A few things:
Blackened said:
•The 10 xp for stealing from Hakunin's chest - it doesn't fit the game - you ... At what other place you get [you have done [thing] successfully. You have got [amount] xp points], where that [amount] is less than 50?
Haven't you ever stole anything from another critter before? How many experience do you get for that? If you steal 1 item, you get 10 xp. Of course, you can also use lockpick on it. I'll think about this one.
Blackened said:
•The dog at Scraptown has just 14 hp and won't follow you outside of the town. You could make it an usual NPC with levels and such...
Not a bug. And no more dogs as party NPCs.
Blackened said:
•Blacksmithy remake. You basically get something for nothing(time is not an issue, especially with that removable 13-year time limit). You have "free" infinite access to all of the blacksmith's services. At least maybe you could add some kind of a cost(money or to complete a quest). You could make the cost rocks, since their number is limited. According to Per's nearly ultimate guide, they are about 110, not including ones from random encounters, stealing, trading for them or digging up graves. But really, crafting metal items out of rocks doesn't seems a good idea. Better find some other alternative.
Your understanding of rocks may be accurate, but not how iron ore in the mod works. And you are dealing with iron ore with the blacksmith. However, I have a plan to fix another bug with this, and things will be changed.
Blackened said:
•Make it possible for the player to have his very own home. This will nicely fit Fallout 2, since it's a RPG after all. Don't forget that the Chosen One actually LIVES in Arroyo and don't forget to add a plenty of empty containers, maybe even a key for the front door for roleplaying purposes.
Ok. Perhaps I will add a
tent to Arroyo that belongs to the player. I will add some chests there for you to store stuff. Make sure that you make frequent trips back there throughout the game to drop off your stuff. Watch what happens!
Blackened said:
•About the Hakunin chest issue: I meant that you can get 10xp every time you pass a steal check and this can be abused forever. Also, when I pass a Steal check(actually when I get 10 xp), its invertory doesn't seem to open for me, no matter what else I try.
I said:
Hakunin's chest is not supposed to open. If you successfully steal from the chest, you will get experience and a few shaman-type items (i.e. herbs).
That means those items are added to your inventory. However, it is only supposed to happen once. And, as I just said on the previous page, I'll check it out.
Edit: Well, the script is indeed broken. Thanks. In the next version you will only be able to steal from his chest one time. I might add a sneak requirement as well... maybe.
Edit2: You can now only succeed in stealing from the chest once.
Blackened said:
•I killed Myron's guards and their metal armors were lootable, I have 48 repair and about 50 or 60(no more than 70) Science.
What does the readme say about lootable armors?
Blackened said:
•When I unequip Klint's armor...
Klint is not like other NPCs. His level is tied to his armor.
Blackened said:
•At the ddraw.ini file there are options to fix some bugs. Some of them(I think only "GainStatPerkFix" and "DialogueFix") are not enabled in the .ini file in the 2.34 Megamod folder. Also, the Glovz's AP Ammo mod is not enabled.
Why is this a bug? You think those things all work perfectly with or apply to the Megamod? Makes absolutely no difference to me whether people try to use them or not. Somebody else is just as likely to come along and not want those things. So, whether I default it to on, or default it to off, same thing happens. But, either way, not a bug.
Blackened said:
•You become Gravedigger when you dig up Mordino's stash...
I know I changed this. However, there are a lot of extra scripts in the mod, and sometimes I include the wrong one in the upload. I'll check it out.
Blackened said:
•The EPA Spore Plants haven't got ranged attack. Or maybe this is intended...But in the RP they don't attack at all IIRC.
Why do they have to have a ranged attack? Different critter, different place, different attacks.
Edit: Thinking on this more, being where you are in the game, those plants should be a lot tougher. I'll modify them to make their attacks cause more damage and give them more hit points.
Blackened said:
•You should note in the GGG's description that it requires 7 ST.
I'll add this.