn't make games in any other way, Who the hell would be interested in an RPG about an average Joe's quest of personal developement.
Don't troll.aenemic said:wow you guys whine a lot. the story sucks, got it. there's too much combat, got it.
Ravager69 said:As the review at Gamebanshee says (if you didn't bother to read it), the game is far too streamlined. *All* quests are about combat, there are no non-combat skills, there isn't much dialogue with your crew\party members, for an action-packed game there's like 20 weapons in the whole game and the upgrades for them are as unimaginative as they can get (boost to accuracy and damage, more ammo per clip). Story is almost the same as in the first part with some twists.
The combat isn't THAT good to make it the main focus of the game, the goddamn minigames annoy the hell out of me and the fuel stuff for Normandy is plain dumb.
Sure, the way the story is shown is nice, but let's face it, it isn't something groundbreaking. Just more effort put into interactive cut-scenes.
Sander said:I'm not arguing the internal logic of the story, just that it's the exact same story they've been using over and over again.
Sander said:Gogo false dichotomy.
Also, Planescape: Torment.
nemo00 said:In this case we are in trouble cause i haven't played a game with a gorudbreaking story for a looooooooong time. What differentiate them is, and i risk repeating myself, how the story is toldi. Heck Fallout New Vegas (which hopefully will be much better than F3, as it is made by people who now a thing or two about Fallout) starts by you being a courier who lost his memory, were the hell did I heard that before. So there aren't really to many original stories out there, all of them being told over and over again. Starcraft which is one of the greatest RTS of all time is acused, and quite rightfully, of being a Warhammer clone, still it is a very good game. "The story not being original" is kind too much of a general acusation.
The game is maybe original for the fact, that your main quest is to recruit your perfect team for completing the suicide mission, in the rest of the games your party members are people who tag along. I also admit that maybe having a larger recruit pool, you having the option of choosing the members who you think, would be better suited, might have been better.......
Ravager69 said:nemo00 said:In this case we are in trouble cause i haven't played a game with a gorudbreaking story for a looooooooong time. What differentiate them is, and i risk repeating myself, how the story is toldi. Heck Fallout New Vegas (which hopefully will be much better than F3, as it is made by people who now a thing or two about Fallout) starts by you being a courier who lost his memory, were the hell did I heard that before. So there aren't really to many original stories out there, all of them being told over and over again. Starcraft which is one of the greatest RTS of all time is acused, and quite rightfully, of being a Warhammer clone, still it is a very good game. "The story not being original" is kind too much of a general acusation.
The game is maybe original for the fact, that your main quest is to recruit your perfect team for completing the suicide mission, in the rest of the games your party members are people who tag along. I also admit that maybe having a larger recruit pool, you having the option of choosing the members who you think, would be better suited, might have been better.......
ME and ME2 are repetitive not because of some cliches, but because it follows exactly the same Bioware-scheme (gather allies to fight a threat that nobody but you understands and can battle). As for NV story, I don't recall any memory lost, but you simply have some drawbacks due to the double headshot you miraculously survived. I do not demand a unique story, but diffrent from all the previous Bioware games. Also, I was commenting on how many people say that ME 1\2 has some kind of unique story-telling. All I could find were the previously mentioned cinematic-like cut-scenes, nothing more.
Alphadrop said:Also I wonder how mining works. You fire down a probe and magically get some stuff back.
Your a super secret spy ship thingy (with massive Cerberus logos on) not the bloody Red Dwarf so how do you manage to mine, process and refine ore?
Hmm agree with pretty much all of that other than the rest of the game being awesome, mediocre at best.Alphadrop said:This dudes done a pretty good overview of why the plot is so meh and also why the ending is so stupid.
http://www.shamusyoung.com/twentysidedtale/?p=7004
I wonder why you even need to when working for an organisation that isn't exactly short of funds. Same for the researching and buying of upgrades. Okay it makes sense for the Geth and Collector, and perhaps even the Quarian tech but for the rest?Alphadrop said:Also I wonder how mining works. You fire down a probe and magically get some stuff back.
Your a super secret spy ship thingy (with massive Cerberus logos on) not the bloody Red Dwarf so how do you manage to mine, process and refine ore?
Look, I'm not saying Bioware makes horrible games. Just that they're constantly stuck with the same type of storyline, just like Avellone is constantly enamored with amnesia stories.nemo00 said:In this case we are in trouble cause i haven't played a game with a gorudbreaking story for a looooooooong time. What differentiate them is, and i risk repeating myself, how the story is toldi. Heck Fallout New Vegas (which hopefully will be much better than F3, as it is made by people who now a thing or two about Fallout) starts by you being a courier who lost his memory, were the hell did I heard that before. So there aren't really to many original stories out there, all of them being told over and over again. Starcraft which is one of the greatest RTS of all time is acused, and quite rightfully, of being a Warhammer clone, still it is a very good game. "The story not being original" is kind too much of a general acusation.
What average joe description? I mentioned Planescape: Torment because it had a storyline nothing like the Bioware games, yet sold decently nonetheless.nemo00 said:I don't think that somebody who is almost immortal, and lives in Sigil, and has a flying skull, as his best buddy, fits your average joe description.....
Alphadrop said:Also I wonder how mining works. You fire down a probe and magically get some stuff back.
Your a super secret spy ship thingy (with massive Cerberus logos on) not the bloody Red Dwarf so how do you manage to mine, process and refine ore?
Sander said:Look, I'm not saying Bioware makes horrible games. Just that they're constantly stuck with the same type of storyline, just like Avellone is constantly enamored with amnesia stories.
Look, every Bioware game has been about facing a hidden threat with little support and then gathering a slew of companions before finally facing that ancient threat that now threatens the entire world/universe. This doesn't mean these games are shit, it just means that Bioware is constantly retreading the same ground.
Conversely, Fallout and Fallout 2 had nothing to do with gathering all your companions to face that threat, nor was it a story of an ancient threat re-emerging, nor was
The Gothic games didn't follow this either. Nor did Planescape: Torment, Vampire: Bloodlines or Arcanum.
Sander said:What average joe description? I mentioned Planescape: Torment because it had a storyline nothing like the Bioware games, yet sold decently nonetheless.
And I mentioned 'false dichotomy' because you made it seem like stories either follow the Bioware formula or are games about average joes living average lives. There are plenty other options.
Alphadrop said:Also I wonder how mining works. You fire down a probe and magically get some stuff back.
Your a super secret spy ship thingy (with massive Cerberus logos on) not the bloody Red Dwarf so how do you manage to mine, process and refine ore?
They're Bioware, the legendary RPG developer that pushes the genre forward with each successive title. What does it matter that lesser developers have done something similar?nemo00 said:Hey it is the clice of all RPG's (except fallout 1 where you were better of without companions, unles you liked being shot in the back)..there is some world threatenning danger you must divert and on the way you recruit people who help you in acomplisihg your goals, and it is not only Bioware who uses this scheme. In theri case is more evident cause they specialise in RPG's.
The other things you mentioned enhance the gameplay rather than detract from it - most people don't want to be limited to two guns or subjected to impossible odds that are actually impossible. Why implement a minigame if a) it doesn't make sense and b) it's banal shit boring?This is one of the things I hate, people bitching about o how do you mine with a probe, like i said exactly the same way that you can cary 5 plasma rifles, one minigun a bunch of toolkits, 200 stims and a rubber doll in your pockets, the same way that you can steal a boozar from the pockets of other people without being seen, or aliens with supperior everything wait around for you to tech up and go to mars and blast them away, that is, how. It is there for the game-play stop trying to find the science behind it, but I also admit that the scanning part of ME2 is the most anoying one.
ancient threat re-emerging...Vampire: Bloodlines or Arcanum.