Megamod 2.4 Technical Issues and Suggestions

Graveworm said:
don't change "override critical table" from 0. should help
Seconded. sfall 2.8 has a bug in the critical hit table code that results in the table for critical hits on the player being overwritten with garbage.
 
OzzymO said:
I have removed three things from the scripts folder hs_tohit, hs_combatdmage, and hs_afterhitroll because with any or all of them in the folder there are absolutely no crits.I tried keeping them in seperately, together, in different combinations, before and after i downloaded new scripts from your sight with the same results.I have left the damage ini on its default settings and have setting 2 selected in ddraw for the crit tables.

is the critical problem with current scripts?i had that bug before and i fixed it,please try with the scripts install,let me know if you are unable to cause critical hits

Nirran
 
Ill see what happens with the overide set to 0, 2 was the default setting.

What does this line mean?
;Must be 1 or 2 to use the edit/get/reset_critical script functions
OverrideCriticalTable=2

Does that just point to one of the modified crit tables that come with the mod?All i want is the vanilla tables to work.

The only script ive moved are the three i mentioned and ive gone through all of mods ive downloaded to make sure all the rest were in order.As long as any of them are in the folder i dont receive or deal any crits at all.I have tested this in the same boxing match in reno with the intsakills.If you want i can post a log of what happens but its pretty uneventfull.I even went out into the streets and picked fights with everyone to see if they were just really rare but still got nothing even after killing almost the whole block.
 
something going on with your instalation then,i always use all my mods and i cause criticals at normal frequency,try reinstall and tell me if it is the same result please

edit : also redownload the mods from my site,please

Nirran
 
Will i have to start a new game if i reinstall everything, is it just as simple as keeping my save file and puting it all back after i redownload it all?
 
no you wont,keep the save folder and the data\music\ folder,should be fine,i just want to make sure no other scripts are interfereing with the critical thing,make sure the critical setting in ddraw.ini is set to 0,and if you want to alter the aimed shot penalties change the corresponding settings in damage.ini,for hs_combatdamage.int it will do the same thing as the sfall settings,but only applicable for that specific script

Nirran
 
Ive done all that you guys have suggested and here are the results.

Setting the crit override to 0 in ddraw ended the rediculous instakills but it didnt help my crits.

Everyone except my character were getting them normally until i removed the same three scripts i mentioned before.After they were removed my crits returned and everyone elses stayed the same.

As far as i can tell everything is back to normal with crit override turned off and hs_afterhitroll, hs_combatdamge, and hs_tohit removed from the scripts file.Does removing them just force the game to use the settings it used before damage ini was added?If thats the case them im completely fine with that because the default settings never bothered me.
 
yea, the only side effect is all perks that affect damage and to hit will not work,tho you will still be able to choose them,thank you for reinstalling


Nirran
 
No thanks is needed.I dont know what id do without all the quick responses from you and others when i have an issue.

Why do i see such a drastic change to crits without changing any of the default settings in the damage ini?

Is it possible to add a setting that seperates the damage ini from the perks?Something like the override setting in ddraw that tells the game to ignore the damage ini.
 
damage.ini has no effect without the scripts,those 3 scripts have all of the perk modifications i made,10-15ish perks(i havent counted) rely on those scripts,the best solution would be to find what is causing the no crits,try this,use fse and give your character slayer perk(make a backup of your save first) then attack something with unarmed or melee,let me know if you crit,it should be every attack

i cant duplicate the bug in my game

Nirran
 
Slayer is working like its supposed to.

I tried another fight without slayer just to see and i got the same results.Everyone but me was scoring at least 1 or 2 crits.
 
Absolutely

GL_Armoror_Perk, GL_Bounty_Hunter, GL_Bounty_Hunter_Perk, GL_Bounty_Hunter_Spawns, GL_Breakdown, GL_Death_Animation, GL_Experiance Master, GL_Experiance_Rush, GL_Is_Megamod_Installed, GL_Level_Heal, GL_Perks_Per, GL_Perks, GL_Random_Loot, GL_Rapid_Perks, GL_Replace_Ammo, GL_Replace_Books, GL_Replace_Weapons, GL_Rofl, GL_Select_Xp_Master, GL_Slaver_Perk, GL_Spit_Weapon, GL_Swift_Learner, and these two with lower case gl_test1_loot, gl_test2_loot

hs_Afterhitroll, hs_Combatdamage, hs_Deathanim2, hs_Ondeath, hs_Tohit, hs_Useobjon
 
they arent conflicting then,what is your luck?any perks that increase crit chance?

Nirran
 
I have 6 Luck and took a 10%more crits perk but i was having this problem before i took the perk.I dont know if it matters but i didnt use the f2se before i tested slayer so you can rule that out if it was a possibility.I think i recall people have trouble with edited saves.

Edit:On another issue, im noticing that sometimes during a fight my followers will stop attacking after the target they were after gets killed.So far its happened to Sulik, Vic, an Dogmeat.Also, Dogmeat has no soundfx for his attacks on a downed a opponent since i picked up his armor.I also notice that they seems to get lost or stop moving sometimes at random but this outside of combat.

And finally a report on an old bug.After killing the ghoul at the crashed truck my game ended from a drop in karma with Arroyo.I have not yet made it to the bunker to see if it happens there too.Im using the most up to date version of the mod and sfall, both downloaded off Nirran's sight today.

Edit2:After some more fighting it seems dogmeat has no soundfx when attacking any enemy while his kevlar is on.
 
it happens in bunker too, even if you don't kill them. it doesn't matter if you ran away once they attack you, when you leave for the world map hakunin says the usual thing and game finishes. even if the village died before :)
 
i have no idea why slayer would work while normal crits will not

the code for slayer has the code for reg crits in it,tho this snip is from the skills section for melee and unarmed,they all are identical

Code:
               if (random_roll > (100 - CalcCrit(criticalpercent))) or (has_trait(TRAIT_PERK,dude_obj,PERK_slayer)) then 
                  begin

Nirran
 
Im almost lvl 24 now anyway so ill just grad slayer and sniper and put those 3 scripts back.Thanks for trying to help me out.

On the topic of perks,with the custom perks and random loot the game is far too easy even on the hardest settings.Can your scaled difficulty mod be installed with my current game or does it need a new one to work?
 
it can be added at any point,and it was written because of that,play with the settings(the item it gives you will start a dialog if you aren't in combat)to find a good balance,the settings it starts with may be a too hard

edit : also that mod is heavily dependant on hs_tohit and hs_combatdamage,without them the only bonuses critters will receive is hp, armor and action points

Nirran
 
Im less than 5k exp away from lvl 24 and i have a perk saved so i can grab Sniper and Slayer.As soon as i grab them ill put them back in the folder and load up your mod.

Thanks again for the quick response
 
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