pyrock said:
-Ridiculous weapon concepts (fatman at close range, teddybear launcher, etc)
Power armor + point blank rocket launcher = Iffy, but ok.
Vault suit + point blank fatman = Fuck this game.
The BB gun was probably the most outrageous of all of the weapons in Fallout2. The teddy bear launcher, flaming sword, fatman, gravity gun, cryogenic gun etc. are just plain dumb and don't fit in with Fallout. When did you ever have a gun that didn't shoot either metal projectiles, feasible rockets, fire, lasers, or plasma in Fallout? The Solar pistol was the only exception, but at least it was
feasible.
Have you not played fallout 2?
No, I just post on this site for satire and sarcasm-related reasons only.
-Poor gameplay/converting FO's turn-based style into an FPS: So far we've only seen short teasers and 5 minute gameplay sessions. I wasn't too impressed by the first gameplay vid, but it's very hard to judge without playing it myself.
Use your imagination. It's not like changing areas is going to completely change the combat/perspective system. I love the good 'ol, "Haven't played it yet" argument.
I'll let you wait until we see dialogue. But if Todd says one of the best dialogue choices to a ghoul is, "Gah!! What the fuck are you?" I'm not that impressed.
EDIT:
Ausir said:
But the easter eggs were that - they were hidden, they weren't the game's selling point presented by the devs at every occasion.
No matter how many times we say it, they just won't get it.
EDIT x2:
Brother None said:
Ah, I had forgotten about that wonderful word.