@Azmodael,
No, Glovz mod is not part of it, but I think it's compatible, as are Magnus' weapon mods. AFAIK, no reason for any conflicts.
@Tom9k,
Just a thank you for things I didn't know about. I took your words and added to my english page, but I gave you credit so I hope that is good for you.
edit: Keep your records and keep posting your experiences with bugs. I'm sure MIB88, killap, Timeslip, and others are always looking at these and the answer to these ancient bugs will be revealed. Maybe we never have the source code, but the wise ones can figure out a lot with more details we find. And then there are more Russians that speak english than English programmers that speak Russian, so maybe Team X will be the ones.
@SainnQ,
Not sure what you are talking about as far as 'different quality of mods'. This must be other games you are referring to (?) Killap's RP is is
better, with 99% of the bugs gone and more content than any factory disc release you might have. Megamod uses one of killap's patches as a base, so most bugs are only because of things not being fully implemented yet.
Fallout was never better quality than it is today, so if you know a better mod we aren't aware of, please let us know.