MIB88 said:Wait a sec. There was something I hadn't considered. In the saved games I used to test out those corrections, I had visited both Gecko and Modoc before. Are you saying that some remnant of the previous script might have been saved on the map before I replaced them with your new scripts? If so, that will definitely change how I test scripts out from now on. Thanks again for looking at these.
Well, only to a degree. Many scripts have settings that are set under the "map_first_run" command. If you have already been to a place and some code is changed after that statement then you will never see the new effects.
In the case of the two scripts I sent, it should not really matter but I did alter one thing with Miria that might not work unless you enter Modoc for the first time. Never hurts to try different things. 8)
EDIT: I caught another bug that was in the Miria script due to the implementation of the miria mod. Here is a new version. Again this script works as it should on my system and Miria does not disappear.
miria fix2