Dr Fallout
Centurion
Oblivion... isn't... well okay, some of the side quests were pretty good.
There were a lot of fun quests in Oblivion; the entire DB/Thieves Guild, Sheogorath's quest, Mephala, and Sanguine off the top of my head.Well, even a bad RPG finds sometimes an interesting quest.
As much as it deserves some of the hate for it being the first Bethesda game where they started to decline, Oblivion was still filled with lots of interesting quests and what not.I remember this one quest where the objective has to find a missing person and then player becomes involved in a hunting game (the hunting the most deadliest prey type of game). One of the few memorable quests in oblivion in my opinion.
Agreed, in fact what made me hate the game even more was that it had so much potential. Clearly we saw some talented writers working in the game, and yet the rest of the game was so shitty.As much as it deserves some of the hate for it being the first Bethesda game where they started to decline, Oblivion was still filled with lots of interesting quests and what not.
Agreed, in fact what made me hate the game even more was that it had so much potential. Clearly we saw some talented writers working in the game, and yet the rest of the game was so shitty.
Who knows? All I know is that good writers made great sidequests and fuck the main story.If I recall correctly, and I'm not usually very good at recalling correctly so take that as you will, there was a significant shift in the positions at Bethesda during the development of Oblivion and Fallout 3 in that a lot of people left, a lot of new people came in, and a lot of devs got moved about. That might have had something to do with it.
It's really simple, actually. I've already found a work-around for the dialogue system, even. Literally the only thing that will hold back the modding community are people like you who are so quick to give up on it.
Sincerely, a Frontier mod developer.
http://www.falloutthefrontier.com/
Plugging made into an art.
Modding won't fix the base game; the lack of choices and the linear story that you mentioned will all still be there. Even things like quest mods are just a holiday from the base game, and I'm going to find very little motivation to play them when it means having to go back to this poor excuse of a game.
I respectfully disagree Legobrick100. If you have been around here or took time to read some of our post then you would know that there are many problems that we have with Fallout 4 and why we think its bad. Voice protagonist, bland voice acting, breaking and pissing on the lore, terrible and dumb quest like Kid in a Fridge and Cabot House, poorly implemented settlement building, radiant quests, bad AI, terrible dialogue, terrible and intelligence insulting story, ect.
This is the problem I have with modders. You only look at what you can mod not the game or story itself. You modders believe that Bethesda gave you a bunch of paints and a canvas to make a masterpiece when really they gave you a canvas full of holes and paint that is past its due. I am really starting to hate modders. They are the ones who constantly give excuses to Bethesda and fix their messes and Bethesda knows it too. Modders shouldn't fix a broken game free of charge and Bethesda shouldn't rely on modders to fix their mess. Its not and shouldn't be their job!
Actually I don't think many or even any of the people participating in this thread is a modder, I might be in a modding team and made a few small-ish mods but even I don't consider myself a modder because I don't have the skills and mindset modders do. I am a tester at heart, not a custom-content developer .What kind of custom-content developers are you? Any good modder finds a way to work around limitation; to work with what they have.
Of course it won't fix the base game, but it will provide quality content in its place. Just like it did for NV. The gameplay was fine. But the quests and dialogue were not. I have not heard anyone complain about the sandbox, worldspace, or gameplay. Just the quests and dialogue.
When you have to add gigabytes after gigabytes of mods to a game that in reality can't be fixed with this simple modding you speak of...it just makes you wonder why you don't just play a game that doesn't need mods to be fun or good and at the same time you get to save up on valuable hard drive space.
Actually I don't think many or even any of the people participating in this thread is a modder, I might be in a modding team and made a few small-ish mods but even I don't consider myself a modder because I don't have the skills and mindset modders do. I am a tester at heart, not a custom-content developer .
And even I never said in this entire thread that it will be impossible to make good mods for Fallout 4, I said that to turn Fallout 4 into a good RPG it will take a lot of effort, time and probably a dedicated team of skilled modders .
I dunno, NV's issues had a lot more to do with the gameplay, and even then it wasn't unfixable. I use Project Nevada a lot and their fixes to the iron sights and other parts of the gunplay have become essential to me.
Whilst it's true that with a team of voice actors you could feasibly fix Fallout 4 as well, it'd take a lot more effort and you'd probably end up with lines that don't even sound like the character or having to pay professional VA's.