Why is everyone confusing
"sees the potential in mods" with
"supportive of modders"?
It is
not the same thing. They are two
vastly different things.
Wouldn't they release the GECK much faster if modding was one of their top priorities?
Some other AAA games already come with editors and construction kits since day one
.
Again in my opinion Bethesda seems to be going in the direction of making a game, get tons of profit before and at launch, move on and repeat... The rest of the sales are bonus crumbs of profit
.
Bethesda sees the potential in modders. I am not saying they are trying to support the modding community. I am saying they are trying to
take advantage of modders. They are not releasing it yet because they know it will boost sales to delay it from release, letting the hype falter for a bit before giving it the jump again, presumably with a Steam sale for it too once the GECK is released. It is for profit, that's why modding is one of their top priorities.
And while people are smart, they are also accepting. The modern DLC and microtransactions culture has been naturally accepted more than you think. Bethesda has a very high chance of getting away with a paid mod system all the while taking advantage of modding potential. And at no point is modding simply
"crumbs" of profit. I would venture to say that without modding, Bethesda's games would fall drastically in user reviews, lose more than a quarter of the profits, and generally become less popular. They are an unofficial
feature of the game.
But Fallout 4 seems to be the least mod friendly of their games so far.
Absolutely not. That's the fuss over the new file format that people were up in arms about. Overreactions. It is every bit as mod friendly as Skyrim, it is in technical terms Skyrim with guns. It's so blatantly the same engine there's even Dragon Souls and Magicka counters from Skyrim still left over as values in the game.
Considering how moddable it is without the modding tools, imagine how moddable it will be with the GECK. That's just it. They can - and actually are doing right now - release the game, have hype drive sales up for a while, have it drop from the peak, then release the GECK and drive it up again. Then they monetise it quietly, get blasted for a bit, some of their community abandons the series but not enough to impact sales in any meaningful way, and go on with their lives. I would say this is simply a pessimistic prediction, but considering literally how Overkill and Konami have gotten away from controversies with their profits intact, something as tame as paid mods is definitely going to get by pretty easily.
That's a bit contradictory wouldn't you say? I won't claim to be a business expert, but from what they have brought to the table in FO4 it doesn't look like they give a rats ass about modders,and the modding community it the only thing keeping them from being forced to put out a game yearly. Skyrim is a prime example, game is still printing money because a lot of console players are buying a PC just to be able to get mods. This longevity isn't going to happen for FO4 because of the voiced character and the absolute trash linear story line.
They are doing the exact same thing they are doing with Skyrim, that's my point. That is putting mods as a focus. And it's not contradictory at all. Longevity is definitely going to happen with Fallout 4, regardless of its poor writing. Skyrim is a perfect example of what they're doing with Fallout 4. I'm not going to further into this point because it's pretty clear that Skyrim's modding community says everything that needs to be said.