drepteck said:Is this mod dying or is it already dead?
Demonslayer said:...and waiting for NPC Armor "Mod", i hope
alatari said:Anyone else working on a walkthru?
alatari said:I'm playing today and I'll edit this post with whatever I find:
Redding:
Sheriff's office. The ammo for the shotgun and 14mm shows 30 each but when interacting it turns out that it's only 20 shotgun and 5 14mm. Stack and count mismatch.
Not a bug but curious: The lower cell says "there are too many locks to pick" or something similar and wondering if theres a plot attached to this or an unfinished plot like you get arrested and placed in this cell?
MrBean01 said:Could I just kindly suggest that, since this thread is now 90+ pages, that a "Known Bugs List" be made, stickied, and required reading for anyone downloading this mod?
Stg Granite said:MrBean01 said:Could I just kindly suggest that, since this thread is now 90+ pages, that a "Known Bugs List" be made, stickied, and required reading for anyone downloading this mod?
MIB88, I think this guy is right. Couldn't someone edit the first post of this thread?
And, how much longer will we have to wait for the next version of this mod?!
Seriously, i'm anxiously looking forward to it!
MIB88 said:Since the Children Patch only adds graphics, you can add it to the Megamod without any problems. This won't be necessary with 2.3, the next version - it is already included.
As for Klint, I don't have those savegame issues or any other problems in my game. I think that any problems are the result of some bad/outdated proto files. Hopefully this will not be an issue in the next version either.
As for the trapdoor, I know it works. However, try examining it a couple of times before taking any action. Also, try using a more subtle approach than dynamite to open it.
PommyTom said:1. Unable to interact with the vault tec voice module and the super computer in Vault 13... Tried every dialogue method, tried 'using' it on it, tried repairing...
PommyTom said:2. ...Are regulators supposed to appear in dead sentry bots such as with the motivators in the brainbots? Or is this meant to be the regulator that i already used in the car ...
Konig15 said:Could you guys change the music for Vault 13 back to 'Vault of the Future?' And maybe 'Radiation Storm' for the SAD?
Konig15 said:And as expressed elsewhere, I think adding Private Dobbs as an NPC would be a good idea, but I'm in no hurry on that one.