Megamod 2.44 Bug Reports and Suggestions

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LOAD Error (kickout to Destkop)

I have read that obj_dude script from 2.42 should fix this problem, I now downloaded 2.42 patch, and I hope that I will find there this script (file?) but so far I have only tried to use F6 & F7 in 1.00 version, works perfekt, then installed megamod 2.44 (installer version, ran as admin, Fallout is installed in GAMES folder, not Program Files\Black Isle, and of course Humungulous install)

I used to play fine before quick save/quick load was needed. It means when I just SAVE and quit the game... after I reload the game, LOAD works. But if I SAVE and LOAD in the same game session, game lock/freezes, I need to press ENTER and get an message box "fallout.exe is closing"

UPDATE: 2.42 patch did not contain obj_dude.int, so I had to download 2.34 patch, and there it was. So I rewritten the file. Ran Fallout2.exe, loaded a save that caused the error : WORKS! Saved anew, pressed F6 mutliple times then F7 multiple times... the only problem is: mouse pinter, the white-windows one, got stuck in the screen, but F2 pointer worked fine, so the game is now fully playable... I wonder why only so few had this problem.

UPDATE 2: Now my AC randomly drops down. While w/o armor I should have 10 AC, I have randomly 5, 1, 0...
Any clue why?
 
Custom Skill Books

Fixed the problem. Linux file names are case sensitive. Needed to rename Skill Books folders to match exactly.
 
Re: LOAD Error (kickout to Destkop)

Gatts said:
I have read that obj_dude script from 2.42 should fix this problem, I now downloaded 2.42 patch, and I hope that I will find there this script (file?) but so far I have only tried to use F6 & F7 in 1.00 version, works perfekt, then installed megamod 2.44 (installer version, ran as admin, Fallout is installed in GAMES folder, not Program Files\Black Isle, and of course Humungulous install)

I used to play fine before quick save/quick load was needed. It means when I just SAVE and quit the game... after I reload the game, LOAD works. But if I SAVE and LOAD in the same game session, game lock/freezes, I need to press ENTER and get an message box "fallout.exe is closing"

UPDATE: 2.42 patch did not contain obj_dude.int, so I had to download 2.34 patch, and there it was. So I rewritten the file. Ran Fallout2.exe, loaded a save that caused the error : WORKS! Saved anew, pressed F6 mutliple times then F7 multiple times... the only problem is: mouse pinter, the white-windows one, got stuck in the screen, but F2 pointer worked fine, so the game is now fully playable... I wonder why only so few had this problem.

UPDATE 2: Now my AC randomly drops down. While w/o armor I should have 10 AC, I have randomly 5, 1, 0...
Any clue why?

Firstly, install the fixes in my signature.

Secondly, to fix AC problem, delete files:
1. weather.ini in main Fallout 2 folder
2. gltsrain.int in fallout2\data\scripts\

This procedure will delete weather mod, which is bugged and causes glitches.
 
Re: LOAD Error (kickout to Destkop)

Drobovik said:
Firstly, install the fixes in my signature.

Secondly, to fix AC problem, delete files:
1. weather.ini in main Fallout 2 folder
2. gtslrain.int in fallout2\data\scripts\

This procedure will delete weather mod, which is bugged and causes glitches.

Great, problem solved. Thank you very much Drobovik.
NOTE: you probably meant gltsrain.int ... btw... gcbrain.int doesn't cause any problems, right? Just checkin..

EDIT : Lucas in Arroyo does not talk to me even after I have cleared my name and defeated Fox (my brother? how sad) that it did not work before, ok, but I hoped it will work after applying 59MB of patches (whats 1/2 of the whole MOD :) )
- My bad, I didn't made it in 12 days, I forgot how much time takes traveling :( ... BUT Lucas's quote should not be about "you traitor, you cheated in trails of ancestor" but little bit more... neutral..after I cleared my name

EDIT 2: Is there a way to remove "weapons held in hands drop on floor on death" 20% of weapons are not accessible when they drop behind passive graphics (tree, bush, sofa... pics that are persistent even if my hero stands near), not to mention the extra click-work to pick them up individually.
-- Ok, found and edited OnDeath.ini and Damage.ini (as I was receiving too much damage from enemy's shooting weapons)

EDIT 3: Unscocious oponents when not in combat "throw" sentences in high speed (bug I remember from F2 original), I hoped it was removed.
 
Game still random drops to Desktop

Most of problems I encountered are now fixed or are not causing me too much trouble. But I still cannot figure out what/why causes the game randomly to drop to Desktop.
- no Error message
- didn't find any .log file to read
- no pattern (happend randomly, when in combat, when entering new area, when leaving any area, when just moving, or using, or opening doors/containers..)
- frequency of game drops: each 20/30 minutes.. (considering that I use to play F2 6 hours in a row, its a lot of drops, and when I can't calculate when they may appear, I am also losing play progress)

Any hints?

NOTE: yep, I changed some .ini files (damage to reduce threshold and resistance divider from 5 to 2, and ondeath.ini to disable on-ground-weapon-drops ... as I was lazy to pick em up manually), I also added Mr. Fixit 1.1
 
Uh-huh, I finally fixed the well-known bug with Marcus' armor. He refused to put it on, saying there are no installed animations.

Well, no more. Fixed the script - v14dowsn.int. Thanks to Timeslip and her Sfall script editor.

And of course credit to this fella, mac402.

Marcus' armor issue - I fixed it like this (v14dowsn.int):

Code:
if (Complex_Float_Stage == 14) then begin
gfade_out(600);
rm_timer_event(self_obj);
Complex_Float_Stage := 0;
set_global_var(398, 0);
anim(self_obj, 1000, 3);
gfade_in(600);
animate_move_obj_to_tile(party_member_obj(16777377), 24326, 0);
anim(party_member_obj(16777377), 1000, 3);
game_ui_enable;
float_msg(party_member_obj(16777377), message_str(1594, 210), 7);
start_gdialog(1594, self_obj, 4, -1, -1);
gsay_start;
call Node043;
gsay_end;
end_dialogue;
end


instead of what was in this script part. I also noticed there is an older unused version called v14dowson.int and it has different variables being changed. The one that corresponds to Marcus having armor is var 777=1 in the newer script and 762=4 in the old one. In the older (original?) version this makes him don't say the line "I don't wear armor...." after he gets one but it is bugged as changing var 762=4 makes the game exit to title after a few seconds. :/
 
I have made the artwork for this armor, it will be released in the next version of the RP, you guys are welcome to use it. :wink:
 
Got a problem with the Holy Hand Grenade special encounter. Using the grenade kills the rat, but it locks up the game. It doesn't crash, it just locks up, I can't do anything. Any suggestions?
 
There are dialogue options in Klamath to ask about the GECK before you ever hear about the GECK in game.

EDIT: Also, putting the fixes from the nice forum members sig into the first post would be really nice. They work, but it took a while and a lot of frustration to figure out you're supposed to do that. Those are the only working links I've found, and I found them by accident. Otherwise it would be completely unplayable.

Also THE MORTIFYING SEXISM IN ARROYO! Please, whoever is developing this mod, check this thread out, start the game as a woman and play through Arroyo. It's insane and wrong on so many levels... :shock:

http://www.nma-fallout.com/forum/viewtopic.php?t=63803

It's a textwall, but, please, read it. Please.

TL/DR of it - the only guy who comes close to the rampant misoginy in Arroyo (if you're playing a girl) is - Big Jesus Mordino. The complete monster among New Reno mob bosses. Most males in Arroyo come across as equaly horrible if not worse, and playing a woman in the mod is one of the most demeaning and unpleasant experiences you can find in any game.
 
Several people in Arroyo have "Error" dialogues. I've returned after the first vision, and Lucas and the Elder are displaying errors.

Also, I've managed to level in the temple (don't ask) - and it messes the dialogues up. Cameron displays only errors, and so does the entire village and the elders quest afterwards.

(I've deleted the weather files, and used the savegame editor to experiment with rapid perks for a bit, and I have the "control NPCs" option enabled.)
 
What do you mean errors after the first "vision"? Neither leveling up nor the changes you've made should give you ERROR responses. Usually, ERROR appears if you are missing dialog files. Hmm...
You might be missing some dialog files. If you look in \fallout2\Data\text\english\dialog folder, what are the created dates for Ahelder.msg, ACVILLGR.MSG, ACTEMVIL.MSG, and ACFIST.MSG? If you have the dialog files there, then somehow you got rid of the required scripts, and the default scripts are trying to call default text.

(But, if you are modding the game and not getting it to work, all I can tell you is good luck tracking the problem down. The game and mod are already a little touchy.)
 
Run, run, run, little man.
You can't hide from me, cause I'm a ginger bread man. :twisted:

I busted that automap name problem. F*ck yeah!

MIB88, that name in BoS Facility I was talking about in PM. Problem was in your mm2.44 city.txt file. Instead of EPA2 map reference it was EPA. Added lil 2 in there and bang! Works!



Code:
[Area 83]
area_name=BOS Facility
world_pos=900, 1800
;world_pos=667, 978
start_state=Off
size=Medium
townmap_art_idx=-1
townmap_label_art_idx=506
entrance_0=On,-1,-1,EPA Entrance,-1,-1,0
entrance_1=Off,-1,-1,EPA2,-1,-1,0
 
How does it look with the 2.45 version? Summer holidays ahead, best time to spin the F2 installation, so my question stands "is it coming out anytime soon or should i start playing the current version?" Thx
 
Thanks, Drobovik.

As for the next release, I would like to have something by the end of next month. It isn't a big release, so far. A number of small things I was able to work on. I'll post a current changelog later tonight, after I have had some time to get onto my other computer. Nothing big, though (as in, there are no new locations or anything like that).
 
Panzerkampfwagen

Hold on there, fella.

HiRes patch compatibility. It seems that it brings crashes of its own to Megamod. I have at least 2 documented cases of such crash. Newest version too, 4.0.2, but so far author of the patch, Mash, is nowhere to be found. So I would recommend shy away from inclusion of the hires patch into a standard installation.

Sfall though is needed, for sure.
 
But, don't worry, you can still install it and use it in basic mode, along with sfall Dx9 mode. You'll still be able to change resolutions. And crashes seem to not happen with such a setup.

I just would not recommend to MIB88 to include it as default. So people don't freak out when crashes are happening after installing the new version.
 
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