I'm still wondering what kind of "new solution" is Destroy. Sure, all the synthetics are gone but they can be rebuilt. The star child itself was sure that new synthetics would eventually be made again, that's why he created the reapers and the cycles, so...what the hell?
[spoiler:3e472b788e]Trying to make do without the cycle, since in the Catalyst's view it failed when The Shep reached it? Dunno. Hell, how is Control a solution? The star-brat's pet genocidal mecha-chtulus now serve and protect the galaxy, as well as serving community sentences wiping offensive graffitis off the Citadel. How does it stop organics and synthetics from having a go at each other in the future? Reaper!Shep will step in and kill them all? It's still very murky. Synthesis is the only one that seems to directly satisfy the Catalyst's problem, since now it appears everyone is brainwashed to love each other, and has a cool green glow to boot. Yuck.
The whole organics vs synthetics was retarded from the start anyhow if you ask me. Sure, the Reapers were synthetics and our enemies, but they were not our enemies because they were synthetic, you dig? They were our enemies because they tried to turn us into fine paste. They could have been the Geth, the Krogan, the Rachni, wouldn't have made much of a difference. And as I said, the Catalyst itself says that it needed to force its creators to comply its solution by turning them into Harbinger. They themselves did not see the Reapers as a solution. For what we know the whole thing is the bad interpretation of a faulty AI, that condemned the galaxy to endless genocides in the name of ''peace''. I mean, of course there's peace when everybody else is dead, but it's not much of a solution to anyone but the ones who do the genociding, eh?
Bioware can go on and on about how Synthesis creates a perfect intergalactic utopia of peace and love. I don't care. It feels impossibly forced. I'm actually torn between Destroy and Control as
my favourite (or least bad, whatever) ending. On the one hand, Control is what TIM wanted, and there's always a risk Reaper!Shepard loses control or determines the Cycles were a good idea after all. Plus, the Reapers only get community service as their punishment. On the other hand, Destroy sacrifices EDI (meh) and the Geth (... fuck). At least the Reapers are dead and gone now, and Shepard is alive if you get 5K+ EMS. I also find it funny that the Crucible/Catalyst can precisely control
just the Reapers, that Synthesis allows it to perform a fundamental change on every single being in the galaxy in an instant (can you say, space magic?), but that in Destroy it cannot discriminate between the Reapers and other synthetics. Admitedly, EDI came from Reaper tech and the Geth had Reaper upgrades invariably if they survive that long, but still, it seems awfully convenient.[/spoiler:3e472b788e]
My advice to you is not to think about it hard because Bioware along the way shot itself in the foot several times when it came to logic.
*Sigh* too true. I still love the game despite all the holes, it had some wonderful moments, but it could have been even better if they had a guy dedicated strictly to reviewing their script like I heard Obsidian has.