MIB88 MegaMod - opinions, technical issues, etc.

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Stlid said:
Oh and its like some one installed this mod with out installing all the other mods and entered the temple. Basicly where ever I move the mouse part of the cursor stays there.

Usually people encounter this issue at the Temple only. It is a sign that their install is no good. It makes no sense that it happened here, unless you've been playing around with the files, meaning you tried to use item/character editors, tried to add new files to the mod even after you started a game, or otherwise deleted or moved something you should not have.

So, how 'bout it? And remember, this is for posterity, so, be honest: Did you mess with the game in any way other than click on the executable file after you started your game?

Even if you did, doesn't matter...the end result is the same. You need to reinstall your game. If you are lucky, though, your saved games will still work...maybe.

@Slaughter: Never had an issue, nor even heard of an issue like that with Klint. Just another random bug, I guess.
 
Stlid said:
I never ever tried to add new files I swear, so I have to reinstall now? FRACK!

Afraid so. But, keep the savegame folder. Like I said, the saved games might still be good.
 
Not to insult or anything but I wonder if this may have to do with the fact Iused the Easy install mod?
 
Hmm. I don't know. Really. I haven't downloaded that file. I guess it is possible that that may be the cause for the problem, especially if incorrect files were placed in it or files are missing. However, I still take issue with the fact that the game is just now expressing these errors. Also, since that easy installer has been out for a bit, I would think others would have posted something about it. :?
 
Stlid said:
Probally its justs my stupid luck. So where is the origional download?
For the download
here - You have to download the 3 files for the install.

Then follow the procedure here
(it was posted several time on this treat btw)

And for the next realese; just wait like every one else... :wink:
 
Slaughter Manslaught said:
Someone knows what those scopes and expanded magazines being sold inside some shops are used for?

To upgrade some weapon!! You know? You will need parts now!!
- Hunting Rifle
- "AK-112"
- Plasma Rifle/pistol
- Laser Rifle/pistol
- ...
 
Touquet said:
Slaughter Manslaught said:
Someone knows what those scopes and expanded magazines being sold inside some shops are used for?

To upgrade some weapon!! You know? You will need parts now!!
- Hunting Rifle
- "AK-112"
- Plasma Rifle/pistol
- Laser Rifle/pistol
- ...

Cool! A pity I'm going with H2H right now! I din't want to spend money with bullets!
 
Slaughter Manslaught said:
Cool! A pity I'm going with H2H right now! I din't want to spend money with bullets!

Good Luck! I've already try and a friend too it's verrrrrrrrry difficult.
Getting H2H with a gatling or any heavy machin gun hurt a lot... :crazy:
--> the ripper is the best HtH weapon btw.
--> Power fist is consider melee wep.
 
Touquet said:
Slaughter Manslaught said:
Cool! A pity I'm going with H2H right now! I din't want to spend money with bullets!

Good Luck! I've already try and a friend too it's verrrrrrrrry difficult.
...
--> Power fist is consider melee wep.

I almost always play a hand to hand character. And the power/mega fists consider your unarmed skill.
 
MIB88 said:
Touquet said:
Slaughter Manslaught said:
Cool! A pity I'm going with H2H right now! I din't want to spend money with bullets!

Good Luck! I've already try and a friend too it's verrrrrrrrry difficult.
...
--> Power fist is consider melee wep.

I almost always play a hand to hand character. And the power/mega fists consider your unarmed skill.

My first H2H character was a unarmed guru! Nothing beats beating people to death with a Power Fist! This time, I'm playing with a Melee Warrior-Shaman (no, I'm just a Shaman. But I like to roleplay my char as still a little tribal, after all, he is still using a Envenomed Spear and I love to hunt Geckos) with a big melee party (Klint, Sulik and Cassidy). I'm going to leave Unarmed for the end game, when I can increase it for free, and when I reached 100%, TAG it.
 
I have just discovered a way to circumvent the issues with Grisham's kids. The one who's causing all the problems is Grisham himself.

What I did was I gave him five superstims, waited ten minutes, then approached Miria. After that, another grisham (or as he likes to be known, Uncle Biff) comes and yells at me. I intentionally waited, and after a few moments, I was teleported to the church, and the marriage procceded.

If you didn't know where the problem was in this issue, it should be apparent now that it's caused by Grisham's replacements after he dies. Maybe those scripts should be edited in the next version of the mod?
 
Thanks, but I know the error is somewhere in mcgrisha.int (the script for Grisham). The problem is that, when you are forced to marry one of the children, the critters are all teleported to the church...usually through Grisham's script. However, the church was redone as part of the Modoc Revisited mod, and the new positions for people to stand don't seem to be working for Grisham.

That said, did the script seem to teleport everyone to the correct place within the new church when called by Biff? If so, then maybe I can make a workaround (an ugly one) where it will finally work for Grisham...
 
Yeah, they were in the right positions, but Davin wasn't going back to his room for some reason.

Well, whenever I talked to either Biff or Grisham, it gave the perma-black screen. However, I waited for Biff to take me to church automatically. My guess is that when you talk with either of them, it still uses Grisham's script, but if you wait, Biff's script and positioning are used instead.

Also, things got trickier when I tried getting Davin too. For one, Davin disappears after sex. Secondly, after killing Biff with superstims, I was greeted by two Grishams/Biffs when I was caught in the act. When I talked with one, I was taken to the church as I should have been, and everything was fine, except for the fact that Davin was missing from the ceremony. But he reappeared after I exited the map.
 
Some things

Been a couple weeks since I could play this cool mod.

Been playing around with Klint to try and diagnose his problems. Some things I found:

When you give him his first leather jacket he gets his 95 hitpoints and9 AP and battle options are all available. But after the upgrade he shows that he's wearing no armor. If you tell him to put on the leather jacket again he does and he gets an AC doubling. Sulik with leather jacket took 90% for point blank shot from the Colt for my 35% skill and Klint needed a 30%. It's pretty drastic AC increase.

Giving Klint green leather armor raises his HP's to 175 and 11 AP. I think the script is interpreting green leather as Leather II or Combat Jacket.

He's a real bitcj about getting him to move out of the way.

(P.S. I did reinstall the scripts like the earlier post and things are working better)

I like the way Team X made ammo much more expensive. It's not like theirs an ammo factory still in service.

Curious, is there a way to learn mole rat skinning or was that left out?

How many paper bags can you find? Per counted the number of rocks in the original patch. He's so silly.
 
Thanks for the info, alatari.

I'll look into my latest version of Klint to see what is going on there. Someday I'll just make him like the other party members, and he won't change levels by changing armor.
And I've never learned how to skin molerats. However, unless I messed up some scripts, it is possible because I remember adding in that code from the New Vision mod. Maybe you require training from someone...I don't know, like a hunter or someone like that. (And I don't think any scripts are messed up because, if they were, instead of getting a pelt when you killed a mole rat you'd get another object. And I probably would have heard about that by now.)
 
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