Megamod 2.43 technical issues and suggestions

I'm having the same exact problem as Strange Object. I've been having a problem with the elevator next to the shack and i got permission from the guard to use the elevator in the BOS facility.
 
I can't seem to load my saved games. I saved before the temple of trials and attemped to steal Klant's spear, I failed and tried to load but the game crashed. I thought that it might be random, so I tried again but it kept on happening. I started a new game and saved after finishing the trial this time, but still the same. Any ideas?
 
A failure to load a saved game usually indicates that certain files have been changed after starting a game or party proto files are missing. Open up your data\proto\critters folder. If there aren't about 230 files there, then you'll need to reinstall and make sure that the files are set to read-only to make sure that they don't get deleted.

I'll look into the issues with Vault 23. If you can scroll out of the normal area, that is because the entry point is off. Not sure what could be going on with the Vault entrance.
 
No! That was probably just the proto folder in your main Fallout 2 directory. Open up data\proto\critters. They are different.

Checked V23. The elevator works fine, although the map is messed up. I'll work on that now. But, you all are saying nothing happens. Are you saying that you never got a keycard? Did you use the keycard? If you tell me that was the problem, and it really does work, then I would invite you to rethink any problems you come across before posting them as bugs here.

Or...
I am on a system with Windows XP. If you are running Vista or 7, I don't know if there would be a problem in how/if the ddraw.ini and ddraw.dll are accessed. I guess a problem could be there, and that might explain why the info for the elevators is not being pulled from the ddraw.ini file. But that is only speculation.

Haven't gotten to the BoS Bunker yet... one problem at a time.
 
@MIB88: I did use the V23-keycard, don't worry :)
I can't use the opened elevator, as I said, instead I am able to walk right through it.
 
Just out of curiosity- what operating system are you using?

I really can't see why it isn't working. I just copied those files right out of my working folder (the same one I just tested now) before sending them to Nirran.
 
I reinstalled the mod (manually this time), and there are 233 files in that folder. But I still have the same problem :(
 
I cannot reproduce it. And, if you

-haven't modified any files
-aren't missing any proto files
-aren't saving while in combat
-aren't putting armor on Klint and saving then exiting the game without first going to another map

then , I don't know why you might be getting this error over and over. Those are the only things I can think of that would prevent a game form loading.
 
Sulik and Klint do not change appearance w/armor. I also cant find the RUNME.bat in the game directory, but it seems like i got all other features and location of the mod in place.

I installed the game to a new directory and used the self installing version of the mod and started a brand new game. I also made sure that every single file in the proto folder was read only.

On the side note, the Proto folder where everything has to be "read only" is located in the same place as the fallout2.exe right? Not the one in the data folder?
 
Rantalot said:
Sulik and Klint do not change appearance w/armor. I also cant find the RUNME.bat in the game directory, but it seems like i got all other features and location of the mod in place.

I installed the game to a new directory and used the self installing version of the mod and started a brand new game. I also made sure that every single file in the proto folder was read only.

On the side note, the Proto folder where everything has to be "read only" is located in the same place as the fallout2.exe right? Not the one in the data folder?

the one in the data folder is the one that needs read only,run ProcessDat2.exe,should clear the no save bug

Nirran
 
Nirran said:
the one in the data folder is the one that needs read only,run ProcessDat2.exe,should clear the no save bug

Nirran

Thanks for clearing that up for me.

I reinstalled everything, but now I only have 198 files in my data/critters folder. Not exactly around 230 Did I do something wrong again?
 
Crash on loading saved game

Win 7 x64

Clean install of F2. Extract 2.43 from Nirran's site. Run ProcessDat2.exe.

Start playing.

Kill the first 2 ants. Save the game. Reload game. Crash.

Uninstalled, re-installed. Ditto.

EDIT: Further testing. Also tried with Windows Installer version from Nirran's site. Same problem.

Further testing shows that the problem only happens when I have a weapon equipped. If I save with no weapons in my hand, I can restore.

Also, Hi Res patch doesn't seem to be working at all. But if I install the HiRes patch then it works.
 
@ Michi

weird, i am on windows 7 64 and I don't have any issues with saving. The only time I experienced something very similar is when I gave my self a gun using the editor b4 entering the temple. You haven't done that right?

@ MIB88

Now for my complaints lol. I still cant get Klint to change his appearance when I give him armor to wear and after running the dat2.bat I'll always end up with 198 files in the proto/critters folder not 233 :( used manual and self installing version, got same results

Edit: More playing around w/Klint also revealed that he refuses to take off the armor. When I kill him, he doesn't even have it on him but it shows that he has it equipped in combat control. Same story with his weapon.
 
Re: Crash on loading saved game

Michi said:
Further testing shows that the problem only happens when I have a weapon equipped. If I save with no weapons in my hand, I can restore.

I can't reload even without a weapon in my hand. I too tried both manual and windows installers after a clean fallout install and have windows 7.
 
Have you started integrating the RP into the Megamod? What's on the to-do list for the Megamod? I like seeing how this mod is growing with time.
 
MIB88 said:
That line is already set in the latest ddraw.


Ok, well, mine was commented out, from Nirran's site (I don't recall exactly when I downloaded, but was rather recently). It made it so the elevators in the new areas did not work, but the vanilla ones seemed fine. When I set it my elevator woes vanished.
 
@Solon: I believe you. There were many times when I forgot to set some really important setting in ddraw before I released it. But this time, I remembered to set that one. :P

Rantalot said:
@ Michi

weird, i am on windows 7 64 and I don't have any issues with saving. The only time I experienced something very similar is when I gave my self a gun using the editor b4 entering the temple. You haven't done that right?

Yeah, don't do that. The reason for that kind of crash is because you are still using the "tribal" art. There is no artwork that exists for the player character tribal with most weapons. If you try to wield a weapon for which there is no artwork, and then start to walk, the game will crash. Only way around that is to replace the artwork for the hero used at the beginning of the game (which can be selected in the ddraw.ini file).

I really don't understand what is going on with the save games not loading. I almost always play as an unarmed character and would not have noticed a problem regarding saves at the beginning of the game if a weapon was in hand. However, I just tried it now, and I cannot reproduce this error. My new saved game reloads without any problems.

I wouldn't worry about the "missing" proto files I made mention of earlier. The only reason that there is a difference of about 40 is because 40 of them should have been written into the master.dat file. If they are in the master.dat file, then they do not need to be in the data\proto\critters folder.

Uh-oh. Nirran, please check that this is happening as it should. Those 40 proto files in the Fallout 2\proto folder are supposed to go into the master.dat, right? These are the files that govern party NPCs. If those files are not present in the master.dat file, and are also not present in the data\proto\critters folder, then this might explain the reason why the games are failing to load. This would also explain why Klint is not acting as he should.

Blackened said:
Have you started integrating the RP into the Megamod? What's on the to-do list for the Megamod? I like seeing how this mod is growing with time.

Parts of the RP have been integrated. The stuff with the Den (orphans, gang wars, Residential area, etc.) has been added. That is all so far. That is the plan, though: to add in all aspects of the RP. I also need to add in Fallout Forever/Dominion which has some towns from Fallout 1. I have an area from Lich (another Vault) that I want to work in. Another area which has a huge underground base I want to work in. More work with the Glow. Have some ideas to give the party NPCs a little more life or make them otherwise useful (have to implement the Miria upgrades that have already been written)...
And lots of other small things. No, still a lot more to do, and I will be kept busy with this for a long time to come.
 
MIB88 said:
Yeah, don't do that. The reason for that kind of crash is because you are still using the "tribal" art. There is no artwork that exists for the player character tribal with most weapons. If you try to wield a weapon for which there is no artwork, and then start to walk, the game will crash. Only way around that is to replace the artwork for the hero used at the beginning of the game (which can be selected in the ddraw.ini file).

I didn't do something like that, but I'm using a character mod by Odin, which maxes all my stats. That wasn't affecting anything while playing previous versions of megamod, so I couldn't think of mentioning it before.
 
Back
Top