zhaoyun91 said:and what about the elevator in Vault 23 ....... I stepped on the lift's platform and no box appeared........
zhaoyun91 said:Hi Nirran
-Now I have some problems about my pet, Meris, her stat just like Klint', it went up max and then restore to the 1st stage when I changed map
-Some maps from fallout 1 [ adytum, necro ... etc ] just black and blank when i entered [ yeah, I used the editor to make these maps become available on the world map ]
nad02s said:zhaoyun91 said:and what about the elevator in Vault 23 ....... I stepped on the lift's platform and no box appeared........
Im having this same problem. Lift doesn't seem to work, nothing to repair...
The game also started crashing if I clicked on the Lift door after I had saved there.
SHADOW-XIII said:@killap: What is your idea for "sleep system" ?
I was just thinking about having a counter (need_sleep),
just example but let's say each hour of sleep substracts from it 10 points, each hour of not sleeping adds to it 1 point or 2 points during night hours (unless player is "night creature" - perk possibility, which will add 1 point during night hours instead of 2).
Every 10 points player gets minus points to SPECIAL and/or skills. When it reaches 0 (in case of SPECIAL, therefore possible no-sleeping length would be 100h)
player dies from being exhausted from not sleeping.
During travelling on the map, every 10h player would stop with message "Your are sleepy, want to take a nap here or continue travel", YES/NO.
Yes opens map with no(?) enemies where you can sleep, during sleeping on the world map there would be small chance to be approached by creatures (enemies/friends/npc/animals), let's say PERCEPTION would influent how early you wake up (very low = you wake up when they attack you, very high = you wake up when enemy enters map)
uff.... just had this idea, might seems compilcated but it is just base on 1 integer value (+possbile perk?) and pentaly system could be base on same as chem addiction
what you think anyone ?
MIB88 said:From the RP thread:
SHADOW-XIII said:@killap: What is your idea for "sleep system" ?
I was just thinking about having a counter (need_sleep),
just example but let's say each hour of sleep substracts from it 10 points, each hour of not sleeping adds to it 1 point or 2 points during night hours (unless player is "night creature" - perk possibility, which will add 1 point during night hours instead of 2).
Every 10 points player gets minus points to SPECIAL and/or skills. When it reaches 0 (in case of SPECIAL, therefore possible no-sleeping length would be 100h)
player dies from being exhausted from not sleeping.
During travelling on the map, every 10h player would stop with message "Your are sleepy, want to take a nap here or continue travel", YES/NO.
Yes opens map with no(?) enemies where you can sleep, during sleeping on the world map there would be small chance to be approached by creatures (enemies/friends/npc/animals), let's say PERCEPTION would influent how early you wake up (very low = you wake up when they attack you, very high = you wake up when enemy enters map)
uff.... just had this idea, might seems compilcated but it is just base on 1 integer value (+possbile perk?) and pentaly system could be base on same as chem addiction
what you think anyone ?
I like the idea. Part of it reminds me of the old game Sundog, where you you needed to sleep every now and then. If you didn't, the player really would just collapse at one point, until you had gotten a minimum amount of sleep. I disagree with killing the player character due to lack of sleep, though. An alternative would be to force sleep on the character. Not sure if this could be forced on the worldmap, though. Probably could be done with sfall. (What do you think Nirran? Worst case, it could be scripted to occur when the player entered a map.) But, any time sleep is forced, just fade out, advance the clock about 12 hours, fade back in and continue. The downside to such a crash, though, could be that the player doesn't heal from this kind of sleep (only the sleep counter might reset). Also, like in Sundog if you fell asleep in a city out in the open, you might wake up with one or more items from your inventory missing.
SPIT said:Problem with the Primitive Tribe map: when I enter the map, everything seems cool, but when I go to the shore map, or to the map with tribe outskirts, I can't scroll, and the exit grids seem to be messed up, looks strange.
BN23-exGSA said:Well, i rewrite postman script for v2.35, if you remember, but i don't see my name in credits... bug!
And again, i can help with translation english->russian and russian->english. Dude101, you had my email.
Graveworm said:bugs: in the Primitive tribe location after talking to local shaman ghoul doesn't appear near the 0:00 as it should.
also sometimes in the slaver camp door to Sulik's sister doesn't opens with key rings - shows up the message about slaver can see if i open it (all the slavers are dead, althougt)
in Scrapetown game crashes if move cursor over one of the local kids