Over at adventuregamers.com we have had a similar (and very enlightening discussion
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) about the same theme.
And some of the old veterans from the olden days of Gabriel Knight 1 and Monkey Island 1 did say that they thought it was horrendous to go from moving being done with the arrow keys to movements being done with the point & click of the mouse.
I think they also said that it felt like a 'betrayal' or something along these lines, when dialoque trees were introduced instead of the player having to type in a word to get the character in the game to do something.
And I'm pretty sure that when the first half text/half graphics adventures were released this also had people up in arms going 'it is dumbed down'. (interestingly, there is a very nerdy game, of sorts, going on between Kharn and the Bethesda devs. --- very amusing ---- and very very funny
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which says to me that the Bethsoft staff do know their text adventures....).
If we, say, look at the Myst games, then, even the first Myst game had absolutely stunning (near photorealistic) graphics & visuals.
Blade Runner and Max Payne 2 (a film noir) have nearly the same level in (photorealistic) graphics as movies have.
If we take a little detour from games and look at say political pamphlets and such, in the 1970's you could publish a pamphlet filled with 1 spaced lines on 1 sheet of A4 paper. In the 1980's and especially in the 1990's form did also matter, and by form I mean how the message is presented. I'm pretty sure that the old veterans of the movements in the 1970's also talked about 'dumbing down' when pamphlets went from singlespaced lines into 1½ lines and (maybe) A5 format.
I have also tried playing some of the older rpgs, like Ultima 4, or
Wizardy 7. And I have to say that the visuals & the graphics, and maybe especially the camera and the interface, are such that I can't play these games, even if I want to do so.
The point is that humans have a innate resistance in trying something new. (which is understandable in terms of evolution, since it could kill you when & if you tried to eat something you didn't know exactly what was. Better than to stay with what you know
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). The same thing could be said for video games; everything should be the same, or nearly the same, as it always has been. Even adventure gamers have this: In the same thread, I referred to at the start at this post (from adventuregamers.com) many adventuregamers now seem in uproar over Ragnar Dreamfall Tornquist's statement about 'traditional PnP interface in adventuregame is dead'. And we had quite an interesting discussion about this.
As for RPG games, I like the use of 3D in rpgs as this means I can zoom in/out, turn around all the way etc. What I don't like is why every game developer thinks bloom & HDR are a necessity
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. I can get really really frustrated seeing how much bloom & HDR a game like Oblivion has, for instance. (it really hurts my eyes
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uch
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It is as if every game developer would rather make a movie than a game...