MIB88 MegaMod - opinions, technical issues, etc.

Status
Not open for further replies.
Any prevision when its comming the new vision mod update?


EDIT: YYYAYYY AND HE IS THERE,GOOD!PUT IT INTO THE PATCH!Sorry for the scream,its just im happy lolz hehehe,thanks
 
So now that the New Vision mod is finished, is it easily updated in the megamod, or do we have to wait for MIB88 to work it in?

Also: just in case it was missed, in the proto folder, are the scenery .pro files also supposed to be set to read-only?
 
forddieselguy said:
So now that the New Vision mod is finished, is it easily updated in the megamod, or do we have to wait for MIB88 to work it in?

Also: just in case it was missed, in the proto folder, are the scenery .pro files also supposed to be set to read-only?


Heodien is correct: everything in proto folder should be read only. I usually do that for everything in that folder, even though I don't know if it required for scenery. However, just in case, it does not hurt...
As for the 'protos' folder, that was an accident of mine, a folder I was working with that got left in by mistake. You can delete it, as the files in that folder are in the 'proto' folder.
And, you don't HAVE TO wait for me to work NV 1.2 in. But, it would work a whole lot better if you did! :lol: Trust me, I have been waiting for this release for a while; I will put this in as soon as I can, unless the folks at TeamX are totally against it (in which case I would incorporate their work, but keep it for myself...sorry). There is a lot to work through. I took a look at it. It is gonna keep me busy for a little while. But, rest assured, I will work on it.
 
We will have to install it again aint it?No problem,i will reinstall every time you release a new update if its needed because i love your work mib,thank you
 
And, you don't HAVE TO wait for me to work NV 1.2 in. But, it would work a whole lot better if you did

Well I'm no modder, so I will wait for your next update. Thanx for the responce.

Edit: Does the EXE work on slower computers? I have run into problems where other modders use the encounter booster with the
mods because most people have faster computers. If you have done this, can I use the EXE from interplay or will it screw up the mod? I haven't actually tried to play yet.
 
Is there a prevision of time that you will release the new update mib?!Thanks.


One question,why cant i get lenny?
 
forddieselguy said:
Does the EXE work on slower computers? I have run into problems where other modders use the encounter booster with the mods because most people have faster computers. If you have done this, can I use the EXE from interplay or will it screw up the mod? I haven't actually tried to play yet.

Hmmm. Good question. I don't know how the patch to slow down the worldmap would act on an already slow computer. I guess you could just try it and see if it is too slow for you.
If you decide to use the original .EXE, then there may be other issues. If you want to use it with the Encounter Booster, you will miss out on the Kaga Encounters and other fixes/changes when you replace the worldmap file. You would also have to patch the original .EXE with another program to allow you to enter the extra locations. I think it is just called the city limit patch, or something like that, which removes the cap on the number of cities originally built in. It is easy though, and available from this site. Just run it in the same folder as your game if you intend to use te original .EXE file. Or, as a last resort, if you still have the original Megamod download, just use the .EXE from that, since that one does not have the patch to slow down the worldmap. Good luck.

As for another update, I will release a minor one in no more than a couple of weeks. It will have some of Killap's fixes, expansions to the lootable armor mod, and the enhanced Davin, at a minimum.

As for Lenny, let me check. Are you trying to get him even though you have a large group already?
 
I don't know how the patch to slow down the worldmap would act on an already slow computer.

I really slows down the world map. It took almost 5 minutes of actual, not game, time to get to from VC to the raider base. And the encounters are unbeleiveable, I got 13 in one square.

Or, as a last resort, if you still have the original Megamod download, just use the .EXE from that, since that one does not have the patch to slow down the worldmap. Good luck.

That's excelent because I still have all the zip files. I will try it. Is the slow down patch the only change between the two? Will I have to do the city limit patch with it?

Edit: I was browsing the downloads section and looked into the Exe. patcher. The description says it can be used to adjust the worldmap speed. Would using this on the update2 Exe to speed up the worldmap be the better way to go?

One more thing. Does the pcx folder need to be there for the game, or is it just from when you were changing stuff? The only reason I ask is because my hard drive space is limited.

Edit-again. Do I have to do anything to the worldmap file to get rid of the encounter booster? I am assuming that the original worldmap from the first megamod download does not have the encounter booster. I have created two new folders in the mega mod folder, one is for slow computer with exe. and worldmap from first download. The other is for fast computer with exe and worldmap from the update downloads. I hope this will not cause any issues if I don't use the updated files.

What exactly was changed in the worldmap files for update1 and update2? If you don't mind me asking. I really want a reason the play Fallout2 again, and this is my only hope so far. I reeeeeealy want this to work for me.

I have noticed in the worldmap files that the encounter rates are change drastically. If all that needs to be changed is the encounter rates of the update2 worlmap file to match those of the original, will this be all I would need to do?
 
You get 1 person for every 2 points of charisma I beleive.
So if your charisma is at 10 then you are at your limit. But don't quote me on that. Wasn't there a mod for infinite party members?
 
Yes there is a mod,and it should be in megamod,at least it was...but lenny cant join...And that's correct,2 charisma for each party member
 
I think its because of the team x mod,once i installed it a few months ago and happened the same problem,or mayble i installed it wrong,dunno
 
heodien said:
One question,why cant i get lenny?

(Until the scripts concerned are fixed:)
I've noticed some npcs are more fussy (rules wise) than others when joining/rejoining.
So if you've got a large party try kicking some out before asking lenny, leave the ones who are least fussy to last i.e. Sulik, the fatman or miria (especially if you've married her).

But remember once you've got lenny you may have to do the above quite often 'cos he ain't welcome in some places.

forddieselguy said:
One more thing. Does the pcx folder need to be there for the game, or is it just from when you were changing stuff? The only reason I ask is because my hard drive space is limited.

The pcx folder is part of the Mr. Fixit mod...so yes it's required (i know wot you're going thru i'm reduced to a borrowed laptop with 5gig HD and only 64mb)
 
forddieselguy said:
That's excelent because I still have all the zip files. I will try it. Is the slow down patch the only change between the two? Will I have to do the city limit patch with it?

Edit: I was browsing the downloads section and looked into the Exe. patcher. The description says it can be used to adjust the worldmap speed. Would using this on the update2 Exe to speed up the worldmap be the better way to go?

Edit-again. Do I have to do anything to the worldmap file to get rid of the encounter booster? I am assuming that the original worldmap from the first megamod download does not have the encounter booster. I have created two new folders in the mega mod folder, one is for slow computer with exe. and worldmap from first download. The other is for fast computer with exe and worldmap from the update downloads. I hope this will not cause any issues if I don't use the updated files.

What exactly was changed in the worldmap files for update1 and update2? If you don't mind me asking. I really want a reason the play Fallout2 again, and this is my only hope so far. I reeeeeealy want this to work for me.

I have noticed in the worldmap files that the encounter rates are change drastically. If all that needs to be changed is the encounter rates of the update2 worlmap file to match those of the original, will this be all I would need to do?

OK, I hope I answer everything for you:
If you use the .exe from the original download, you are set with the city limits...no worries. The encounter booster is not part of the original download, so you can stick with that worldmap file, too. The encounter rates should not be that big of a concern. However, if they are, you can always change those rates in the worldmap file to anything you like.

Update 2 included that patch you mentioned: the one that adjusts the worldmap speed. Keep in mind, though, that this adjustment was only to slow down the map for faster computers. So, update 2 had the world slower and the city limit patch, while the first only had the city limit patch.

My recommendation, then, is to use the .exe from download 1, then adjust the rates on the worldmap file from update 2 to something you are comfortable with (just use the numbers from the worldmap file from download 1, in case there were some other changes you might need). No other files need to be touched.

Hope this helps.

Oh, and to jack_of_shades: meant to tell you the last time I was on regarding your theory for the Abbey's appearance in this mod - pretty twisted. :lol:
 
The Update3 was replaced on the server, please re-download it if you've gotten it earlier.
 
Status
Not open for further replies.
Back
Top