Ok, I have the last of Killap's script fixes in...at least those that were applicable and didn't cancel anything out from the included mods.
Also, I realized that I messed up something when including the Enhanced Davin. In the latest release, he was not the enhanced version. This has been corrected, and it will be in Update 5.
And for Killap: You changed the values for a number of local variables in the scripts.lst file. You said this should cut down on some random bugs/crashes. Now, this might seem like a stupid question to you, but, do I have to change these values if I modified a script with the lootable armor mod?
Also, I realized that I messed up something when including the Enhanced Davin. In the latest release, he was not the enhanced version. This has been corrected, and it will be in Update 5.
And for Killap: You changed the values for a number of local variables in the scripts.lst file. You said this should cut down on some random bugs/crashes. Now, this might seem like a stupid question to you, but, do I have to change these values if I modified a script with the lootable armor mod?