Mass Effect 3 discussion

Discussion in 'General Gaming and Hardware Forum' started by brfritos, May 11, 2011.

  1. brfritos

    brfritos Humma Kavulaaaaaaa

    Sep 8, 2009
    BioWare is in the process of realigning its Mass Effect franchise to appeal to a larger audience, according to EA boss John Riccitiello.

    Speaking during an investor Q&A today, Riccitiello explained that Mass Effect 3 will boast greater mass appeal than its two predecessors.

    "One of the things that Ray Muzyuka and the team up in Edmonton have done is essentially step-by-step adjust the gameplay mechanics and some of the features that you'll see at E3 to put this in a genre equivalent to shooter-meets-RPG," he said, "and essentially address a much larger market opportunity than Mass Effect 1 and Mass Effect 2 began to approach.

    "We're huge believers in the IP and are purposefully shifting it to address a larger market opportunity."

    From Eurogamer


    I really hope this is only a meeting for raising money and nothing else, but...they didn't already "adjusted ME2 for a larger market"?
    What possibly they will cut down? Instead of levelling, you have auto-levelling?

    Or they will bring back the customization elements of the first game with actually A STORY, instead of baby-sitting some people who needs therapy and nothing more?
  2. generalissimofurioso

    generalissimofurioso The Hole Time Orderite

    Jun 17, 2007
    Well, the game is going to be even more of a shooter if the information I've read is correct.

    Things like being able to pick up enemy weapons after you kill them and what not.
  3. Ilosar

    Ilosar Vault Fossil

    Apr 20, 2010
    First, the guy who says it is an EA executive that addresses an investor board. Of course he will say the game will sell more, but the man is not involved in the game's creation so his words are almost meaningless.

    Second, Casey Hudson, the actual lead designer has repeatedly stated they want to bring back more RPG elements, and magazines report more meaningful skills, weapon mods, more enemy variety, and two-way choices akin to the Virmire Survivor one where there is no good solution and that has meaningful consequences. They also want more mobility in the combat to make it less cover-huggy, and that I can only applaud.

    All useful information can be found here.

    Suffice to say, it looks like this will definitely not go the DA2 way, they are genuinely trying to improve the game while taking their time. Apart from Cerberys being an enemy no matter what and losing most of ME2's squad as permanent companions (they will all return, but as temporary companions it seems), I am very happy with all the news we received.
  4. fedaykin

    fedaykin Vault Fossil

    Jul 15, 2007
    Hmm, wasn't ME2 already tweaked for a larger market? Is it possible to go even further?
  5. Nology5890

    Nology5890 Where'd That 6th Toe Come From?

    Nov 22, 2006
    Either way, there's a 50-foot-tall battle mech in the game. Instant purchase.
  6. "Tweaked for a larger market."

    *sniff* This means it's going to suck, doesn't it?
  7. The Vault Dweller

    The Vault Dweller always looking for water.

    Aug 24, 2004
    This seems really redundant.

    The Vault Dweller
  8. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    EA have continually shown themselves to be not just incompetent, but also perpetrators of the worst forms of corporate doublespeak. It's pretty much impossible to take anything anyone at both EA or BioWare says at face value, especially considering there are so many mixed and conflicting messages presented ("it'll be more accessible, but have deeper RPG mechanics!").

    It all smacks of generic marketing talk to me anyhow, a checklist of things people expect them to say based on current industry conditions, no matter what game they're making. I'm not going to buy anything about the game until I see it in action, and possibly not until the player reviews come in. I enjoyed Mass Effect 1 and 2, but recent behaviour and events surrounding Dragon Age, BioWare and EA have really turned me off from supporting them.
  9. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    exactly. We see the hype machine working here and it is just marketing babble. Only either a demo or videos which show the usual game play in action can help me here to form some opinion. And the experience of a few people which played it already eventually. Honest reviews though are not that easy to get these days.
  10. SmartCheetah

    SmartCheetah It Wandered In From the Wastes

    Feb 23, 2009
    They should make two modes in every game these days. Easy one - for "bigger audience" and another one with RPG elements, leveling and "deep" systems. I see nothing hard about implementing it, but still - not going to happen :roll:
  11. Hoxie

    Hoxie King Queer oTO Orderite

    May 19, 2008
    It's gonna have that option like in Bayonetta, where you could play the whole game with 1 hand just pressing the occasional action button. :lol:
  12. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
    Why care about streamlining Mass Effect? Not that it was much of an RPG to begin with. It's better to make a fully-fledged shooter instead of half-assed, restrictive and boring pop-a-mole fest the previous two were. Character progression was a joke anyway.
  13. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Hah, you guys.

    So anyway

    Mass Effect 3 aims to be "best in class" for third-person shooters<blockquote>"Mass Effect 3 aims to be a 'Best in Class' third-person shooter, with everything you'd expect from that," he commented to OXM in our latest issue, available now and rammed with information on combat mechanics, set pieces, weapon customisation and enemy AI improvements.

    Senior designer Christina Norman says the new Mass Effect will let players move around far more in combat, thanks to some athletic new tactical tricks.

    "There's a lot more mobility," Norman explained. "Everything you could do in ME2 is there, but now you can SWAT turn in cover, sprint out of cover, roll, climb ladders, leap across gaps, climb over small obstacles without first entering cover. You can get from strategic point A to B more efficiently and without exposing yourself to gunfire. </blockquote>RPGs!
  14. Guiltyofbeingtrite

    Guiltyofbeingtrite Vault Dweller

    Oct 13, 2008
    Looks like the only RPG elements will be customizable explosive launchers
  15. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Already Bethesda proved that this is everything a RPG needs. Do you use "magic", "swords" or "hand-to-hand combat" to kill your enemy ? Oh the choices ... so many of them.

    Lets see how ME3 will do here :D
  16. PainlessDocM

    PainlessDocM Sonny, I Watched the Vault Bein' Built!

    Feb 5, 2010
    Yeah it's a little overwhelming. :lol:
  17. rcorporon

    rcorporon So Old I'm Losing Radiation Signs

    Jan 31, 2008
    I'm glad... there simply aren't enough cover based shooters with aliens in them on the consoles right now.
  18. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I completely agree with you on that part. Hence why I liked Me2 a lot more compared to Me1. Both are repetive. Yeah. But Me2 was at least faster in gameplay. And also Me1 bored me to death at some point ... so I never finished that game.
  19. maximaz

    maximaz Sonny, I Watched the Vault Bein' Built!

    Apr 2, 2006
    I approve this message. While I actually likes ME1 somewhat more for its' RPG-ness, I hated the combat in both games, mainly due to Shepard moving like a tin man. If the combat is real time, I want the character to be as responsive as possible and to do the simple things like leaping over an obstacle as easily as possible.

    ME2 has a long way to go to be among the best in TPS genre.
  20. Shadow of the Wastes

    Shadow of the Wastes It Wandered In From the Wastes

    Aug 8, 2010
    All depends on if it's more like the first or second one. The first, which I've been assured is a much better rpg experience, had an eugh story, horrible cookie cutter environments to explore, a horrible inventory system that consisted of swapping out things so that you were using whatever had the better bars, and clunky combat.

    The second one had a better story, somewhat better missions (at least the environments varied,) a streamlined (Streamlined isn't a four letter word people,) an inventory system that was actually preferable to gouging out one's eyes, and smoother (or at least it felt that way to me) combat.

    But I'm sure I'm in a minority here.