Megamod 2.3 technical issues and suggestions

MIB88 said:
Ok. Maybe there is a problem with putting a big gun in a locker like that. I've never noticed it before, though. I'll just change the map.

it not just that minigun locker where the issue lies. it also does it for the meds in the top locker and the assault gun in the bottom locker. i just choose the minigun locker as an example.
 
Never enough of good ol' errors. :P

1) Klint seems to have some problems with MkII armours. Giving him a Leather Armour MkII results in becoming untradeable with him, still you can barter. After telling him to remove armour, all becomes stable as usual.

2) Cassidy does not respond to Cult Of Personality perk. He do not join party if you have more than round(CH/2) party members.

3) Farrel's garden quest in Modoc is uncrossable. I did "remove the infestation", get the xp, but the quest has not been crossed. Well, it could be because I did the watch quest just right after garden. Anyway, I gave watch to Farrel.

4) On the 2nd lev of V15 there are guy with hunting rifle (.223) and 150 pieces of 5mm ammo.

5) 2nd brother of Frog Morton has a model of Power Armour, still, killing him results only in 'dropping' Combat Armour MkII.
 
In reply to the Maria/fassard stuff in the game-play topic:

Yeah, I talked to Fassard first, and got all of his dialogue... including where you say he's Enclave(Really confused me since there was no real indication he was Enclave.), so I probably won't be able to finish that up.... Also, Maria went on Patrol just fine for me

Another problem I had with Maria, was the toxic caves and the three enclave reinforcements thing:

1: After talking to her the first time she randomly asks me if I have anything to report. I then tell her about the crashed vertibird and map, and she gives me a key along with some enclave back up.

2: The first time I talk to all three troops they just display 'error' over their heads, and from then on they ask me why I have a vertibird, and how there's no scheduled flights.( Even though I have no vertibird.)

3: I already cleared the toxic caves completely... so when I go there, the enclave guys don't react at all.

4:When entering Klamath the Enclave Guys displayed 'error' in floating text

5:If I go to the crash site with the E Gs, and 'look' at the vertibird again, I get the map and 300 exp yet again.

6: I eventually gave up and decided to go to Fassard and see if I could talk to him, about halfway there in a random encounter the E Gs said something like "Alright we'll wait here" while I was in combat... The next turn they betrayed me and killed me and Myron.

PS: I seem to recall that it's already known that Klint has no "level up" stats for advanced power armor. Thought I'd mention it anyway, since it's kind of annoying if you swap his power armor for Advanced PA, and then can't trade with him because he's carrying way too much.... I think you can "plant" the power armor, and steal the advanced, but still...
 
I've added the last two posts to my bug list. I'm a little concerned, though, regarding the very last thing you said about Klint. I was certain that I had fixed the 'advanced power armor issue' in the last release (as well as a couple of other things). Um, just to be sure: Are you all using the 2.33 version? I submitted a download link here and FMC admins to download it and host it, but I think FMC is the only place that actually has it.
 
Yeah I'm using 2.33, I got the early version where you forgot to put the readme in. I downloaded it from the polish site on page 17.

I also made sure to do everything in the readme. Uninstall, use a registry cleaner, reinstall to a new area, make sure all proto files are read-only, and all that... Not to mention, I've been to vault 23 :P
 
Phoenix777 said:
Yeah I'm using 2.33... Not to mention, I've been to vault 23 :P

Oh, yeah. Oops. Anyway, I'll get on all these tomorrow. Maybe I can get enough fixes out to justify a 2.33.1 update patch.
 
Phoenix777 said:
Another problem I had with Maria, was the toxic caves and the three enclave reinforcements thing

iirc, the enclave guys were removed.

i didn't even have to go to the TCs this time round. i spoke to maria and found out about tony, no mention of the map from Klamath or anything like that. then i was able to fool the verti guard, but didn't take the verti as i didn't speak with tony yet.

i then went to BH and spoke to tony, him teaching me how to fly. i went back to Navarro and proceeded to kick some enclave ass and took the verti. the only problem i have with it, is that i can't figure out how to load my car into it, fuel it and where the dude is that will give me free fuel.
 
Phoenix777 said:
Well I Finally... whats with the dialogue highlight bleeding in some areas? Like how when you move your cursor over a dialogue choice it turns from green to yellow, in some areas the dialogue choice stays yellow even after you move the cursor off the choice. Minorly annoying

Phoenix, do you remember any specific examples of this? This happens when dialog lines are too long. Sometimes those dialogs block out other options. If you (or anyone else) can remember which people you were talking too, then I can shorten these dialogs.
 
Off the top of my head, I can't remember any, but I did take a screen shot of one instance:

http://img.photobucket.com/albums/v189/phoenix7/misc/scr00022.jpg

I took the screenshot, because at first I thought option one and two were actually just one option, and there was just an extra period. :roll:

PS: I think the whole Abbey area had the 'bleeding' problem. As well as in most of the other areas where the glitch occurred, it seemed to happen throughout the whole map... I might be wrong though.
 
1: getting the data from hubologists computer doesn't get cross off the monks quest list.

2: i'm not too sure if this is a bug or not, but this is what's happening.

i got the verti plans from navarro, took them to abbey (which completes the monks quest for them), steal the plans back, take them to either the BOS\Shi, to complete their quests, go back to the monks and they call me a traitor and proceed to hand me my ass.

the thing is... i need to show the plans to the BOS (to gain access to the SF bunker and other goods), the Shi (so i can gain access to the Emperor and other goods) and the monks (so i can complete their quests for the verti plans AND to be able to get the info from the Shi computer for another one of the monks quests).

i know the monks said "do not to show them to anyone else", but i had already given the monks the plans (completing their quest), and stole them back, so i thought the "do not to show them to anyone else" thing would\should be void.

3: those monks are mean *insert random curse here*'s. fighting them all is a loosing situation at best of times. and they only come after me. though my NPCs do help me fight, i still get beaten like a redheaded step child.
 
Harry Canyon said:
1: getting the data from hubologists computer doesn't get cross off the monks quest list.

2: i'm not too sure if this is a bug or not, but this is what's happening.

i got the verti plans from navarro, took them to abbey (which completes the monks quest for them), steal the plans back, take them to either the BOS\Shi, to complete their quests, go back to the monks and they call me a traitor and proceed to hand me my ass....
...i still get beaten like a redheaded step child.

:lol:
Yes, they are pretty deadly. After all, they have mega power fists! Anyway, I don't know the right answer to this one yet. You need to provide the plans to the other groups to really continue the game. I'm not sure what the authors of that mod intended. But, you are right: It is a Catch 22. Um, let's see. Wait, don't the monks provide you the option to get false vertibird plans from them? Maybe that is the key: give the forgeries to the BOS and Shi to gain access to their facilities. Of course, I will have to make it so that the Shi and BOS actually accept the fake plans if I didn't already include that code. Then, of course, if you decide to steal back the original plans and give them to the Shi and BOS, they might find out about it and thence proceed with the ass-whuppin'! :lol:

As for the first point, it has been added to my bug list.
 
MIB88 said:
Wait, don't the monks provide you the option to get false vertibird plans from them?

i never got this option. i'll reload an older save and see if i do.

EDIT: i don't get that option. and he takes the FOB so i cant use the ship in SF.

also... where can i find vault 69? lucky bastard ;)

EDIT 2: there isn't a quest listing in the pip for the FOB.

EDIT 3: the game crashes during the BOS Bunker quest to find the patrol party near navarro. i can kill all the enclave there, talk to buddy and all that. but when i leave, i get a black screen and an error. i have the save if you need to look at it.

EDIT 4: i get a GDialog::Error Grabbing Text Message! error when i try to enter the BOS Bunker. Not the BOS Facility.
 
I don't know if someone has reported the following bugs.

Scraptown

Several error messages in the description and dialog. Some dialog trees are messed up both on the Fools and the Blades.

When you attack the Blades with the Fools, The Queen (I don't remember the leader's name), just sputs multicoloured error messages and cannot be interacted with.

One of the Fools, black guy with metal armor has weird fonts when he speaks with you.

Vault City

When you to recruit Cassidy, you get a weird quest about bringing 6 fruit and 10 jerky to a neighboring town. The mysterious Anne may be in Cassidy's bar but dissapears if Cassidy joins your party and the bar closes down.

The prisoner liberation quest has several error lines in Steve's dialog. Some of the floting text comes up as error.

Modoc

The Cold Hearts quests are a bit buggy. Some times you can report twice to Jack and get experience twice.

The Den

Orphanage was left out (?)

Lara's quest to attack Tyler's party doesn't come up. I took a rest after hitting the church but when I came back to Lara she wouldn't offer me to hit Tyler's party.

New Reno

Taxi service works fine but when you leave the "Special Destinations" (Guardian of Forever, Cafe of Broken Dreams), the game puts you back on the coast. If you have the car at that point and you encounter something, you may lose the car as the car is "with" you but it's actually at virgin street. This happens when certain quests kick you to a different map directly (Stables or Golgotha).

Primitive Tribe

This is not so much a bug than a recommendation. The wooded area is too thick with woods. This may cause pathing issues. Sometimes the quests for the Primitive Tribe may reset and "uncomplete" themselves in the Pipboy.

Bunker 21

This location is very buggy. Almost no quests and you can deceive the general repeatedly if you keep speaking to him and picking the first line. This location needs a lot of work from the creators. The entire location "feels" as if you need to know what to do in order to get any quests. The location's requirements are bit too stiff in comparison with the overall rewards.

Vault 23

This location is very, very buggy. One of the skeletons in the third level holds a voice activated door. When you use the item you, the dialog interface opens below the inventory interface. Not only that but if you save on the last level before fighting the super rat, the map will be corrupted and you won't be able to load that game. This location feels a bit pointless as it is a mindless vault crawl with super powered rats.

Vault 13

Didn't get the option to do Vault 13 without having Franky boy visiting them afterwards. I even sent Xorn back to Vault 13 before finding the Vault itself.

Sierra Army Depot

Skynet's combat settings as a Sentry Bot are really messed up. The options selected are wrong and some are even listed as error. The NPC description appears as Robobrain or Brainbot even as a Sentry Bot. The character works however. It would be nice to add the option Be Absolutely Sure you will Not Hit Me to the burst control. Dogmeat, Goris and cyber dogs will appreciate it :D

One problem is the crafting items change. The problem is that having extra items to upgrade weapons will cause most player to hit the Too Many Items Bug faster than usual.

That's it for now, I haven't completed the game yet. The Megamod really makes the game feel like a new one.
 
Thanks for the bug list, Skynet. However, keep in mind that I do not have the Restoration Project implemented yet. A number of those aren't bugs. I will get to it eventually, though, and continue to correct bugs. But, a few I would like to address now:

SkynetV4 said:
Bunker 21

This location is very buggy. Almost no quests and you can deceive the general repeatedly if you keep speaking to him and picking the first line. This location needs a lot of work from the creators. The entire location "feels" as if you need to know what to do in order to get any quests. The location's requirements are bit too stiff in comparison with the overall rewards.

I modified this a lot from Lich's original concept. I am slowly adding to it. I intentionally left some things in there vague, so I would not be locked into any specific story yet. As for the 'price of admission', it is steep. However, given that you can find all sorts of stuff there, I think it is a fair trade. Anyway, quests and a story will be forthcoming.

SkynetV4 said:
Vault 23

This location is very, very buggy. One of the skeletons in the third level holds a voice activated door. When you use the item you, the dialog interface opens below the inventory interface. Not only that but if you save on the last level before fighting the super rat, the map will be corrupted and you won't be able to load that game. This location feels a bit pointless as it is a mindless vault crawl with super powered rats.

The corruption issue is the same as the one that was happening in Scraptown. I will fix that. Also, the skeleton is not supposed to have a script. That was my mistake. There is only supposed to be a holodisk. But, for now, you are right in calling it a 'vault crawl'... that is all it is.

SkynetV4 said:
Sierra Army Depot

Skynet's combat settings as a Sentry Bot are really messed up. The options selected are wrong and some are even listed as error. The NPC description appears as Robobrain or Brainbot even as a Sentry Bot. The character works however. It would be nice to add the option Be Absolutely Sure you will Not Hit Me to the burst control. Dogmeat, Goris and cyber dogs will appreciate it :D

I will recheck the protos. However, 'Be Absolutely Sure You Will Not Hit Me' should not matter to the other characters. Skynet will still open fire if they are in the area. But, you would reduce Skynet to being a melee character if you did this. After all, he only uses rockets and a minigun.

SkynetV4 said:
One problem is the crafting items change. The problem is that having extra items to upgrade weapons will cause most player to hit the Too Many Items Bug faster than usual.
The too many items bug isn't a factor here. I need to recheck the the script to be sure, but I am pretty sure the game destroys the old objects when it creates the new ones. It would only be an issue if the item isn't destroyed, but only removed from the player's inventory. I will verify this.
 
I get very little time to mod now. However, I have been correcting a few things. For those who have posted the bugs you found in this thread, thank you. For those who were curious, here is a list of some I have corrected for the patch that I will hopefully release in the next couple of weeks:

1. When talking to your aunt after completing the Temple of trials; she says to you: "So you've returned. Did you find the holy 13?" and your only possible reply is: "Then get yourself out of here and find it! People are depending on you!"

2. The holo-disk/voice encrypted door you find on one of the bodies is seriously screwed up. When you activate it , it brings up a dialogue box, asking you for a password... none of the options are correct, and it's impossible to exit the dialogue box/inventory merged screens, so you have to quit the game.

3. 2nd level of V15 there’s a guy w/ hunting rifle (.223) and 150 5mm ammo.

4. 2nd brother of Frog Morton has a model of Power Armour, still, killing him results only in 'dropping' Combat Armour MkII.

5. You can deceive the general in Bunker 21 repeatedly if you keep speaking to him and picking the first line.

6. The map where the keycard is found for Vault 14 does not have a day/night cycle.

7. Cockroaches, fruit flies, and Gila monsters have the wrong image assigned.

8. Blocked off the northern tunnel in the Modoc mines so that players will no longer have issues with resetting maps, Cornelius's watch quest, and not entering at the right location on the Modoc Bed and Breakfast map.
 
I am having an issue when in the temple at the start of the game. At the end with the last guy who gives you your final trial the convo options are reversed. Like my character has his dialogue options. Eventually It just gets to the point where every option is "Error".

When I kill him and take the key and exit the temple the game crashes.


Any ideas?
 
Lewisite said:
I am having an issue when in the temple at the start of the game. ...Any ideas?

Bad install. Or, you have some other mod installed to that location before and didn't completely remove it. Re-install the game/mod, following the directions I wrote in the readme.
 
@Mib88 strange bug in the EPA.
When I repair the light generator all become dark! No light at all.
I try by reloading and doing it again with the same result... weird
 
I don't know if anyone told this before, and I am sorry if I am telling something for the second time. After completing the quest to find Sulik's sis, while the character is in primitive tribe, when you tell Sulik that he should stay home instead of traveling, his head makes the animation of him getting angry and says our character needs his stuff more than him. If you accept his stuff and follow the dialog which should make him stay in his village; after closing the dialog screen, he is still following you. Getting rid of him there isn't possible, and when I got bored for making the conversation over and over, continue the game and let him follow me, he still looks like he is wearing his leather jacket. I checked my inventory, he really did gave me his jacket and hammer. But still he follows when he shouldn't, and seems like wearing the jacket even if he doesn't have it. I forgot to check if he still has the armor with him, and gave him his jacket and hammer. after that, when I entered his combat settings to make him wear the armor to make sure if he only looks like wearing it. He wasn't, as you can guess.
 
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