drepteck said:Is this mod dying or is it already dead?
Demonslayer said:...and waiting for NPC Armor "Mod", i hope![]()
alatari said:Anyone else working on a walkthru?
alatari said:I'm playing today and I'll edit this post with whatever I find:
Redding:
Sheriff's office. The ammo for the shotgun and 14mm shows 30 each but when interacting it turns out that it's only 20 shotgun and 5 14mm. Stack and count mismatch.
Not a bug but curious: The lower cell says "there are too many locks to pick" or something similar and wondering if theres a plot attached to this or an unfinished plot like you get arrested and placed in this cell?
MrBean01 said:Could I just kindly suggest that, since this thread is now 90+ pages, that a "Known Bugs List" be made, stickied, and required reading for anyone downloading this mod?
Stg Granite said:MrBean01 said:Could I just kindly suggest that, since this thread is now 90+ pages, that a "Known Bugs List" be made, stickied, and required reading for anyone downloading this mod?
MIB88, I think this guy is right. Couldn't someone edit the first post of this thread?
And, how much longer will we have to wait for the next version of this mod?!![]()
Seriously, i'm anxiously looking forward to it!
MIB88 said:Since the Children Patch only adds graphics, you can add it to the Megamod without any problems. This won't be necessary with 2.3, the next version - it is already included.
As for Klint, I don't have those savegame issues or any other problems in my game. I think that any problems are the result of some bad/outdated proto files. Hopefully this will not be an issue in the next version either.
As for the trapdoor, I know it works. However, try examining it a couple of times before taking any action. Also, try using a more subtle approach than dynamite to open it.
PommyTom said:1. Unable to interact with the vault tec voice module and the super computer in Vault 13... Tried every dialogue method, tried 'using' it on it, tried repairing...
PommyTom said:2. ...Are regulators supposed to appear in dead sentry bots such as with the motivators in the brainbots? Or is this meant to be the regulator that i already used in the car...
Konig15 said:Could you guys change the music for Vault 13 back to 'Vault of the Future?' And maybe 'Radiation Storm' for the SAD?
Konig15 said:And as expressed elsewhere, I think adding Private Dobbs as an NPC would be a good idea, but I'm in no hurry on that one.