MIB88 said:Uh-oh. Nirran, please check that this is happening as it should. Those 40 proto files in the Fallout 2\proto folder are supposed to go into the master.dat, right? These are the files that govern party NPCs. If those files are not present in the master.dat file, and are also not present in the data\proto\critters folder, then this might explain the reason why the games are failing to load. This would also explain why Klint is not acting as he should.
I will look at the program later today,the im you sent does not decompile for me either,but i have a current source code of it in my source folder(assuming you didnt alter it after the fact) and it compiles / decompiles,it has the map enter floats(last thing i added)
@weapon crash bug : that was an sfall bug,i think it was fixed,try updating sfall,and make Sure that you do NOT copy ddraw.ini into the folder ,manualy copy the file and make sure all settings in the default Megamod file are in the new ddraw.ini before you copy the file,that may be the bug you are experiencing kedimsidomuz
Nirran