wastelanDrifter
First time out of the vault
I already have all of them I'm interested in new companions of megamod.I do not know, but if you want more, I can sell you some of my friends.
I already have all of them I'm interested in new companions of megamod.I do not know, but if you want more, I can sell you some of my friends.
Who are those new two human ones and one nonhuman companions? Can I learn their name and location?Well, let's see. There are two new human ones, and you can get both. There are three from the RP, but you can only take one. Hmm. There is a new body/shell for Skynet, but I guess that doesn't really count. Then there is one nonhuman NPC. So, you could get up to four more in your party.
@seba4285
It is a bug of sorts. That is the original dialog from that demo location from Fallout 1. My intent is to add an aged Necropolis location at some point, though. I think I have one already in my files from Fallout Forever. It needs to be completed, though.
I've also fixed the issue with the prostitutes that @Arathos mentioned on the previous page.
Keep those bug reports coming in. I think I may have enough fixes to justify releasing another patch soon. But not for the BoS yet. That will be part of a whole new release, probably.
Also, a hearthy "%$*# you" to the guy who made power armors double in weight and requiring some obscure perk.
My favorite so far has proven to be the deletion of gl_armor.There are actually several ways to be able to wear power armors.
Hey, megamod-Jesus.
My favorite so far has proven to be the deletion of gl_armor.
"The advanced power armor Mk II is composed entirely of lightweight ceramic composites..."
Lightweight. All 100 pounds of it, im sure.
Anyway, with regards to the EPA - are the syringe and NPC still obtainable? I'll settle for a yes or no, if you dont feel like spoling it.
1. In Klamath when talking to Emily in Trapper Town wherever I flirt with Emily the conversation ultimately leads to two choices out of which the first one "So? We both like this game, so why should we stop?" upon being chosen does nothing. It does not receive neither a response of anything. Unless it is planned for her to not respond in any way it looks weird how clicking on said option is simply not working and one needs to make the other choice to close the conversation.
2. In the Slaver's Camp when I enter the house where Kurisu is kept whether I choose to open the door to her cell or to talk to her I receive the message "GDialog::Error Grabbing text mesage!" and the game crashes.
Who are those new two human ones and one nonhuman companions? Can I learn their name and location?
Dropped off dobbs, ...
EDIT2: Expert excrement expeditor perk is unattainable if you complete the broken hills quest about exposing Chad. Bill tells you with chad locked up he isnt running caravans, but he should still need a crap shoveler
EDIT3: The +1 END you gain from losing the armwrestling with the broken hills mutant locks your current END. When using buffout once, my end jumped from 4 to 7, which upon losing became 8 and got locked at that state. Upon using 1 buffout, waiting for the withdrawal, and using 2 more, I got my end to 8 (or9), lost the match, waited out the addiction and now I have 10 END.
Bug aside, I didnt like that you cant gain the 1 END bonus by winning.
Not wild about the rapey fanfiction text either.
EDIT4: The agility syringe is not an item that can be obtained ingame, but is actually administerred in dialogue mode by the doctor, after fixing the lighting. It still doesnt actually increase agility, despite what the doc says. Instead, it increases HP by 2.
EDIT5: More on the EPA: after investing 2 more hours, I've concluded that there is no way to recruit any of the 3 possible NPC. There is also no legal way to obtain the ERSI...
EDIT6: Even more EPA goodness - the STR and AGL gain from the marijuana is permanent.
- When I go to talk to the blacksmith...
- Vic, Sulik, and klint apply their resistances (damage reduced by armor, etc etc etc) or they bugged ? ...
- Any guide to install mib88 megamod without bugs (Maybe it's me who is doing the installation very badly)
PD: IT IS NORMAL THAT THE MEMBERS OF MY CREW (cassidy - klint - sulik - vic. I tested on them.) RECEIVE 17-19 FROM DAMAGE CAUSED BY A LASER PISTOL AND THEM USING A BRAND METAL ARMOR MARK 2?
- When I go to talk to the blacksmith in Modoc, he asks me 10 iron ore to create the metal armor, and also, 4 to make the metal armor upgrade mark 2, BUT if I do not have iron ore 6 in my inventory tells me that I do not have enough iron ore (having the 4 that costs you the improvement of the armor)